Player Matchup

Danzaburou
Danzaburou
BruhkingBad
Danzaburou
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
202W - 222L
1,533 Elo+
Solo
Anhur
Anhur
CamsChili
Anhur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 106L
1,427 Elo+
Solo
Cu Chulainn
Cu Chulainn
L1ve4War725
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,432 Elo+
Party 2
Lancelot
Lancelot
Littlepeewee07
Lancelot
Level 89
God Stats
2W - 3L
1,673 SR
Queue Stats
145W - 149L
1,572 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Toaststomper
Tsukuyomi
Level 138
God Stats
6W - 3L
1,608 SR
Queue Stats
410W - 417L
1,566 Elo+
Party 2
Team Averages
Level 56
1,556 SR
1,506 Elo+

VS

Team Averages
Level 69
1,395 SR
1,440 Elo+
Kuzenbo
Kuzenbo
Clapguy
Kuzenbo
Level 22
God Stats
2W - 0L
1,673 SR
Queue Stats
13W - 10L
1,478 Elo+
Solo
Shiva
Shiva
Mr_Trylittle
Shiva
Level 27
God Stats
1W - 0L
1,138 SR
Queue Stats
40W - 55L
1,439 Elo+
Party 1
Fenrir
Fenrir
Skut_Farcus
Fenrir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,491 Elo+
Party 1
Bellona
Bellona
holtzclaw57
Bellona
Level 155
God Stats
2W - 0L
1,366 SR
Queue Stats
46W - 80L
1,378 Elo+
Party 1
Ah Puch
Ah Puch
xxKilluaSenjuxx
Ah Puch
Level 117
God Stats
2W - 3L
1,298 SR
Queue Stats
100W - 136L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BruhkingBad
Danzaburou
16
1 / 7 / 7
8,930
744
10,420
15,678
6,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
CamsChili
Anhur
16
3 / 6 / 3
9,268
772
10,437
12,266
4,642
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
L1ve4War725
Cu Chulainn
14
1 / 6 / 7
8,283
690
9,406
14,106
15,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
16
2 / 5 / 4
8,891
741
7,967
14,935
13,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
Toaststomper
Tsukuyomi
16
5 / 8 / 6
10,043
837
12,452
15,365
7,059
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Clapguy
Kuzenbo
19
8 / 2 / 20
11,154
930
12,569
17,157
28,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
11 / 2 / 16
11,362
947
14,795
13,214
20,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
1 / 4 / 22
9,270
773
7,632
15,699
21,351
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
holtzclaw57
Bellona
18
10 / 2 / 19
11,147
929
11,477
15,532
19,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 19
9,397
783
16,597
13,452
5,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
127
12
Kills
31
32
Deaths
15
27
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BruhkingBad
Danzaburou
1
7
7
0.64
L
Anhur
CamsChili
Anhur
3
6
3
0.75
W
Kuzenbo
Clapguy
Kuzenbo
8
2
20
9
L
Cu Chulainn
L1ve4War725
Cu Chulainn
1
6
7
0.75
L
Lancelot
2
5
4
0.8
W
11
2
16
9.5
W
Fenrir
1
4
22
3
L
Tsukuyomi
Toaststomper
Tsukuyomi
5
8
6
1
W
Bellona
holtzclaw57
Bellona
10
2
19
9.75
W
1
5
19
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,682
Damage
63,070
72,350
Taken
75,054
47,067
Mitigated
95,021
11,093
Healing
21,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BruhkingBad
Danzaburou
10,420
3,176
843
2,981
15,678
6,471
827
5,848
9,629
0
32,045
L
Anhur
CamsChili
Anhur
10,437
4,281
805
815
12,266
4,642
924
6,491
5,634
0
22,651
W
Kuzenbo
Clapguy
Kuzenbo
12,569
3,402
466
1,712
17,157
28,255
1,768
304
16,619
27,501
616
L
Cu Chulainn
L1ve4War725
Cu Chulainn
9,406
1,311
0
626
14,106
15,351
184
5,916
7,970
1,557
12,872
L
Lancelot
7,967
1,099
131
2,232
14,935
13,544
91
4,636
10,102
0
14,699
W
14,795
1,545
4,388
2,263
13,214
20,437
1,107
400
12,726
0
28,483
W
Fenrir
7,632
1,833
1,114
2,829
15,699
21,351
2,306
129
15,198
0
12,258
L
Tsukuyomi
Toaststomper
Tsukuyomi
12,452
1,830
707
1,953
15,365
7,059
565
5,659
9,366
0
21,259
W
Bellona
holtzclaw57
Bellona
11,477
1,881
1,273
3,160
15,532
19,032
1,312
223
15,228
0
18,998
W
16,597
409
1,239
2,643
13,452
5,946
627
0
13,362
32,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,415
Gold Earned
52,330
133
Minions Killed
140
0
Camps Cleared
0
1,011,941
Distance Traveled
1,115,467
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,930
744
43
4
0
198,146
0
L
Anhur
9,268
772
44
4
0
188,797
0
W
Kuzenbo
11,154
930
26
2
0
237,709
0
L
Cu Chulainn
8,283
690
6
1
0
206,052
0
L
Lancelot
8,891
741
19
2
0
210,299
0
W
Shiva
11,362
947
36
3
0
220,835
2
W
Fenrir
9,270
773
16
1
0
209,588
0
L
Tsukuyomi
10,043
837
21
2
0
208,647
0
W
Bellona
11,147
929
26
2
0
261,455
0
W
Ah Puch
9,397
783
36
3
0
185,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role