Player Matchup

Cthulhu
Cthulhu
Finaless
Cthulhu
Level 98
God Stats
0W - 1L
1,310 SR
Queue Stats
1W - 5L
1,369 Elo+
Party 2
Ra
Ra
Rustball
Ra
Level 11
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 2L
1,341 Elo+
Party 2
Cupid
Cupid
Sheady
Cupid
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,341 Elo+
Party 2
Team Averages
Level 51
1,378 SR
1,350 Elo+

VS

Team Averages
Level 54
1,469 SR
1,501 Elo+
Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Antipli
Anubis
Level 52
God Stats
2W - 1L
1,611 SR
Queue Stats
60W - 58L
1,473 Elo+
Solo
Thanatos
Thanatos
Zencite
Thanatos
Level 45
God Stats
2W - 1L
1,296 SR
Queue Stats
36W - 27L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Finaless
Cthulhu
8
0 / 4 / 1
6,417
642
5,607
12,427
8,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 8 / 0
6,725
673
4,604
8,892
2,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Sheady
Cupid
9
0 / 7 / 1
6,587
659
4,895
9,245
2,370
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
1 / 0 / 16
8,359
836
5,602
7,739
7,163
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
Antipli
Anubis
13
10 / 0 / 9
10,183
1,018
12,241
6,000
3,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
Zencite
Thanatos
12
8 / 1 / 8
9,234
923
9,860
6,841
3,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
52
1
Kills
19
19
Deaths
1
2
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
16
9
W
Anubis
Antipli
Anubis
10
0
9
14.5
L
Cthulhu
Finaless
Cthulhu
0
4
1
0.13
L
1
8
0
0.13
L
Cupid
Sheady
Cupid
0
7
1
0.07
W
Thanatos
Zencite
Thanatos
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,106
Damage
27,703
30,564
Taken
20,580
12,672
Mitigated
14,340
2,132
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,602
804
0
986
7,739
7,163
321
4,205
3,534
261
18,841
W
Anubis
Antipli
Anubis
12,241
84
0
3,064
6,000
3,567
1,044
2,916
3,084
47,044
0
L
Cthulhu
Finaless
Cthulhu
5,607
201
0
1,584
12,427
8,149
0
5,979
6,169
20,677
596
L
4,604
1,038
180
252
8,892
2,153
0
3,981
4,751
16,257
0
L
Cupid
Sheady
Cupid
4,895
2,658
0
116
9,245
2,370
0
2,898
6,177
0
20,670
W
Thanatos
Zencite
Thanatos
9,860
2,758
0
5,540
6,841
3,610
1,422
2,810
4,031
0
25,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,729
Gold Earned
27,776
79
Minions Killed
118
0
Camps Cleared
0
474,882
Distance Traveled
560,383
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,359
836
20
2
0
194,787
3
W
Anubis
10,183
1,018
75
8
0
180,894
0
L
Cthulhu
6,417
642
8
1
0
174,808
0
L
Ra
6,725
673
34
3
0
144,331
0
L
Cupid
6,587
659
37
4
0
155,743
0
W
Thanatos
9,234
923
23
2
0
184,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role