Player Matchup

Jing Wei
Jing Wei
Coyotemonster
Jing Wei
Level 87
God Stats
13W - 9L
1,608 SR
Queue Stats
115W - 108L
1,508 Elo+
Party 1
Ah Puch
Ah Puch
OzMarkee
Ah Puch
Level 141
God Stats
5W - 2L
1,427 SR
Queue Stats
78W - 87L
1,414 Elo+
Party 1
Cerberus
Cerberus
nprev5
Cerberus
Level 108
God Stats
10W - 6L
1,723 SR
Queue Stats
179W - 173L
1,454 Elo+
Party 1
Team Averages
Level 112
1,586 SR
1,458 Elo+

VS

Team Averages
Level 98
1,597 SR
1,445 Elo+
Chiron
Chiron
Captain Kilo948
Chiron
Level 112
God Stats
17W - 13L
1,490 SR
Queue Stats
79W - 79L
1,412 Elo+
Solo
Hera
Hera
pitotee
Hera
Level 124
God Stats
1W - 3L
1,634 SR
Queue Stats
137W - 132L
1,438 Elo+
Party 2
Ymir
Ymir
siuuu_1234
Ymir
Level 58
God Stats
24W - 11L
1,666 SR
Queue Stats
69W - 59L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Coyotemonster
Jing Wei
15
5 / 3 / 4
12,636
842
11,259
13,885
5,578
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
OzMarkee
Ah Puch
14
2 / 5 / 2
11,243
750
8,238
11,159
3,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
nprev5
Cerberus
16
4 / 3 / 5
12,589
839
10,535
18,341
18,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 6 / 3
12,835
856
11,548
13,090
5,122
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
pitotee
Hera
15
3 / 4 / 8
11,839
789
18,102
12,311
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 1 / 5
9,560
637
4,625
9,718
7,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
11
Kills
11
11
Deaths
11
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
8
6
3
1.58
W
Jing Wei
Coyotemonster
Jing Wei
5
3
4
2.33
W
Ah Puch
OzMarkee
Ah Puch
2
5
2
0.6
W
Cerberus
nprev5
Cerberus
4
3
5
2.17
L
Hera
pitotee
Hera
3
4
8
1.75
L
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,032
Damage
34,275
43,385
Taken
35,119
27,791
Mitigated
17,364
9,908
Healing
4,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,548
4,196
524
2,162
13,090
5,122
0
6,942
5,785
0
43,312
W
Jing Wei
Coyotemonster
Jing Wei
11,259
6,976
0
2,396
13,885
5,578
2,604
7,761
6,041
0
56,046
W
Ah Puch
OzMarkee
Ah Puch
8,238
211
0
3,181
11,159
3,980
366
7,367
3,537
52,311
0
W
Cerberus
nprev5
Cerberus
10,535
843
0
4,331
18,341
18,233
142
8,390
9,724
30,190
541
L
Hera
pitotee
Hera
18,102
5,441
0
1,113
12,311
4,569
0
6,380
5,527
56,358
0
L
4,625
1,019
232
921
9,718
7,673
0
4,328
5,108
14,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,468
Gold Earned
34,234
191
Minions Killed
173
0
Camps Cleared
0
841,755
Distance Traveled
659,786
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
12,835
856
62
4
0
229,833
0
W
Jing Wei
12,636
842
68
5
0
281,094
0
W
Ah Puch
11,243
750
48
3
0
275,321
1
W
Cerberus
12,589
839
75
5
0
285,340
0
L
Hera
11,839
789
87
6
0
248,832
2
L
Ymir
9,560
637
24
2
0
181,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role