Player Matchup

Cupid
Cupid
Cobbzilla
Cupid
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,346 Elo+
Solo
Medusa
Medusa
JANER2
Medusa
Level 155
God Stats
0W - 2L
1,443 SR
Queue Stats
18W - 15L
1,457 Elo+
Solo
Serqet
Serqet
SleeperOfRyleh
Serqet
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 1
Anhur
Anhur
TeddyJKaczynski
Anhur
Level 121
God Stats
4W - 2L
1,860 SR
Queue Stats
255W - 239L
1,505 Elo+
Solo
Thoth
Thoth
zuddy98
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 113
1,561 SR
1,407 Elo+

VS

Team Averages
Level 131
1,538 SR
1,514 Elo+
Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CARL0o0s
Anhur
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 175L
1,458 Elo+
Solo
Olorun
Olorun
GiftedWord7772
Olorun
Level 103
God Stats
5W - 2L
1,559 SR
Queue Stats
154W - 145L
1,548 Elo+
Party 2
Hera
Hera
HAnz177674
Hera
Level 124
God Stats
4W - 2L
1,296 SR
Queue Stats
123W - 101L
1,514 Elo+
Party 2
Maui
Maui
Whatchamacall
Maui
Level 123
God Stats
2W - 0L
1,835 SR
Queue Stats
270W - 227L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cobbzilla
Cupid
16
1 / 2 / 2
7,712
701
6,969
7,369
3,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
JANER2
Medusa
8
0 / 0 / 1
6,062
551
1,660
1,678
533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 5 / 3
8,898
809
8,724
14,868
11,482
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 2 / 2
8,122
738
9,378
8,804
4,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
zuddy98
Thoth
12
0 / 6 / 2
6,908
628
7,427
8,984
3,250
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
7 / 1 / 7
9,994
909
12,075
9,663
5,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
CARL0o0s
Anhur
14
3 / 2 / 7
8,264
751
4,293
9,536
3,699
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 1 / 10
8,074
734
7,503
8,996
4,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

13
1 / 3 / 11
8,067
733
4,101
6,115
2,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 1 / 12
9,904
900
7,567
11,665
13,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
62
8
Kills
15
15
Deaths
8
10
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
7
10.5
W
Anhur
CARL0o0s
Anhur
3
2
7
3.25
L
Cupid
Cobbzilla
Cupid
1
2
2
1
W
1
1
10
6
W
1
3
11
2.17
L
Medusa
JANER2
Medusa
0
0
1
0.5
L
3
5
3
0.9
L
4
2
2
2.5
W
3
1
12
9
L
Thoth
zuddy98
Thoth
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,158
Damage
35,539
41,703
Taken
45,975
22,878
Mitigated
28,162
11,323
Healing
23,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,075
2,855
1,019
2,771
9,663
5,065
1,058
1,815
7,591
0
37,966
W
Anhur
CARL0o0s
Anhur
4,293
2,168
2,902
3,044
9,536
3,699
1,151
638
8,366
0
7,608
L
Cupid
Cobbzilla
Cupid
6,969
1,158
3,313
1,946
7,369
3,489
0
4,375
2,970
0
25,886
W
7,503
3,528
3,106
3,710
8,996
4,079
388
1,642
6,962
14,473
0
W
4,101
1,321
1,117
329
6,115
2,045
350
1,142
4,786
12,886
0
L
Medusa
JANER2
Medusa
1,660
118
117
463
1,678
533
0
1,137
541
0
5,824
L
8,724
862
82
2,855
14,868
11,482
0
5,425
9,231
0
12,039
L
9,378
1,597
1,080
1,172
8,804
4,124
0
3,987
4,817
0
21,422
W
7,567
981
2,013
3,747
11,665
13,274
215
2,190
8,936
12,052
0
L
Thoth
zuddy98
Thoth
7,427
862
295
0
8,984
3,250
0
4,011
4,973
14,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,702
Gold Earned
44,303
97
Minions Killed
116
0
Camps Cleared
0
820,952
Distance Traveled
1,010,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,994
909
55
5
0
209,620
0
W
Anhur
8,264
751
9
1
0
194,641
0
L
Cupid
7,712
701
26
2
0
172,899
0
W
Olorun
8,074
734
12
1
0
206,370
0
W
Hera
8,067
733
26
2
0
193,857
0
L
Medusa
6,062
551
1
0
0
72,069
0
L
Serqet
8,898
809
17
2
0
210,012
0
L
Anhur
8,122
738
37
3
0
185,530
0
W
Maui
9,904
900
14
1
0
206,169
0
L
Thoth
6,908
628
16
1
0
180,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role