Player Matchup

Tyr
Tyr
Fedo99
Tyr
Level 35
God Stats
1W - 5L
1,144 SR
Queue Stats
13W - 17L
1,565 Elo+
Solo
Thoth
Thoth
Gr8Wh1t3Buffalo
Thoth
Level 157
God Stats
5W - 3L
1,552 SR
Queue Stats
342W - 305L
1,561 Elo+
Party 1
Yemoja
Yemoja
MrPotatoMan69
Yemoja
Level 123
God Stats
12W - 6L
1,511 SR
Queue Stats
356W - 328L
1,562 Elo+
Party 1
Danzaburou
Danzaburou
Psyim0n
Danzaburou
Level 89
God Stats
12W - 2L
1,701 SR
Queue Stats
78W - 73L
1,488 Elo+
Party 1
Kali
Kali
Underwood7777
Kali
Level 172
God Stats
3W - 3L
1,673 SR
Queue Stats
90W - 109L
1,551 Elo+
Party 1
Team Averages
Level 115
1,516 SR
1,545 Elo+

VS

Team Averages
Level 105
1,518 SR
1,571 Elo+
Ah Muzen Cab
Ah Muzen Cab
K30012
Ah Muzen Cab
Level 129
God Stats
1W - 5L
1,196 SR
Queue Stats
490W - 435L
1,613 Elo+
Solo
Sun Wukong
Sun Wukong
NovaSenpaii
Sun Wukong
Level 39
God Stats
4W - 5L
1,414 SR
Queue Stats
67W - 61L
1,564 Elo+
Party 2
Bacchus
Bacchus
SkittlesSenpaii
Bacchus
Level 102
God Stats
1W - 1L
1,878 SR
Queue Stats
162W - 144L
1,536 Elo+
Party 2
Aphrodite
Aphrodite
SrHatredJr
Aphrodite
Level 137
God Stats
2W - 3L
1,546 SR
Queue Stats
226W - 213L
1,551 Elo+
Party 2
Arachne
Arachne
UhhhMerica
Arachne
Level 118
God Stats
2W - 4L
1,555 SR
Queue Stats
257W - 225L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Fedo99
Tyr
11
0 / 3 / 1
6,604
600
5,223
12,728
9,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
1 / 0 / 1
7,422
675
8,881
4,123
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 1 / 4
6,509
592
4,400
7,743
5,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Psyim0n
Danzaburou
11
3 / 1 / 2
6,495
590
7,492
7,566
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 4
7,098
645
4,852
12,313
5,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
K30012
Ah Muzen Cab
8
2 / 5 / 0
5,449
495
5,987
8,706
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sun Wukong
NovaSenpaii
Sun Wukong
12
3 / 0 / 0
7,275
661
6,503
9,073
8,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 2
5,424
493
3,773
9,387
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Aphrodite
SrHatredJr
Aphrodite
10
1 / 0 / 0
5,741
522
2,827
9,348
3,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
UhhhMerica
Arachne
9
0 / 3 / 0
5,468
497
2,797
9,246
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
11
Kills
6
6
Deaths
11
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
Fedo99
Tyr
0
3
1
0.17
W
1
0
1
1.5
L
Ah Muzen Cab
K30012
Ah Muzen Cab
2
5
0
0.4
W
3
1
4
5
L
Sun Wukong
NovaSenpaii
Sun Wukong
3
0
0
3
W
Danzaburou
Psyim0n
Danzaburou
3
1
2
4
L
0
3
2
0.33
L
Aphrodite
SrHatredJr
Aphrodite
1
0
0
1
L
Arachne
UhhhMerica
Arachne
0
3
0
0
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,848
Damage
21,887
44,473
Taken
45,760
24,259
Mitigated
27,816
13,653
Healing
15,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
Fedo99
Tyr
5,223
782
0
5,950
12,728
9,088
0
143
12,585
0
45,297
W
8,881
385
0
627
4,123
1,492
329
1,089
3,034
74,335
0
L
Ah Muzen Cab
K30012
Ah Muzen Cab
5,987
1,215
0
1,285
8,706
3,090
92
1,840
6,866
0
40,039
W
4,400
1,252
1,097
1,710
7,743
5,581
56
2,616
5,127
19,133
0
L
Sun Wukong
NovaSenpaii
Sun Wukong
6,503
1,279
0
1,964
9,073
8,687
0
0
9,073
447
53,752
W
Danzaburou
Psyim0n
Danzaburou
7,492
3,592
0
2,063
7,566
2,799
576
1,054
6,512
0
35,819
L
3,773
552
0
2,630
9,387
9,248
0
3,387
5,936
10,699
0
L
Aphrodite
SrHatredJr
Aphrodite
2,827
377
866
5,994
9,348
3,013
0
5,787
3,283
36,815
0
L
Arachne
UhhhMerica
Arachne
2,797
2,185
0
2,758
9,246
3,778
0
1,801
7,321
0
35,939
W
4,852
2,523
0
2,206
12,313
5,299
0
1,841
10,472
0
60,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,128
Gold Earned
29,357
417
Minions Killed
314
0
Camps Cleared
0
1,077,811
Distance Traveled
1,131,203
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,604
600
87
8
0
214,641
0
W
Thoth
7,422
675
136
12
0
227,484
0
L
Ah Muzen Cab
5,449
495
59
5
0
203,431
0
W
Yemoja
6,509
592
37
3
0
186,578
2
L
Sun Wukong
7,275
661
94
9
0
228,008
0
W
Danzaburou
6,495
590
64
6
0
192,740
0
L
Bacchus
5,424
493
20
2
0
239,869
0
L
Aphrodite
5,741
522
77
7
0
233,407
3
L
Arachne
5,468
497
64
6
0
226,488
1
W
Kali
7,098
645
93
8
0
256,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role