Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
Camchee-
Ratatoskr
Level 79
God Stats
2W - 2L
1,462 SR
Queue Stats
23W - 34L
1,422 Elo+
Party 1
Janus
Janus
Vеngeance
Janus
Level 15
God Stats
2W - 0L
1,701 SR
Queue Stats
9W - 0L
1,897 Elo+
Party 1
Ao Kuang
Ao Kuang
fаrt
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,807 Elo+
Party 1
Neith
Neith
getо
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,807 Elo+
Party 1
Team Averages
Level 52
1,533 SR
1,687 Elo+

VS

Team Averages
Level 94
1,375 SR
1,542 Elo+
Charon
Charon
ACM13
Charon
Level 109
God Stats
4W - 3L
1,667 SR
Queue Stats
45W - 36L
1,453 Elo+
Solo
Skadi
Skadi
AreYouMockinMe
Skadi
Level 113
God Stats
6W - 10L
1,136 SR
Queue Stats
156W - 154L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
DonKiiLLuminati
Sun Wukong
Level 100
God Stats
4W - 2L
1,648 SR
Queue Stats
51W - 46L
1,492 Elo+
Solo
Hun Batz
Hun Batz
Neekafat
Hun Batz
Level 70
God Stats
2W - 7L
1,130 SR
Queue Stats
288W - 268L
1,505 Elo+
Solo
Ix Chel
Ix Chel
The_ManinBlackk
Ix Chel
Level 79
God Stats
0W - 1L
1,296 SR
Queue Stats
17W - 8L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
0 / 2 / 7
9,381
722
6,576
17,949
12,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ratatoskr
Camchee-
Ratatoskr
15
2 / 3 / 7
8,966
690
6,349
13,068
11,707
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
16
2 / 1 / 7
9,356
720
12,301
6,483
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
fаrt
Ao Kuang
18
8 / 4 / 1
10,857
835
13,660
15,986
8,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
getо
Neith
18
6 / 2 / 4
10,504
808
21,225
16,154
7,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
ACM13
Charon
16
1 / 2 / 6
9,334
718
10,246
13,602
13,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 4
9,031
695
7,773
11,427
4,538
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
DonKiiLLuminati
Sun Wukong
17
5 / 1 / 5
9,904
762
12,292
16,644
13,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
Neekafat
Hun Batz
14
1 / 6 / 4
8,261
635
9,288
17,581
8,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 5 / 5
8,858
681
10,317
12,101
6,601
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
36
18
Kills
12
12
Deaths
18
26
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
2
7
1.75
L
Charon
ACM13
Charon
1
2
6
2
L
2
4
4
1
W
Ratatoskr
Camchee-
Ratatoskr
2
3
7
1.83
L
Sun Wukong
DonKiiLLuminati
Sun Wukong
5
1
5
7.5
L
Hun Batz
Neekafat
Hun Batz
1
6
4
0.5
L
3
5
5
1.1
W
Janus
2
1
7
5.5
W
Ao Kuang
fаrt
Ao Kuang
8
4
1
2.13
W
Neith
getо
Neith
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,111
Damage
49,916
69,640
Taken
71,355
42,963
Mitigated
47,023
22,455
Healing
10,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,576
2,875
2,801
5,579
17,949
12,459
111
5,653
11,768
0
21,663
L
Charon
ACM13
Charon
10,246
1,155
137
1,268
13,602
13,536
116
5,340
7,552
26,381
0
L
7,773
1,945
0
1,335
11,427
4,538
208
4,497
6,502
0
32,863
W
Ratatoskr
Camchee-
Ratatoskr
6,349
497
0
2,216
13,068
11,707
60
3,651
9,256
0
15,840
L
Sun Wukong
DonKiiLLuminati
Sun Wukong
12,292
2,115
0
1,417
16,644
13,626
0
5,418
10,501
0
37,981
L
Hun Batz
Neekafat
Hun Batz
9,288
1,999
0
3,213
17,581
8,722
0
3,213
14,073
0
24,001
L
10,317
1,540
929
2,326
12,101
6,601
0
5,630
6,164
20,510
0
W
Janus
12,301
500
0
1,407
6,483
2,929
95
2,032
4,323
31,547
0
W
Ao Kuang
fаrt
Ao Kuang
13,660
2,400
0
4,871
15,986
8,433
49
2,942
12,848
50,372
0
W
Neith
getо
Neith
21,225
9,231
0
5,581
16,154
7,435
66
4,856
10,882
0
62,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,064
Gold Earned
45,388
259
Minions Killed
200
0
Camps Cleared
0
1,366,124
Distance Traveled
1,271,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,381
722
19
1
0
292,897
0
L
Charon
9,334
718
37
3
0
250,200
0
L
Skadi
9,031
695
53
4
0
242,165
0
W
Ratatoskr
8,966
690
20
2
0
274,047
0
L
Sun Wukong
9,904
762
65
5
0
277,545
0
L
Hun Batz
8,261
635
24
2
0
262,333
0
L
Ix Chel
8,858
681
21
2
0
239,032
0
W
Janus
9,356
720
52
4
0
266,561
0
W
Ao Kuang
10,857
835
77
6
0
272,322
0
W
Neith
10,504
808
91
7
0
260,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role