Player Matchup

Kumbhakarna
Kumbhakarna
Alejandro5
Kumbhakarna
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,702 Elo+
Party 2
Fenrir
Fenrir
BigEddy11
Fenrir
Level 120
God Stats
3W - 3L
1,420 SR
Queue Stats
279W - 254L
1,513 Elo+
Solo
Chaac
Chaac
DarkGodino
Chaac
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,587 Elo+
Party 2
Rama
Rama
ItZJuanKa96
Rama
Level 88
God Stats
1W - 0L
1,741 SR
Queue Stats
6W - 3L
1,501 Elo+
Party 2
Scylla
Scylla
fernandotejero
Scylla
Level 126
God Stats
1W - 0L
1,563 SR
Queue Stats
5W - 3L
1,406 Elo+
Party 2
Team Averages
Level 89
1,545 SR
1,542 Elo+

VS

Team Averages
Level 110
1,591 SR
1,489 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BillyYaMan
Rama
Level 37
God Stats
1W - 1L
1,705 SR
Queue Stats
51W - 42L
1,520 Elo+
Party 1
Loki
Loki
Z3u5-North
Loki
Level 127
God Stats
0W - 3L
1,540 SR
Queue Stats
47W - 47L
1,457 Elo+
Party 1
Nemesis
Nemesis
iSlashin
Nemesis
Level 109
God Stats
1W - 1L
1,712 SR
Queue Stats
22W - 22L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Alejandro5
Kumbhakarna
8
0 / 1 / 5
5,432
494
2,541
8,179
4,000
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
BigEddy11
Fenrir
11
4 / 2 / 0
6,157
560
3,585
9,255
4,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
11
0 / 1 / 0
5,846
531
3,988
9,034
4,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 4
5,119
465
2,155
7,801
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 1 / 1
6,914
629
7,784
5,978
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 2 / 1
6,072
552
5,095
6,273
3,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
 
Janus
7
1 / 2 / 0
4,917
447
2,473
4,121
1,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 3
5,941
540
5,047
5,608
1,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 1
6,589
599
7,069
6,839
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
iSlashin
Nemesis
10
3 / 3 / 2
6,058
551
4,843
10,085
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
9
Kills
9
9
Deaths
9
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
1
1.75
L
Janus
 
Janus
1
2
0
0.5
W
Kumbhakarna
Alejandro5
Kumbhakarna
0
1
5
2.5
W
Fenrir
BigEddy11
Fenrir
4
2
0
2
L
1
2
3
1.25
W
Chaac
0
1
0
0
W
0
4
4
0.5
L
1
0
1
1.5
W
5
1
1
5.5
L
Nemesis
iSlashin
Nemesis
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,053
Damage
24,527
40,247
Taken
32,926
16,865
Mitigated
14,279
11,032
Healing
8,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
5,095
133
0
2,143
6,273
3,277
356
2,736
3,537
38,882
0
L
Janus
 
Janus
2,473
100
0
1,564
4,121
1,367
0
2,377
1,744
22,577
0
W
Kumbhakarna
Alejandro5
Kumbhakarna
2,541
300
1,449
2,391
8,179
4,000
0
1,598
6,581
12,145
0
W
Fenrir
BigEddy11
Fenrir
3,585
426
0
1,839
9,255
4,292
0
1,299
7,956
0
38,008
L
5,047
3,665
0
1,746
5,608
1,667
445
1,105
4,503
0
31,241
W
Chaac
3,988
1,337
0
2,664
9,034
4,654
0
0
9,034
0
42,426
W
2,155
1,938
0
1,682
7,801
2,142
0
968
6,833
0
33,422
L
7,069
1,115
0
1,973
6,839
4,329
0
130
6,709
0
45,825
W
7,784
793
0
1,007
5,978
1,777
0
3,703
2,275
48,857
0
L
Nemesis
iSlashin
Nemesis
4,843
1,652
0
1,437
10,085
3,639
0
3,977
6,108
0
44,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,468
Gold Earned
29,577
285
Minions Killed
287
0
Camps Cleared
0
1,121,028
Distance Traveled
918,126
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,072
552
52
5
0
148,436
0
L
Janus
4,917
447
42
4
0
123,292
0
W
Kumbhakarna
5,432
494
7
1
0
221,821
0
W
Fenrir
6,157
560
60
5
0
242,820
0
L
Rama
5,941
540
64
6
0
193,929
0
W
Chaac
5,846
531
76
7
0
248,515
0
W
Rama
5,119
465
63
6
0
190,209
2
L
Loki
6,589
599
71
6
0
206,285
2
W
Scylla
6,914
629
79
7
0
217,663
2
L
Nemesis
6,058
551
58
5
0
246,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role