Player Matchup

Geb
Geb
BorealGalaxy
Geb
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,532 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CaptainDaddy20
Morgan Le Fay
Level 158
God Stats
3W - 5L
1,477 SR
Queue Stats
330W - 357L
1,514 Elo+
Solo
Terra
Terra
MuzMuffin
Terra
Level 149
God Stats
0W - 2L
1,311 SR
Queue Stats
35W - 26L
1,570 Elo+
Solo
Janus
Janus
SoakedBear63
Janus
Level 191
God Stats
15W - 14L
1,544 SR
Queue Stats
652W - 663L
1,484 Elo+
Solo
Cliodhna
Cliodhna
TrivialCrib819
Cliodhna
Level 157
God Stats
2W - 3L
1,226 SR
Queue Stats
84W - 106L
1,443 Elo+
Solo
Team Averages
Level 152
1,412 SR
1,508 Elo+

VS

Team Averages
Level 135
1,448 SR
1,507 Elo+
Fenrir
Fenrir
Big_Smooth561
Fenrir
Level 157
God Stats
8W - 2L
1,507 SR
Queue Stats
496W - 471L
1,543 Elo+
Solo
Medusa
Medusa
ButtRedemption
Medusa
Level 144
God Stats
1W - 0L
1,375 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
FixWukong
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
L0bera
Ao Kuang
Level 128
God Stats
7W - 6L
1,421 SR
Queue Stats
341W - 324L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Tbody72
Cthulhu
Level 140
God Stats
6W - 5L
1,437 SR
Queue Stats
335W - 349L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 3
8,645
786
8,272
15,602
15,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
CaptainDaddy20
Morgan Le Fay
11
1 / 4 / 1
7,280
662
4,786
7,498
3,601
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
MuzMuffin
Terra
13
1 / 4 / 2
8,410
765
5,182
13,039
13,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
1 / 4 / 2
8,651
786
11,378
7,943
4,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
14
0 / 5 / 2
7,602
691
13,983
13,330
7,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 15
9,381
853
9,939
13,421
11,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 2 / 13
10,353
941
21,433
9,552
3,863
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
FixWukong
Chang'e
14
1 / 2 / 16
8,870
806
6,565
13,093
6,029
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
L0bera
Ao Kuang
17
8 / 2 / 10
10,406
946
6,206
14,259
10,037
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Tbody72
Cthulhu
16
1 / 3 / 15
9,703
882
9,225
14,799
17,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
91
5
Kills
22
22
Deaths
11
10
Assists
69
Player
Kills
Deaths
Assists
KDA
W
4
2
15
5.75
L
2
5
3
0.7
W
8
2
13
7.25
L
Morgan Le Fay
CaptainDaddy20
Morgan Le Fay
1
4
1
0.38
W
Chang'e
FixWukong
Chang'e
1
2
16
4.5
W
Ao Kuang
L0bera
Ao Kuang
8
2
10
6.5
L
Terra
MuzMuffin
Terra
1
4
2
0.5
L
1
4
2
0.5
W
Cthulhu
Tbody72
Cthulhu
1
3
15
2.83
L
Cliodhna
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,601
Damage
53,368
57,412
Taken
65,124
44,162
Mitigated
48,872
12,782
Healing
35,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,939
1,113
1,355
3,850
13,421
11,682
525
4,380
8,901
0
14,329
L
8,272
101
1,660
1,602
15,602
15,243
0
6,587
9,015
14,794
0
W
21,433
9,138
1,023
975
9,552
3,863
2,920
4,908
4,644
0
41,396
L
Morgan Le Fay
CaptainDaddy20
Morgan Le Fay
4,786
276
0
869
7,498
3,601
0
2,821
4,677
10,485
0
W
Chang'e
FixWukong
Chang'e
6,565
900
11,758
6,999
13,093
6,029
1,109
8,600
4,493
15,733
0
W
Ao Kuang
L0bera
Ao Kuang
6,206
819
757
4,238
14,259
10,037
2,250
6,582
7,677
20,861
0
L
Terra
MuzMuffin
Terra
5,182
218
4,022
2,976
13,039
13,683
0
5,084
7,955
8,301
0
L
11,378
363
0
40
7,943
4,240
0
2,634
5,309
34,104
0
W
Cthulhu
Tbody72
Cthulhu
9,225
122
2,596
2,402
14,799
17,261
183
5,148
9,651
27,504
0
L
Cliodhna
13,983
893
0
1,613
13,330
7,395
0
4,870
8,460
0
23,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,588
Gold Earned
48,713
96
Minions Killed
111
0
Camps Cleared
0
904,174
Distance Traveled
1,103,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,381
853
8
1
0
221,541
0
L
Geb
8,645
786
11
1
0
186,185
0
W
Medusa
10,353
941
42
4
0
200,310
0
L
Morgan Le Fay
7,280
662
7
1
0
102,234
0
W
Chang'e
8,870
806
17
2
0
217,638
0
W
Ao Kuang
10,406
946
19
2
0
210,048
0
L
Terra
8,410
765
7
1
0
220,008
0
L
Janus
8,651
786
47
4
0
181,701
0
W
Cthulhu
9,703
882
25
2
0
254,342
0
L
Cliodhna
7,602
691
24
2
0
214,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role