Player Matchup

Cerberus
Cerberus
DoobyRage
Cerberus
Level 18
God Stats
1W - 1L
1,749 SR
Queue Stats
6W - 16L
1,360 Elo+
Party 1
Ah Puch
Ah Puch
DoobyShinobi
Ah Puch
Level 88
God Stats
7W - 5L
1,440 SR
Queue Stats
197W - 213L
1,417 Elo+
Party 1
Osiris
Osiris
DoobySurfin
Osiris
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 103L
1,391 Elo+
Party 1
Anhur
Anhur
Jofootballo
Anhur
Level 98
God Stats
0W - 1L
1,656 SR
Queue Stats
26W - 34L
1,392 Elo+
Party 1
Arachne
Arachne
ShlumpZzz
Arachne
Level 29
God Stats
1W - 2L
1,333 SR
Queue Stats
112W - 121L
1,442 Elo+
Party 1
Team Averages
Level 56
1,536 SR
1,400 Elo+

VS

Team Averages
Level 132
1,581 SR
1,524 Elo+
Geb
Geb
Akuma Kishi 951
Geb
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 81L
1,616 Elo+
Party 2
Bacchus
Bacchus
ELxHefe
Bacchus
Level 148
God Stats
12W - 5L
1,762 SR
Queue Stats
786W - 782L
1,493 Elo+
Solo
Bastet
Bastet
IssaByno
Bastet
Level 119
God Stats
9W - 7L
1,615 SR
Queue Stats
257W - 246L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
keggztandd
Jormungandr
Level 142
God Stats
16W - 10L
1,483 SR
Queue Stats
602W - 551L
1,499 Elo+
Party 2
Merlin
Merlin
tinkertoken109
Merlin
Level 128
God Stats
4W - 1L
1,544 SR
Queue Stats
149W - 126L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DoobyRage
Cerberus
13
0 / 6 / 8
7,409
674
4,059
14,165
14,615
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Puch
DoobyShinobi
Ah Puch
17
6 / 4 / 2
9,700
882
10,882
11,171
5,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Osiris
15
0 / 3 / 7
7,597
691
4,925
15,545
16,985
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 5 / 1
7,540
685
7,321
10,242
4,359
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
ShlumpZzz
Arachne
13
3 / 8 / 4
8,234
749
9,183
16,284
9,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 16
9,196
836
5,808
11,963
12,904
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
ELxHefe
Bacchus
17
8 / 3 / 13
10,976
998
10,673
11,598
16,790
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Bastet
IssaByno
Bastet
15
3 / 2 / 16
9,061
824
11,046
9,695
5,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
keggztandd
Jormungandr
16
6 / 4 / 18
9,854
896
19,329
14,174
15,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
8 / 1 / 15
10,432
948
16,038
6,439
3,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
104
12
Kills
26
26
Deaths
13
22
Assists
78
Player
Kills
Deaths
Assists
KDA
W
1
3
16
3
L
Cerberus
DoobyRage
Cerberus
0
6
8
0.67
L
Ah Puch
DoobyShinobi
Ah Puch
6
4
2
1.75
L
Osiris
0
3
7
1.17
W
Bacchus
ELxHefe
Bacchus
8
3
13
4.83
W
Bastet
IssaByno
Bastet
3
2
16
5.5
L
3
5
1
0.7
L
Arachne
ShlumpZzz
Arachne
3
8
4
0.63
W
Jormungandr
keggztandd
Jormungandr
6
4
18
3.75
W
8
1
15
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,370
Damage
62,894
67,407
Taken
53,869
51,074
Mitigated
54,139
16,347
Healing
13,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,808
239
1,385
1,239
11,963
12,904
163
3,165
8,798
9,697
258
L
Cerberus
DoobyRage
Cerberus
4,059
635
0
1,454
14,165
14,615
0
11,259
2,906
7,237
0
L
Ah Puch
DoobyShinobi
Ah Puch
10,882
299
964
3,528
11,171
5,537
0
9,035
2,136
25,265
0
L
Osiris
4,925
879
346
4,420
15,545
16,985
0
11,554
3,991
0
11,757
W
Bacchus
ELxHefe
Bacchus
10,673
664
1,425
2,433
11,598
16,790
367
3,158
8,440
25,740
1,183
W
Bastet
IssaByno
Bastet
11,046
3,098
1,371
2,513
9,695
5,150
765
1,661
8,034
0
18,111
L
7,321
3,484
487
1,822
10,242
4,359
0
7,632
2,610
0
18,498
L
Arachne
ShlumpZzz
Arachne
9,183
7,131
657
2,669
16,284
9,578
0
10,927
5,357
0
14,252
W
Jormungandr
keggztandd
Jormungandr
19,329
5,257
744
686
14,174
15,765
77
5,380
8,794
34,321
0
W
16,038
990
582
1,306
6,439
3,530
2,323
1,577
4,862
34,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,480
Gold Earned
49,519
106
Minions Killed
168
0
Camps Cleared
0
859,734
Distance Traveled
1,098,370
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,196
836
12
1
0
213,410
0
L
Cerberus
7,409
674
16
1
0
158,421
0
L
Ah Puch
9,700
882
25
2
0
191,545
0
L
Osiris
7,597
691
16
1
0
208,674
0
W
Bacchus
10,976
998
36
3
0
224,624
0
W
Bastet
9,061
824
12
1
0
253,736
0
L
Anhur
7,540
685
25
2
0
145,845
0
L
Arachne
8,234
749
24
2
0
155,249
0
W
Jormungandr
9,854
896
51
5
0
186,225
0
W
Merlin
10,432
948
57
5
0
220,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role