Player Matchup

Nu Wa
Nu Wa
Kyunichu
Nu Wa
Level 16
God Stats
20W - 23L
1,484 SR
Queue Stats
23W - 29L
1,529 Elo+
Party 1
Medusa
Medusa
Pancy_97
Medusa
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,544 Elo+
Solo
Nemesis
Nemesis
SixpennyRaptor6
Nemesis
Level 126
God Stats
2W - 0L
1,291 SR
Queue Stats
65W - 74L
1,394 Elo+
Party 1
Ares
Ares
jacobsthebulldog
Ares
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 88L
1,406 Elo+
Party 1
Gilgamesh
Gilgamesh
vibecheckonjoe
Gilgamesh
Level 69
God Stats
6W - 6L
1,366 SR
Queue Stats
116W - 112L
1,420 Elo+
Party 1
Team Averages
Level 77
1,428 SR
1,458 Elo+

VS

Team Averages
Level 80
1,474 SR
1,422 Elo+
Ah Puch
Ah Puch
ArchaonTEC
Ah Puch
Level 109
God Stats
0W - 2L
1,243 SR
Queue Stats
96W - 102L
1,457 Elo+
Party 2
Hun Batz
Hun Batz
CloseGryphon27
Hun Batz
Level 128
God Stats
1W - 1L
1,767 SR
Queue Stats
266W - 248L
1,477 Elo+
Solo
Pele
Pele
Noevie
Pele
Level 27
God Stats
13W - 11L
1,592 SR
Queue Stats
109W - 108L
1,427 Elo+
Party 2
Charybdis
Charybdis
PeaceUWU
Charybdis
Level 8
God Stats
0W - 3L
1,154 SR
Queue Stats
11W - 23L
1,264 Elo+
Party 2
Charon
Charon
TotallyNotSmiles
Charon
Level 126
God Stats
1W - 1L
1,616 SR
Queue Stats
34W - 25L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kyunichu
Nu Wa
12
1 / 1 / 3
7,409
494
4,458
8,633
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Pancy_97
Medusa
14
3 / 1 / 4
8,241
549
10,588
8,732
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
8 / 1 / 6
9,103
607
12,164
11,523
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 3 / 4
8,048
537
3,106
9,297
8,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
vibecheckonjoe
Gilgamesh
15
3 / 0 / 3
8,330
555
9,129
11,323
12,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ArchaonTEC
Ah Puch
12
1 / 4 / 2
7,650
510
9,299
9,722
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
11
2 / 4 / 0
7,025
468
3,328
13,390
4,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
Noevie
Pele
13
0 / 3 / 0
8,034
536
7,376
12,636
6,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
PeaceUWU
Charybdis
11
0 / 4 / 0
6,330
422
2,553
8,461
3,441
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 2
6,849
457
5,064
11,698
9,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
4
6
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
ArchaonTEC
Ah Puch
1
4
2
0.5
L
Hun Batz
2
4
0
0.5
W
Nu Wa
Kyunichu
Nu Wa
1
1
3
2.5
L
Pele
Noevie
Pele
0
3
0
0
W
Medusa
Pancy_97
Medusa
3
1
4
5
L
Charybdis
PeaceUWU
Charybdis
0
4
0
0
W
8
1
6
11
L
1
3
2
0.67
W
3
3
4
1.67
W
Gilgamesh
vibecheckonjoe
Gilgamesh
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,445
Damage
27,620
49,508
Taken
55,907
33,316
Mitigated
27,599
8,143
Healing
12,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
ArchaonTEC
Ah Puch
9,299
451
0
1,204
9,722
3,111
98
2,645
7,077
68,459
0
L
Hun Batz
3,328
1,375
0
3,605
13,390
4,912
0
1,310
12,080
0
45,414
W
Nu Wa
Kyunichu
Nu Wa
4,458
1,281
0
2,162
8,633
3,391
0
6,670
1,963
47,970
0
L
Pele
Noevie
Pele
7,376
1,738
0
2,719
12,636
6,745
0
1,007
11,629
0
64,548
W
Medusa
Pancy_97
Medusa
10,588
4,677
0
750
8,732
3,874
147
2,334
6,398
0
79,658
L
Charybdis
PeaceUWU
Charybdis
2,553
1,512
0
1,210
8,461
3,441
0
1,265
7,196
0
35,135
W
12,164
4,846
0
1,443
11,523
4,956
233
2,449
9,074
0
71,043
L
5,064
626
196
3,432
11,698
9,390
0
2,073
9,625
23,863
0
W
3,106
129
582
998
9,297
8,597
214
3,299
5,998
19,799
0
W
Gilgamesh
vibecheckonjoe
Gilgamesh
9,129
2,197
0
2,208
11,323
12,498
160
125
11,198
1,584
58,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,131
Gold Earned
35,888
394
Minions Killed
394
0
Camps Cleared
0
1,492,661
Distance Traveled
1,390,915
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,650
510
139
9
0
266,347
2
L
Hun Batz
7,025
468
67
4
0
289,461
3
W
Nu Wa
7,409
494
77
5
0
270,944
0
L
Pele
8,034
536
109
7
0
297,758
0
W
Medusa
8,241
549
111
7
0
274,941
0
L
Charybdis
6,330
422
60
4
0
237,316
0
W
Nemesis
9,103
607
96
6
0
363,339
0
L
Charon
6,849
457
19
1
0
300,033
4
W
Ares
8,048
537
28
2
0
294,684
0
W
Gilgamesh
8,330
555
82
5
0
288,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role