Player Matchup

Ao Kuang
Ao Kuang
Gredieboy
Ao Kuang
Level 125
God Stats
87W - 67L
1,594 SR
Queue Stats
741W - 725L
1,406 Elo+
Solo
Cernunnos
Cernunnos
GuerillaWarfar3
Cernunnos
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,612 Elo+
Party 1
Achilles
Achilles
HangDownDony
Achilles
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,612 Elo+
Party 1
Vulcan
Vulcan
Odinson4
Vulcan
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,547 Elo+
Party 1
Kuzenbo
Kuzenbo
warhere
Kuzenbo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,612 Elo+
Party 1
Team Averages
Level 116
1,519 SR
1,558 Elo+

VS

Team Averages
Level 130
1,524 SR
1,409 Elo+
Cerberus
Cerberus
 
Cerberus
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
DC-Phill
Ra
Level 142
God Stats
158W - 173L
1,539 SR
Queue Stats
215W - 231L
1,489 Elo+
Solo
Izanami
Izanami
K1NG K1UTCH 88
Izanami
Level 148
God Stats
0W - 1L
1,772 SR
Queue Stats
8W - 16L
1,325 Elo+
Solo
Mulan
Mulan
RM BloodBath
Mulan
Level 140
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 3L
1,301 Elo+
Party 2
Loki
Loki
reese087
Loki
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Gredieboy
Ao Kuang
17
3 / 1 / 2
10,214
730
11,759
10,038
4,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
GuerillaWarfar3
Cernunnos
15
0 / 0 / 2
8,808
629
6,650
8,674
3,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
HangDownDony
Achilles
16
0 / 0 / 2
8,836
631
6,585
11,077
13,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
Odinson4
Vulcan
17
2 / 1 / 1
9,700
693
11,919
8,647
3,350
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
warhere
Kuzenbo
15
1 / 1 / 3
8,882
634
7,786
15,401
16,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
0 / 1 / 1
9,305
665
3,708
12,764
9,499
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
1 / 0 / 1
9,996
714
18,237
6,932
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 2
8,826
630
6,401
16,443
7,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 2 / 2
8,483
606
9,814
12,864
9,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
16
2 / 1 / 1
9,665
690
2,728
6,203
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
6
Kills
3
3
Deaths
6
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
L
1
0
1
1.5
W
Ao Kuang
Gredieboy
Ao Kuang
3
1
2
4
W
Cernunnos
GuerillaWarfar3
Cernunnos
0
0
2
1
W
Achilles
HangDownDony
Achilles
0
0
2
1
L
0
2
2
0.5
W
Vulcan
Odinson4
Vulcan
2
1
1
2.5
L
0
2
2
0.5
L
Loki
2
1
1
2.5
W
Kuzenbo
warhere
Kuzenbo
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,699
Damage
40,888
53,837
Taken
55,206
41,663
Mitigated
32,262
12,893
Healing
15,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,708
242
0
2,876
12,764
9,499
0
6,980
5,130
22,406
87
L
18,237
1,074
2,640
3,769
6,932
3,036
0
4,098
2,490
67,343
0
W
Ao Kuang
Gredieboy
Ao Kuang
11,759
2,966
0
1,976
10,038
4,904
0
827
9,175
52,606
0
W
Cernunnos
GuerillaWarfar3
Cernunnos
6,650
3,727
0
5,174
8,674
3,286
825
3,482
4,926
0
26,664
W
Achilles
HangDownDony
Achilles
6,585
375
0
2,359
11,077
13,573
0
4,662
6,139
93
16,333
L
6,401
3,027
0
3,406
16,443
7,521
184
10,415
4,578
0
28,926
W
Vulcan
Odinson4
Vulcan
11,919
8,885
0
2,157
8,647
3,350
0
4,107
4,200
41,844
0
L
9,814
685
0
1,782
12,864
9,870
0
6,991
5,580
91
21,127
L
Loki
2,728
366
0
1,413
6,203
2,336
0
1,768
4,226
0
30,804
W
Kuzenbo
warhere
Kuzenbo
7,786
2,117
0
1,227
15,401
16,550
57
7,375
7,460
17,745
419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,440
Gold Earned
46,275
247
Minions Killed
302
0
Camps Cleared
0
1,394,720
Distance Traveled
1,475,584
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,305
665
39
3
0
273,163
0
L
Ra
9,996
714
130
9
0
310,270
6
W
Ao Kuang
10,214
730
87
6
0
285,984
0
W
Cernunnos
8,808
629
41
3
0
254,997
0
W
Achilles
8,836
631
13
1
0
285,464
0
L
Izanami
8,826
630
59
4
0
268,635
0
W
Vulcan
9,700
693
89
6
0
251,241
0
L
Mulan
8,483
606
19
1
0
302,866
0
L
Loki
9,665
690
55
4
0
320,650
0
W
Kuzenbo
8,882
634
17
1
0
317,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role