Player Matchup

Sol
Sol
Suxs2BU
Sol
Level 89
God Stats
15W - 18L
1,217 SR
Queue Stats
96W - 114L
1,438 Elo+
Party 1
Charybdis
Charybdis
WïldSquirtle
Charybdis
Level 28
God Stats
3W - 7L
1,413 SR
Queue Stats
12W - 34L
1,239 Elo+
Party 1
Lancelot
Lancelot
Xenofury
Lancelot
Level 25
God Stats
1W - 2L
1,322 SR
Queue Stats
7W - 14L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
oakwood661
Gilgamesh
Level 65
God Stats
6W - 7L
1,484 SR
Queue Stats
33W - 47L
1,375 Elo+
Party 1
Khepri
Khepri
vtsflcl101
Khepri
Level 18
God Stats
4W - 7L
1,252 SR
Queue Stats
12W - 29L
1,234 Elo+
Party 1
Team Averages
Level 45
1,338 SR
1,337 Elo+

VS

Team Averages
Level 84
1,621 SR
1,478 Elo+
Atlas
Atlas
 
Atlas
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AlwaysAFK965
Izanami
Level 123
God Stats
48W - 38L
1,448 SR
Queue Stats
60W - 53L
1,447 Elo+
Solo
Lancelot
Lancelot
Arylious
Lancelot
Level 82
God Stats
13W - 2L
1,971 SR
Queue Stats
116W - 109L
1,425 Elo+
Party 2
Scylla
Scylla
ProgramVeVo
Scylla
Level 83
God Stats
22W - 17L
1,590 SR
Queue Stats
216W - 197L
1,538 Elo+
Solo
Charon
Charon
TaiGuy6633
Charon
Level 105
God Stats
33W - 25L
1,597 SR
Queue Stats
190W - 188L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
5 / 0 / 1
8,644
720
9,560
8,388
2,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
WïldSquirtle
Charybdis
12
5 / 0 / 3
7,399
617
12,355
8,477
2,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
Xenofury
Lancelot
12
1 / 2 / 5
6,758
563
2,983
10,461
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
oakwood661
Gilgamesh
12
3 / 3 / 1
6,952
579
6,834
13,272
10,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
vtsflcl101
Khepri
10
2 / 0 / 7
6,855
571
4,425
6,358
5,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
0 / 3 / 1
6,041
503
2,074
11,806
7,086
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
AlwaysAFK965
Izanami
10
0 / 4 / 0
6,257
521
4,734
10,860
4,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Lancelot
Arylious
Lancelot
11
4 / 4 / 1
6,665
555
6,429
9,813
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
11
0 / 2 / 1
6,485
540
3,860
7,081
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
TaiGuy6633
Charon
12
1 / 3 / 2
7,329
611
7,790
10,905
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
3
1
0.17
L
Izanami
AlwaysAFK965
Izanami
0
4
0
0
L
Lancelot
Arylious
Lancelot
4
4
1
1.13
L
Scylla
0
2
1
0.25
W
Sol
5
0
1
5.5
L
Charon
TaiGuy6633
Charon
1
3
2
0.67
W
Charybdis
WïldSquirtle
Charybdis
5
0
3
6.5
W
Lancelot
Xenofury
Lancelot
1
2
5
1.75
W
Gilgamesh
oakwood661
Gilgamesh
3
3
1
1.17
W
Khepri
vtsflcl101
Khepri
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,157
Damage
24,887
46,956
Taken
50,465
25,445
Mitigated
25,932
14,815
Healing
10,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
2,074
710
1,586
3,103
11,806
7,086
96
2,684
9,074
21,509
0
L
Izanami
AlwaysAFK965
Izanami
4,734
3,548
0
1,857
10,860
4,018
234
1,744
9,116
0
53,665
L
Lancelot
Arylious
Lancelot
6,429
931
0
1,107
9,813
4,154
0
1,746
7,936
0
39,801
L
Scylla
3,860
501
0
1,230
7,081
2,775
372
4,110
2,876
44,325
0
W
Sol
9,560
3,821
0
6,561
8,388
2,963
2,357
3,869
4,519
60,584
0
L
Charon
TaiGuy6633
Charon
7,790
1,521
0
1,990
10,905
7,899
0
3,701
6,828
46,592
421
W
Charybdis
WïldSquirtle
Charybdis
12,355
7,111
0
4,331
8,477
2,932
897
930
7,547
0
57,441
W
Lancelot
Xenofury
Lancelot
2,983
287
0
769
10,461
4,011
0
1,740
8,721
0
53,671
W
Gilgamesh
oakwood661
Gilgamesh
6,834
1,609
0
1,482
13,272
10,507
0
5,641
7,631
0
37,916
W
Khepri
vtsflcl101
Khepri
4,425
764
0
1,672
6,358
5,032
41
1,123
5,235
13,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,608
Gold Earned
32,777
334
Minions Killed
344
0
Camps Cleared
0
1,221,727
Distance Traveled
1,180,601
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,041
503
25
2
0
228,633
0
L
Izanami
6,257
521
91
8
0
213,731
2
L
Lancelot
6,665
555
58
5
0
287,687
0
L
Scylla
6,485
540
97
8
0
234,368
0
W
Sol
8,644
720
92
8
0
214,446
0
L
Charon
7,329
611
73
6
0
216,182
0
W
Charybdis
7,399
617
82
7
0
219,745
0
W
Lancelot
6,758
563
78
7
0
300,962
0
W
Gilgamesh
6,952
579
62
5
0
220,115
0
W
Khepri
6,855
571
20
2
0
266,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role