Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
BDUB55
Raijin
Level 65
God Stats
12W - 5L
1,674 SR
Queue Stats
350W - 347L
1,540 Elo+
Party 1
Hades
Hades
KLAM JU1CE
Hades
Level 108
God Stats
1W - 2L
1,472 SR
Queue Stats
46W - 46L
1,435 Elo+
Party 1
Shiva
Shiva
Nautical Sauces
Shiva
Level 81
God Stats
4W - 6L
1,526 SR
Queue Stats
80W - 76L
1,379 Elo+
Party 1
Medusa
Medusa
Nurpeee
Medusa
Level 128
God Stats
3W - 3L
1,484 SR
Queue Stats
102W - 102L
1,555 Elo+
Party 1
Team Averages
Level 98
1,531 SR
1,482 Elo+

VS

Team Averages
Level 139
1,560 SR
1,498 Elo+
Ullr
Ullr
Garchomp18
Ullr
Level 156
God Stats
2W - 2L
1,608 SR
Queue Stats
551W - 588L
1,492 Elo+
Solo
Charon
Charon
MsFoxxiCleopatra
Charon
Level 127
God Stats
2W - 3L
1,440 SR
Queue Stats
798W - 823L
1,479 Elo+
Party 2
Nemesis
Nemesis
Mírajane
Nemesis
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 73L
1,560 Elo+
Solo
Chaac
Chaac
Pachow714
Chaac
Level 129
God Stats
7W - 4L
1,706 SR
Queue Stats
899W - 919L
1,460 Elo+
Party 2
Jormungandr
Jormungandr
locustXstorm
Jormungandr
Level 114
God Stats
8W - 6L
1,549 SR
Queue Stats
471W - 465L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 1 / 0
5,413
1,083
2,464
3,411
1,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
BDUB55
Raijin
10
0 / 1 / 1
5,235
1,047
3,496
1,913
735
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
9
0 / 1 / 3
5,416
1,083
2,900
2,894
2,061
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 0
5,541
1,108
4,115
5,156
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Nurpeee
Medusa
12
1 / 1 / 0
5,822
1,164
2,686
2,480
1,167
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,308
262
0
0
0
11
0 / 1 / 4
5,220
1,044
1,440
2,572
1,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Mírajane
Nemesis
10
0 / 1 / 1
4,722
944
1,565
3,575
1,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Pachow714
Chaac
11
2 / 0 / 3
5,415
1,083
3,649
8,158
4,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jormungandr
locustXstorm
Jormungandr
11
3 / 1 / 2
5,376
1,075
4,305
4,407
3,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
5
5
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
1
1
0
1
W
Raijin
BDUB55
Raijin
0
1
1
0.5
L
0
0
0
0
W
Hades
0
1
3
1.5
L
0
1
4
2
L
Nemesis
Mírajane
Nemesis
0
1
1
0.5
W
1
1
0
1
W
Medusa
Nurpeee
Medusa
1
1
0
1
L
Chaac
Pachow714
Chaac
2
0
3
3.5
L
Jormungandr
locustXstorm
Jormungandr
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,661
Damage
10,959
15,854
Taken
18,712
9,365
Mitigated
12,002
4,032
Healing
7,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
2,464
160
146
862
3,411
1,658
0
933
2,363
0
5,301
W
Raijin
BDUB55
Raijin
3,496
476
0
0
1,913
735
0
557
1,317
7,575
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hades
2,900
38
339
465
2,894
2,061
0
880
1,885
6,053
0
L
1,440
33
0
303
2,572
1,778
0
408
2,164
8,489
0
L
Nemesis
Mírajane
Nemesis
1,565
621
571
874
3,575
1,888
0
1,333
2,200
0
4,002
W
4,115
535
760
1,360
5,156
3,744
0
1,670
3,400
0
7,854
W
Medusa
Nurpeee
Medusa
2,686
794
0
100
2,480
1,167
0
1,207
1,144
0
15,001
L
Chaac
Pachow714
Chaac
3,649
449
0
4,849
8,158
4,381
0
2,832
5,164
0
7,637
L
Jormungandr
locustXstorm
Jormungandr
4,305
675
139
960
4,407
3,955
0
1,823
2,564
7,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,427
Gold Earned
22,041
63
Minions Killed
34
0
Camps Cleared
0
486,383
Distance Traveled
383,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,413
1,083
10
2
0
90,428
0
W
Raijin
5,235
1,047
16
3
0
81,368
0
L
Ullr
1,308
262
0
0
0
0
0
W
Hades
5,416
1,083
7
1
0
95,604
0
L
Charon
5,220
1,044
7
1
0
77,193
0
L
Nemesis
4,722
944
9
2
0
107,777
0
W
Shiva
5,541
1,108
11
2
0
116,272
0
W
Medusa
5,822
1,164
19
4
0
102,711
0
L
Chaac
5,415
1,083
13
3
0
98,396
0
L
Jormungandr
5,376
1,075
5
1
0
100,557
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role