Player Matchup

Fafnir
Fafnir
DrownSyndrome1
Fafnir
Level 12
God Stats
2W - 0L
1,757 SR
Queue Stats
17W - 7L
1,621 Elo+
Party 1
Zhong Kui
Zhong Kui
GrimOrphan
Zhong Kui
Level 146
God Stats
2W - 1L
1,541 SR
Queue Stats
58W - 53L
1,526 Elo+
Party 1
Neith
Neith
NoxLover69
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,744 Elo+
Party 1
Team Averages
Level 55
1,599 SR
1,630 Elo+

VS

Team Averages
Level 40
1,409 SR
1,507 Elo+
Da Ji
Da Ji
Frizzlet
Da Ji
Level 9
God Stats
0W - 2L
1,185 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
xSndyChks10x
Yu Huang
Level 98
God Stats
0W - 1L
1,560 SR
Queue Stats
11W - 5L
1,523 Elo+
Party 2
Thor
Thor
τriιι
Thor
Level 14
God Stats
3W - 5L
1,482 SR
Queue Stats
34W - 25L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 12
9,660
878
8,466
9,736
8,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
GrimOrphan
Zhong Kui
13
10 / 1 / 5
10,335
940
11,460
8,881
7,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
12
3 / 0 / 10
9,350
850
8,953
6,900
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Frizzlet
Da Ji
8
0 / 7 / 1
6,980
635
2,474
10,175
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
xSndyChks10x
Yu Huang
11
1 / 3 / 1
7,901
718
6,453
9,834
3,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
9
0 / 7 / 2
7,199
654
6,251
12,365
4,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
17
Kills
1
2
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
Da Ji
Frizzlet
Da Ji
0
7
1
0.07
W
Zhong Kui
GrimOrphan
Zhong Kui
10
1
5
12.5
W
Neith
3
0
10
8
L
Yu Huang
xSndyChks10x
Yu Huang
1
3
1
0.5
L
Thor
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,879
Damage
15,178
25,517
Taken
32,374
17,761
Mitigated
13,369
8,205
Healing
1,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,466
1,345
272
3,079
9,736
8,323
98
2,052
7,684
14,761
424
L
Da Ji
Frizzlet
Da Ji
2,474
314
0
532
10,175
5,088
0
5,605
4,402
0
7,287
W
Zhong Kui
GrimOrphan
Zhong Kui
11,460
2,369
0
3,476
8,881
7,040
340
3,251
5,630
47,055
7,110
W
Neith
8,953
3,011
0
1,378
6,900
2,398
838
1,759
5,141
0
41,767
L
Yu Huang
xSndyChks10x
Yu Huang
6,453
887
0
250
9,834
3,693
0
5,898
3,584
40,358
0
L
Thor
6,251
909
0
270
12,365
4,588
0
6,816
5,225
0
21,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,345
Gold Earned
22,080
148
Minions Killed
95
0
Camps Cleared
0
595,542
Distance Traveled
505,199
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,660
878
6
1
0
205,098
0
L
Da Ji
6,980
635
13
1
0
152,919
0
W
Zhong Kui
10,335
940
81
7
0
205,812
0
W
Neith
9,350
850
61
6
0
184,632
2
L
Yu Huang
7,901
718
68
6
0
191,880
0
L
Thor
7,199
654
14
1
0
160,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role