Player Matchup

Hel
Hel
Dsc412
Hel
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,365 Elo+
Party 1
Pele
Pele
Gns4Shw
Pele
Level 101
God Stats
19W - 20L
1,535 SR
Queue Stats
630W - 637L
1,461 Elo+
Party 1
Tiamat
Tiamat
Icebreaker3984
Tiamat
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 29L
1,272 Elo+
Solo
Hachiman
Hachiman
LibturdDestroyer
Hachiman
Level 25
God Stats
1W - 0L
1,535 SR
Queue Stats
1W - 5L
1,142 Elo+
Party 1
Maui
Maui
McSloopz
Maui
Level 87
God Stats
7W - 11L
1,414 SR
Queue Stats
968W - 934L
1,473 Elo+
Party 1
Team Averages
Level 55
1,497 SR
1,343 Elo+

VS

Team Averages
Level 21
1,500 SR
1,439 Elo+
Raijin
Raijin
Firelord_Zousin
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,577 Elo+
Solo
Yemoja
Yemoja
HelFrazier
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,357 Elo+
Solo
Geb
Geb
MACONHIA
Geb
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,261 Elo+
Solo
Freya
Freya
ToxicGamer02
Freya
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Serqet
Serqet
obliteratus
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Dsc412
Hel
14
4 / 1 / 11
7,852
1,122
6,487
4,125
2,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
Gns4Shw
Pele
11
1 / 5 / 8
6,929
990
7,570
9,807
3,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 12
7,002
1,000
3,433
6,396
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 2 / 10
8,193
1,170
13,586
7,424
3,601
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Maui
14
5 / 1 / 10
8,131
1,162
4,252
9,074
8,461
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 7
6,325
904
5,873
8,889
3,503
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
HelFrazier
Yemoja
14
3 / 2 / 5
7,288
1,041
4,770
10,542
7,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 2 / 2
8,002
1,143
10,809
8,086
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 5 / 4
6,300
900
6,463
8,111
3,469
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
6
0 / 2 / 1
5,046
721
690
2,467
1,651
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
29
17
Kills
10
11
Deaths
17
51
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hel
Dsc412
Hel
4
1
11
9.5
L
1
6
7
0.75
W
Pele
Gns4Shw
Pele
1
5
8
1
L
Yemoja
HelFrazier
Yemoja
3
2
5
2.75
W
0
2
12
3
W
7
2
10
6
L
5
2
2
3
W
Maui
5
1
10
10
L
1
5
4
0.6
L
Serqet
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,328
Damage
28,605
36,826
Taken
38,095
23,066
Mitigated
22,347
17,010
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Dsc412
Hel
6,487
1,119
6,391
2,257
4,125
2,322
617
3,884
241
10,612
0
L
5,873
1,274
0
766
8,889
3,503
0
3,785
5,066
11,324
0
W
Pele
Gns4Shw
Pele
7,570
1,386
460
1,206
9,807
3,941
132
7,229
2,578
0
18,245
L
Yemoja
HelFrazier
Yemoja
4,770
853
2,049
3,381
10,542
7,065
0
3,690
6,762
14,768
0
W
3,433
445
0
528
6,396
4,741
748
5,510
886
9,148
0
W
13,586
9,348
682
1,183
7,424
3,601
2,236
5,967
1,457
0
23,949
L
10,809
993
801
2,090
8,086
6,659
0
2,880
5,122
21,855
0
W
Maui
4,252
859
1,767
2,536
9,074
8,461
568
5,325
3,647
8,974
0
L
6,463
1,387
0
886
8,111
3,469
0
2,210
5,868
9,725
0
L
Serqet
690
79
0
0
2,467
1,651
0
1,361
1,105
0
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,107
Gold Earned
32,961
81
Minions Killed
61
0
Camps Cleared
0
693,595
Distance Traveled
544,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,852
1,122
13
2
0
142,773
0
L
Raijin
6,325
904
13
2
0
98,224
0
W
Pele
6,929
990
16
2
0
156,063
0
L
Yemoja
7,288
1,041
20
3
0
124,767
0
W
Tiamat
7,002
1,000
17
2
0
132,289
0
W
Hachiman
8,193
1,170
26
4
0
117,441
0
L
Geb
8,002
1,143
19
3
0
158,033
0
W
Maui
8,131
1,162
9
1
0
145,029
0
L
Freya
6,300
900
9
1
0
120,143
0
L
Serqet
5,046
721
0
0
0
43,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role