Player Matchup

Ra
Ra
Butterboy67
Ra
Level 156
God Stats
5W - 0L
1,556 SR
Queue Stats
44W - 35L
1,693 Elo+
Party 1
Ne Zha
Ne Zha
FrostaFlake
Ne Zha
Level 146
God Stats
4W - 5L
1,694 SR
Queue Stats
152W - 168L
1,497 Elo+
Party 1
Xbalanque
Xbalanque
Rebirth Max
Xbalanque
Level 95
God Stats
2W - 1L
1,533 SR
Queue Stats
60W - 54L
1,666 Elo+
Party 1
Team Averages
Level 132
1,594 SR
1,619 Elo+

VS

Team Averages
Level 138
1,534 SR
1,557 Elo+
Hachiman
Hachiman
ElThortas
Hachiman
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,547 Elo+
Party 2
Zhong Kui
Zhong Kui
MarshalOne
Zhong Kui
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,543 Elo+
Party 2
Mulan
Mulan
Rhincodon121
Mulan
Level 126
God Stats
3W - 6L
1,602 SR
Queue Stats
23W - 13L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 15
10,635
886
9,941
12,034
7,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
13
4 / 1 / 14
10,462
872
14,835
18,499
22,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
Rebirth Max
Xbalanque
15
12 / 2 / 7
11,783
982
19,259
15,915
8,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElThortas
Hachiman
12
3 / 7 / 3
8,902
742
13,458
13,795
4,285
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zhong Kui
MarshalOne
Zhong Kui
11
1 / 6 / 4
8,841
737
13,704
18,015
11,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 2
8,708
726
11,605
18,422
18,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
19
Kills
6
6
Deaths
19
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
3
15
3.5
L
Hachiman
ElThortas
Hachiman
3
7
3
0.64
W
Ne Zha
4
1
14
11
L
Zhong Kui
MarshalOne
Zhong Kui
1
6
4
0.5
W
Xbalanque
Rebirth Max
Xbalanque
12
2
7
7.75
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,035
Damage
38,767
46,448
Taken
50,232
37,539
Mitigated
33,695
18,126
Healing
8,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,941
1,096
3,182
4,606
12,034
7,167
926
4,511
7,523
51,670
0
L
Hachiman
ElThortas
Hachiman
13,458
7,149
0
1,715
13,795
4,285
899
2,825
10,527
0
36,012
W
Ne Zha
14,835
3,400
0
5,269
18,499
22,023
410
5,732
12,767
0
31,518
L
Zhong Kui
MarshalOne
Zhong Kui
13,704
756
0
6,398
18,015
11,403
482
4,867
12,534
49,117
0
W
Xbalanque
Rebirth Max
Xbalanque
19,259
8,003
0
5,069
15,915
8,349
1,828
3,792
12,123
0
49,804
L
11,605
1,133
0
823
18,422
18,007
0
2,514
15,361
18
27,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,880
Gold Earned
26,451
139
Minions Killed
132
0
Camps Cleared
0
728,005
Distance Traveled
622,404
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,635
886
62
5
0
240,977
0
L
Hachiman
8,902
742
39
3
0
195,251
0
W
Ne Zha
10,462
872
33
3
0
240,574
0
L
Zhong Kui
8,841
737
70
6
0
212,347
0
W
Xbalanque
11,783
982
44
4
0
246,454
0
L
Mulan
8,708
726
23
2
0
214,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role