Player Matchup

Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Platinum I
 
Apollo
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond V
LookAtThisPlayer
Bastet
Diamond V
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,838 MMR
Party 1
Ix Chel
Ix Chel
Gold I
Matii11
Ix Chel
Gold I
Level 148
God Stats
3W - 6L
1,500 SR
Queue Stats
242W - 242L
1,673 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum V
xSkipperr
Kumbhakarna
Platinum V
Level 212
God Stats
3W - 1L
1,685 SR
Queue Stats
227W - 226L
1,733 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,537 SR
1,649 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,536 SR
1,777 MMR
Zhong Kui
Zhong Kui
Gold I
 
Zhong Kui
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond V
DarkMaluma
Merlin
Diamond V
Level 157
God Stats
4W - 5L
1,517 SR
Queue Stats
90W - 78L
2,055 MMR
Solo
Thor
Thor
Diamond IV
Julio412
Thor
Diamond IV
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
145W - 120L
1,936 MMR
Party 2
Cabrakan
Cabrakan
Platinum I
Miiica33
Cabrakan
Platinum I
Level 206
God Stats
0W - 1L
1,769 SR
Queue Stats
174W - 155L
1,770 MMR
Party 2
Ishtar
Ishtar
Gold II
floules
Ishtar
Gold II
Level 138
God Stats
2W - 2L
1,396 SR
Queue Stats
87W - 79L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
4 / 1 / 1
6,107
611
5,271
7,502
6,203
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Apollo
 
Apollo
10
2 / 0 / 2
5,558
556
4,511
5,077
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
5 / 1 / 7
6,258
626
6,638
8,955
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
Matii11
Ix Chel
11
5 / 0 / 5
6,457
646
4,617
3,832
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
xSkipperr
Kumbhakarna
8
0 / 3 / 6
5,089
509
1,924
10,514
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
He BoAo KuangPeleArachne

VS

Bans
AthenaThanatosSun WukongGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 3 / 1
6,310
631
5,345
9,749
6,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
DarkMaluma
Merlin
11
2 / 2 / 1
6,108
611
3,005
4,905
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
9
2 / 5 / 1
5,532
553
4,240
9,687
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Miiica33
Cabrakan
8
1 / 4 / 2
5,477
548
2,451
8,583
5,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
floules
Ishtar
8
0 / 3 / 1
5,057
506
5,092
6,181
2,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
16
Kills
5
5
Deaths
17
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
Apollo
 
Apollo
2
0
2
3
L
Zhong Kui
 
Zhong Kui
0
3
1
0.17
L
Merlin
DarkMaluma
Merlin
2
2
1
1.25
L
Thor
2
5
1
0.5
W
5
1
7
8.5
W
Ix Chel
Matii11
Ix Chel
5
0
5
7.5
L
Cabrakan
Miiica33
Cabrakan
1
4
2
0.5
L
Ishtar
floules
Ishtar
0
3
1
0.17
W
Kumbhakarna
xSkipperr
Kumbhakarna
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,961
Damage
20,133
35,880
Taken
39,105
17,974
Mitigated
19,592
14,741
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,271
1,659
0
3,165
7,502
6,203
0
3,514
3,988
0
34,033
W
Apollo
 
Apollo
4,511
3,495
0
2,241
5,077
1,657
0
498
4,579
0
34,305
L
Zhong Kui
 
Zhong Kui
5,345
1,005
0
5,050
9,749
6,574
0
1,189
8,466
47,593
0
L
Merlin
DarkMaluma
Merlin
3,005
183
0
911
4,905
1,697
0
495
4,334
50,755
0
L
Thor
4,240
1,311
0
804
9,687
3,357
0
2,000
7,577
0
37,735
W
6,638
2,571
0
5,167
8,955
2,987
0
2,261
6,694
0
34,937
W
Ix Chel
Matii11
Ix Chel
4,617
763
1,381
1,299
3,832
1,345
0
1,385
2,447
40,508
0
L
Cabrakan
Miiica33
Cabrakan
2,451
344
0
1,043
8,583
5,884
0
1,828
6,673
13,701
0
L
Ishtar
floules
Ishtar
5,092
3,496
0
1,639
6,181
2,080
0
623
5,514
0
36,875
W
Kumbhakarna
xSkipperr
Kumbhakarna
1,924
372
0
1,488
10,514
5,782
0
3,143
7,371
8,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,469
Gold Earned
28,484
248
Minions Killed
317
0
Camps Cleared
0
1,052,281
Distance Traveled
989,218
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,107
611
50
5
0
208,758
2
W
Apollo
5,558
556
58
6
0
182,647
1
L
Zhong Kui
6,310
631
82
8
0
174,289
2
L
Merlin
6,108
611
86
9
0
206,283
0
L
Thor
5,532
553
63
6
0
209,960
0
W
Bastet
6,258
626
49
5
0
243,557
2
W
Ix Chel
6,457
646
81
8
0
219,011
4
L
Cabrakan
5,477
548
25
3
0
197,762
0
L
Ishtar
5,057
506
61
6
0
200,924
2
W
Kumbhakarna
5,089
509
10
1
0
198,308
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role