Player Matchup

Ao Kuang
Ao Kuang
Jb3517
Ao Kuang
Level 130
God Stats
4W - 3L
1,238 SR
Queue Stats
142W - 98L
1,531 Elo+
Solo
Charybdis
Charybdis
Sleepy Towel
Charybdis
Level 124
God Stats
2W - 1L
1,779 SR
Queue Stats
249W - 248L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
TheCorrupt US
Cthulhu
Level 53
God Stats
5W - 5L
1,434 SR
Queue Stats
158W - 159L
1,517 Elo+
Party 1
Discordia
Discordia
YLAAAAALY
Discordia
Level 18
God Stats
0W - 6L
1,500 SR
Queue Stats
6W - 24L
1,500 Elo+
Party 2
Achilles
Achilles
nahsjas
Achilles
Level 31
God Stats
1W - 8L
1,269 SR
Queue Stats
57W - 72L
1,124 Elo+
Party 2
Team Averages
Level 71
1,444 SR
1,438 Elo+

VS

Team Averages
Level 105
1,562 SR
1,486 Elo+
Danzaburou
Danzaburou
Freshedits
Danzaburou
Level 69
God Stats
6W - 6L
1,597 SR
Queue Stats
39W - 40L
1,453 Elo+
Party 3
Ravana
Ravana
MGRsmiley
Ravana
Level 119
God Stats
2W - 4L
1,383 SR
Queue Stats
94W - 84L
1,524 Elo+
Party 3
Ao Kuang
Ao Kuang
Splyc3d
Ao Kuang
Level 123
God Stats
5W - 9L
1,483 SR
Queue Stats
70W - 77L
1,470 Elo+
Party 3
Charon
Charon
TheDeathHurts
Charon
Level 126
God Stats
42W - 35L
1,601 SR
Queue Stats
321W - 290L
1,544 Elo+
Party 3
Cthulhu
Cthulhu
XziKT
Cthulhu
Level 87
God Stats
4W - 3L
1,745 SR
Queue Stats
136W - 134L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Jb3517
Ao Kuang
17
4 / 3 / 4
10,322
516
21,174
27,141
13,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Sleepy Towel
Charybdis
16
2 / 5 / 1
10,065
503
12,357
15,993
7,734
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
13
0 / 4 / 2
7,687
384
6,637
14,422
14,728
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
YLAAAAALY
Discordia
14
1 / 7 / 1
9,149
457
10,475
11,966
4,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
nahsjas
Achilles
15
2 / 1 / 0
8,847
442
4,454
18,181
18,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Freshedits
Danzaburou
16
4 / 1 / 8
10,910
546
12,141
10,400
5,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Ravana
MGRsmiley
Ravana
16
0 / 0 / 3
10,369
518
10,853
9,643
11,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Splyc3d
Ao Kuang
19
7 / 4 / 2
11,358
568
13,710
21,515
10,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 2 / 4
10,919
546
15,694
18,552
9,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
XziKT
Cthulhu
14
3 / 2 / 8
9,983
499
8,854
18,467
18,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
9
Kills
20
20
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Freshedits
Danzaburou
4
1
8
8
L
Ao Kuang
Jb3517
Ao Kuang
4
3
4
2
W
Ravana
MGRsmiley
Ravana
0
0
3
1.5
L
Charybdis
Sleepy Towel
Charybdis
2
5
1
0.5
W
Ao Kuang
Splyc3d
Ao Kuang
7
4
2
2
L
Cthulhu
0
4
2
0.25
W
6
2
4
4
W
Cthulhu
XziKT
Cthulhu
3
2
8
3.5
L
Discordia
YLAAAAALY
Discordia
1
7
1
0.21
L
Achilles
nahsjas
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,097
Damage
61,252
87,703
Taken
78,577
58,927
Mitigated
54,763
25,499
Healing
17,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Freshedits
Danzaburou
12,141
6,184
0
3,188
10,400
5,237
1,923
2,603
7,797
0
78,974
L
Ao Kuang
Jb3517
Ao Kuang
21,174
5,616
0
16,207
27,141
13,090
0
12,207
14,736
92,289
11,659
W
Ravana
MGRsmiley
Ravana
10,853
1,726
0
1,647
9,643
11,030
0
4,296
5,347
300
70,605
L
Charybdis
Sleepy Towel
Charybdis
12,357
6,889
0
4,413
15,993
7,734
873
5,066
10,821
0
87,849
W
Ao Kuang
Splyc3d
Ao Kuang
13,710
3,253
0
6,341
21,515
10,428
39
11,689
9,826
100,933
9,611
L
Cthulhu
6,637
711
83
2,062
14,422
14,728
0
6,284
8,054
28,820
259
W
15,694
2,293
0
2,133
18,552
9,838
170
13,248
5,304
71,171
0
W
Cthulhu
XziKT
Cthulhu
8,854
876
435
3,535
18,467
18,230
315
6,096
12,371
49,833
0
L
Discordia
YLAAAAALY
Discordia
10,475
934
0
0
11,966
4,730
0
9,651
1,889
59,400
0
L
Achilles
nahsjas
Achilles
4,454
606
0
2,734
18,181
18,645
0
4,457
13,700
0
52,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,070
Gold Earned
53,539
509
Minions Killed
563
0
Camps Cleared
0
1,962,826
Distance Traveled
2,022,870
17
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,910
546
123
6
0
359,119
0
L
Ao Kuang
10,322
516
129
6
0
424,079
6
W
Ravana
10,369
518
122
6
0
405,136
0
L
Charybdis
10,065
503
162
8
0
369,558
8
W
Ao Kuang
11,358
568
131
7
0
451,001
0
L
Cthulhu
7,687
384
43
2
0
392,664
2
W
Charon
10,919
546
117
6
0
407,448
0
W
Cthulhu
9,983
499
70
4
0
400,166
0
L
Discordia
9,149
457
103
5
0
355,829
0
L
Achilles
8,847
442
72
4
0
420,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role