Player Matchup

Arachne
Arachne
 
Arachne
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
AwesomeOx
Hades
Level 64
God Stats
31W - 14L
1,640 SR
Queue Stats
50W - 50L
1,519 Elo+
Party 1
Izanami
Izanami
ZOMBIEHUNTER2837
Izanami
Level 18
God Stats
1W - 2L
1,200 SR
Queue Stats
3W - 3L
1,569 Elo+
Party 1
Team Averages
Level 50
1,447 SR
1,530 Elo+

VS

Team Averages
Level 65
1,619 SR
1,506 Elo+
Chaac
Chaac
BMOE52
Chaac
Level 69
God Stats
82W - 78L
1,523 SR
Queue Stats
379W - 363L
1,504 Elo+
Solo
Nu Wa
Nu Wa
LancealottXeo
Nu Wa
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 193L
1,429 Elo+
Solo
Pele
Pele
vBucko
Pele
Level 65
God Stats
5W - 5L
1,835 SR
Queue Stats
199W - 178L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 7 / 1
6,477
648
5,983
10,647
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
AwesomeOx
Hades
9
1 / 7 / 0
6,888
689
5,507
10,562
4,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 6 / 1
6,580
658
3,175
8,495
1,541
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BMOE52
Chaac
12
3 / 0 / 16
8,734
873
8,290
6,134
4,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 1 / 13
8,254
825
4,676
4,490
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
vBucko
Pele
13
14 / 0 / 6
10,254
1,025
12,909
8,852
3,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
20
20
Deaths
1
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
7
1
0.07
L
Hades
AwesomeOx
Hades
1
7
0
0.14
W
Chaac
BMOE52
Chaac
3
0
16
11
W
3
1
13
9.5
L
0
6
1
0.08
W
Pele
vBucko
Pele
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,665
Damage
25,875
29,704
Taken
19,476
9,919
Mitigated
9,389
3,383
Healing
4,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,983
4,414
0
1,404
10,647
4,322
0
1,603
8,753
0
15,920
L
Hades
AwesomeOx
Hades
5,507
520
403
1,448
10,562
4,056
0
2,167
8,087
24,954
0
W
Chaac
BMOE52
Chaac
8,290
964
0
1,882
6,134
4,421
566
1,888
4,246
72
29,198
W
4,676
1,093
0
0
4,490
1,324
421
1,346
3,144
16,985
0
L
3,175
1,276
0
128
8,495
1,541
0
540
7,855
0
25,132
W
Pele
vBucko
Pele
12,909
3,045
0
2,581
8,852
3,644
573
2,590
6,262
0
41,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,945
Gold Earned
27,242
98
Minions Killed
129
0
Camps Cleared
0
477,353
Distance Traveled
569,031
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,477
648
17
2
0
182,427
1
L
Hades
6,888
689
39
4
0
145,037
0
W
Chaac
8,734
873
50
5
0
196,089
0
W
Nu Wa
8,254
825
26
3
0
181,541
0
L
Izanami
6,580
658
42
4
0
149,889
0
W
Pele
10,254
1,025
53
5
0
191,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role