Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
GaudiestMonk46
Cernunnos
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 30L
1,518 Elo+
Solo
Lancelot
Lancelot
Kawlinn
Lancelot
Level 165
God Stats
38W - 19L
1,693 SR
Queue Stats
376W - 348L
1,550 Elo+
Solo
Cthulhu
Cthulhu
RODCARLO12
Cthulhu
Level 128
God Stats
20W - 13L
1,605 SR
Queue Stats
160W - 158L
1,470 Elo+
Solo
Anubis
Anubis
converssecoca
Anubis
Level 157
God Stats
12W - 7L
1,581 SR
Queue Stats
112W - 127L
1,475 Elo+
Solo
Team Averages
Level 134
1,576 SR
1,502 Elo+

VS

Team Averages
Level 108
1,553 SR
1,479 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AMLumber
Neith
Level 94
God Stats
16W - 12L
1,681 SR
Queue Stats
19W - 20L
1,563 Elo+
Party 1
He Bo
He Bo
FugacityFreak
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 91L
1,434 Elo+
Party 1
Charon
Charon
Helkaon
Charon
Level 147
God Stats
1W - 1L
1,336 SR
Queue Stats
134W - 137L
1,442 Elo+
Solo
Pele
Pele
TrestlePG
Pele
Level 127
God Stats
1W - 2L
1,746 SR
Queue Stats
204W - 210L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
2 / 1 / 2
7,863
655
4,269
9,176
6,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
GaudiestMonk46
Cernunnos
11
0 / 0 / 2
6,143
512
4,511
5,917
1,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Kawlinn
Lancelot
12
4 / 1 / 0
7,023
585
3,974
8,621
4,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
RODCARLO12
Cthulhu
11
2 / 2 / 1
7,066
589
5,511
14,083
5,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 1 / 3
7,163
597
4,751
6,668
2,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
0 / 2 / 1
5,412
451
1,961
6,965
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
AMLumber
Neith
10
2 / 2 / 2
6,050
504
7,748
8,570
2,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
2 / 3 / 0
6,269
522
4,213
8,211
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
Helkaon
Charon
5
0 / 0 / 0
4,575
381
1,524
3,905
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
9
1 / 4 / 0
5,378
448
3,505
9,089
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
5
5
Deaths
11
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
2
1
2
3
L
Guan Yu
 
Guan Yu
0
2
1
0.25
L
Neith
AMLumber
Neith
2
2
2
1.5
L
2
3
0
0.67
W
Cernunnos
GaudiestMonk46
Cernunnos
0
0
2
1
L
Charon
Helkaon
Charon
0
0
0
0
W
Lancelot
Kawlinn
Lancelot
4
1
0
4
W
Cthulhu
RODCARLO12
Cthulhu
2
2
1
1.25
L
Pele
1
4
0
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,016
Damage
18,951
44,465
Taken
36,740
22,101
Mitigated
15,281
18,989
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
4,269
2,218
0
2,542
9,176
6,765
1,416
1,000
8,176
0
44,505
L
Guan Yu
 
Guan Yu
1,961
741
0
1,609
6,965
5,146
0
0
6,965
0
24,384
L
Neith
AMLumber
Neith
7,748
3,372
0
2,828
8,570
2,923
0
2,819
5,751
0
37,461
L
4,213
534
0
2,607
8,211
2,283
0
2,535
5,676
30,055
0
W
Cernunnos
GaudiestMonk46
Cernunnos
4,511
1,682
0
2,860
5,917
1,913
183
563
5,354
0
34,633
L
Charon
Helkaon
Charon
1,524
660
0
1,730
3,905
2,227
0
1,432
2,473
7,547
0
W
Lancelot
Kawlinn
Lancelot
3,974
472
0
3,141
8,621
4,670
1,516
587
8,034
0
46,654
W
Cthulhu
RODCARLO12
Cthulhu
5,511
218
1,089
5,287
14,083
5,979
66
1,686
12,397
35,651
0
L
Pele
3,505
1,219
0
861
9,089
2,702
0
3,476
5,613
0
30,350
W
4,751
152
0
4,070
6,668
2,774
857
1,901
4,767
53,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,258
Gold Earned
27,684
325
Minions Killed
221
0
Camps Cleared
0
1,122,958
Distance Traveled
855,094
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,863
655
75
6
0
220,119
0
L
Guan Yu
5,412
451
49
4
0
124,127
0
L
Neith
6,050
504
64
5
0
220,116
0
L
He Bo
6,269
522
56
5
0
218,982
3
W
Cernunnos
6,143
512
50
4
0
213,745
1
L
Charon
4,575
381
12
1
0
79,332
1
W
Lancelot
7,023
585
70
6
0
242,879
0
W
Cthulhu
7,066
589
61
5
0
245,019
1
L
Pele
5,378
448
40
3
0
212,537
1
W
Anubis
7,163
597
69
6
0
201,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role