Player Matchup

Thor
Thor
Alexisnunezn
Thor
Level 62
God Stats
42W - 41L
1,527 SR
Queue Stats
273W - 224L
1,504 Elo+
Solo
Medusa
Medusa
DarkAlazttor
Medusa
Level 128
God Stats
4W - 4L
1,500 SR
Queue Stats
133W - 132L
1,430 Elo+
Solo
Artio
Artio
FumpRucker
Artio
Level 68
God Stats
1W - 3L
1,342 SR
Queue Stats
30W - 26L
1,613 Elo+
Solo
Achilles
Achilles
King0fValor
Achilles
Level 129
God Stats
9W - 7L
1,765 SR
Queue Stats
72W - 69L
1,531 Elo+
Solo
Pele
Pele
NightGhost905TTV
Pele
Level 108
God Stats
0W - 3L
1,326 SR
Queue Stats
210W - 216L
1,477 Elo+
Solo
Team Averages
Level 99
1,492 SR
1,511 Elo+

VS

Team Averages
Level 87
1,689 SR
1,504 Elo+
Izanami
Izanami
GhstPants
Izanami
Level 68
God Stats
12W - 9L
1,591 SR
Queue Stats
150W - 153L
1,480 Elo+
Party 1
Yemoja
Yemoja
PygmyShark
Yemoja
Level 67
God Stats
19W - 14L
1,725 SR
Queue Stats
130W - 129L
1,510 Elo+
Party 1
Anubis
Anubis
Spikenhydra
Anubis
Level 109
God Stats
13W - 14L
1,655 SR
Queue Stats
149W - 149L
1,510 Elo+
Party 1
Nike
Nike
XxJ4750NxX
Nike
Level 114
God Stats
9W - 7L
1,603 SR
Queue Stats
178W - 239L
1,529 Elo+
Solo
Bakasura
Bakasura
pikarkrik
Bakasura
Level 78
God Stats
8W - 1L
1,872 SR
Queue Stats
69W - 90L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,697
481
2,987
12,294
4,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
12
2 / 3 / 0
7,857
491
10,258
9,910
2,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
10
0 / 2 / 3
6,784
424
4,544
16,142
12,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
King0fValor
Achilles
12
0 / 5 / 0
7,053
441
5,581
17,801
11,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 0
8,672
542
8,888
14,345
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GhstPants
Izanami
13
4 / 3 / 4
8,092
506
10,659
9,961
3,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
PygmyShark
Yemoja
12
1 / 0 / 8
8,563
535
4,989
10,458
6,742
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
17
5 / 1 / 4
10,092
631
13,742
8,960
4,914
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 0 / 3
9,289
581
8,763
8,657
7,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
pikarkrik
Bakasura
14
3 / 2 / 7
8,540
534
10,153
13,145
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
6
Kills
15
15
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
Medusa
2
3
0
0.67
L
Artio
0
2
3
0.75
W
Izanami
GhstPants
Izanami
4
3
4
2
L
Achilles
King0fValor
Achilles
0
5
0
0
L
3
3
0
1
W
Yemoja
PygmyShark
Yemoja
1
0
8
5
W
Anubis
5
1
4
7
W
2
0
3
3.5
W
Bakasura
pikarkrik
Bakasura
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,258
Damage
48,306
70,492
Taken
51,181
35,158
Mitigated
27,799
17,204
Healing
15,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,987
61
0
1,640
12,294
4,407
0
3,115
9,102
0
66,661
L
Medusa
10,258
2,523
0
1,668
9,910
2,767
832
3,248
6,587
0
63,868
L
Artio
4,544
224
515
4,633
16,142
12,448
0
3,406
12,101
18,764
0
W
Izanami
GhstPants
Izanami
10,659
7,327
0
1,440
9,961
3,873
955
1,633
8,328
0
58,058
L
Achilles
King0fValor
Achilles
5,581
1,567
0
5,695
17,801
11,856
0
1,684
15,565
0
45,593
L
8,888
1,417
0
3,053
14,345
3,680
0
7,846
6,265
0
76,150
W
Yemoja
PygmyShark
Yemoja
4,989
1,471
3,382
2,818
10,458
6,742
354
1,706
8,752
20,162
0
W
Anubis
13,742
846
0
4,300
8,960
4,914
557
263
8,697
104,568
0
W
8,763
636
0
872
8,657
7,111
0
0
8,657
568
69,170
W
Bakasura
pikarkrik
Bakasura
10,153
7,059
0
2,613
13,145
5,159
0
942
12,203
0
60,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,063
Gold Earned
44,576
446
Minions Killed
517
0
Camps Cleared
0
1,546,264
Distance Traveled
1,555,755
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,697
481
106
7
0
340,832
2
L
Medusa
7,857
491
122
8
0
300,100
0
L
Artio
6,784
424
18
1
0
295,019
1
W
Izanami
8,092
506
99
6
0
296,384
0
L
Achilles
7,053
441
69
4
0
288,088
0
L
Pele
8,672
542
131
8
0
322,225
4
W
Yemoja
8,563
535
24
2
0
307,461
5
W
Anubis
10,092
631
181
11
0
316,764
0
W
Nike
9,289
581
119
7
0
286,353
1
W
Bakasura
8,540
534
94
6
0
348,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role