Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DonRobo7
Osiris
Level 57
God Stats
6W - 7L
1,522 SR
Queue Stats
443W - 507L
1,384 Elo+
Solo
Cerberus
Cerberus
Yt_SugarPlum__x
Cerberus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 24L
1,500 Elo+
Solo
Sol
Sol
luffy-luffyk
Sol
Level 99
God Stats
2W - 1L
1,570 SR
Queue Stats
252W - 252L
1,508 Elo+
Solo
Team Averages
Level 75
1,518 SR
1,478 Elo+

VS

Team Averages
Level 88
1,587 SR
1,501 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ElFlorez17
Discordia
Level 112
God Stats
2W - 0L
1,757 SR
Queue Stats
84W - 62L
1,519 Elo+
Solo
Chaac
Chaac
TheJokerKing1000
Chaac
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 38L
1,561 Elo+
Solo
Kuzenbo
Kuzenbo
aeNomad
Kuzenbo
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 53L
1,486 Elo+
Solo
Odin
Odin
jkjkbro
Odin
Level 106
God Stats
8W - 3L
1,678 SR
Queue Stats
496W - 493L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 5 / 3
7,437
826
4,369
8,845
4,311
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hades
 
Hades
9
0 / 5 / 1
5,878
653
5,878
7,247
4,065
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
DonRobo7
Osiris
13
1 / 2 / 1
6,442
716
5,798
11,605
10,801
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
8
0 / 5 / 1
5,956
662
804
8,102
4,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

6
0 / 1 / 0
5,209
579
0
1,094
404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
3 / 0 / 10
7,972
886
6,171
3,865
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
ElFlorez17
Discordia
16
8 / 3 / 7
9,511
1,057
9,760
6,297
2,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 12
7,516
835
5,278
11,133
11,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
aeNomad
Kuzenbo
13
3 / 2 / 8
8,288
921
5,799
8,573
10,518
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
jkjkbro
Odin
14
3 / 1 / 10
8,392
932
5,818
7,856
8,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
65
4
Kills
18
18
Deaths
9
6
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
3
5
3
0.9
L
Hades
 
Hades
0
5
1
0.1
W
Kukulkan
 
Kukulkan
3
0
10
8
L
Osiris
DonRobo7
Osiris
1
2
1
0.75
W
Discordia
ElFlorez17
Discordia
8
3
7
3.83
W
1
3
12
2.33
L
Cerberus
0
5
1
0.1
W
Kuzenbo
aeNomad
Kuzenbo
3
2
8
3.5
W
Odin
jkjkbro
Odin
3
1
10
8
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,849
Damage
32,826
36,893
Taken
37,724
24,177
Mitigated
34,587
5,318
Healing
12,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,369
724
471
632
8,845
4,311
0
5,620
2,945
0
13,801
L
Hades
 
Hades
5,878
659
26
691
7,247
4,065
0
4,586
2,412
11,486
0
W
Kukulkan
 
Kukulkan
6,171
940
1,439
642
3,865
1,803
1,664
807
3,058
15,673
0
L
Osiris
DonRobo7
Osiris
5,798
271
63
2,709
11,605
10,801
0
6,884
4,563
0
14,625
W
Discordia
ElFlorez17
Discordia
9,760
797
614
368
6,297
2,600
2,874
1,091
5,206
28,001
0
W
5,278
801
515
2,384
11,133
11,016
800
1,772
9,361
0
14,887
L
Cerberus
804
135
0
726
8,102
4,596
0
4,646
3,361
2,832
0
W
Kuzenbo
aeNomad
Kuzenbo
5,799
2,880
2,634
2,130
8,573
10,518
628
2,108
6,465
7,740
0
W
Odin
jkjkbro
Odin
5,818
429
655
866
7,856
8,650
162
904
6,952
1,342
15,058
L
0
0
0
0
1,094
404
0
769
325
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,922
Gold Earned
41,679
42
Minions Killed
95
0
Camps Cleared
0
520,612
Distance Traveled
856,731
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,437
826
12
1
0
136,452
0
L
Hades
5,878
653
18
2
0
89,023
0
W
Kukulkan
7,972
886
20
2
0
187,723
0
L
Osiris
6,442
716
9
1
0
181,947
1
W
Discordia
9,511
1,057
40
4
0
157,256
0
W
Chaac
7,516
835
18
2
0
166,968
0
L
Cerberus
5,956
662
3
0
0
100,089
0
W
Kuzenbo
8,288
921
2
0
0
158,615
0
W
Odin
8,392
932
15
2
0
186,169
0
L
Sol
5,209
579
0
0
0
13,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role