Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
FLaInKeD33
Sobek
Level 66
God Stats
2W - 1L
1,851 SR
Queue Stats
123W - 110L
1,421 Elo+
Party 1
Izanami
Izanami
Stiffler_223
Izanami
Level 45
God Stats
0W - 3L
1,302 SR
Queue Stats
53W - 60L
1,371 Elo+
Party 1
Janus
Janus
abusatravestis
Janus
Level 44
God Stats
10W - 15L
1,423 SR
Queue Stats
116W - 112L
1,475 Elo+
Solo
Cthulhu
Cthulhu
chefbreezy-_-
Cthulhu
Level 48
God Stats
32W - 37L
1,475 SR
Queue Stats
225W - 314L
1,367 Elo+
Party 2
Team Averages
Level 50
1,510 SR
1,427 Elo+

VS

Team Averages
Level 73
1,403 SR
1,445 Elo+
Hades
Hades
 
Hades
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Kasmic8416
Chernobog
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 54L
1,430 Elo+
Solo
Nemesis
Nemesis
RexBigEvil
Nemesis
Level 63
God Stats
5W - 11L
1,134 SR
Queue Stats
96W - 116L
1,343 Elo+
Solo
Zeus
Zeus
omis_KRB7
Zeus
Level 57
God Stats
30W - 17L
1,587 SR
Queue Stats
85W - 81L
1,472 Elo+
Solo
Thor
Thor
xatan2011
Thor
Level 143
God Stats
1W - 0L
1,292 SR
Queue Stats
5W - 3L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
2 / 4 / 0
8,144
509
5,258
18,146
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
12
1 / 2 / 0
7,643
478
3,970
16,551
15,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Stiffler_223
Izanami
12
0 / 6 / 1
6,932
433
4,425
10,435
4,463
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
3,106
194
0
0
0
Cthulhu
12
0 / 2 / 1
7,670
479
11,512
13,523
10,914
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
13
5 / 1 / 4
8,678
542
6,732
13,230
10,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
Kasmic8416
Chernobog
13
2 / 0 / 6
7,915
495
7,266
9,046
3,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Nemesis
RexBigEvil
Nemesis
12
1 / 1 / 1
7,422
464
2,554
8,370
3,235
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
14
5 / 0 / 5
9,072
567
13,616
8,685
3,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
14
1 / 1 / 2
8,153
510
6,052
16,177
11,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
4
0
0.5
W
Hades
 
Hades
5
1
4
7
L
Sobek
1
2
0
0.5
W
Chernobog
Kasmic8416
Chernobog
2
0
6
5
W
Nemesis
RexBigEvil
Nemesis
1
1
1
1.5
L
Izanami
Stiffler_223
Izanami
0
6
1
0.08
L
0
0
0
0
L
Cthulhu
0
2
1
0.25
W
Zeus
5
0
5
7.5
W
Thor
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,165
Damage
36,220
58,655
Taken
55,508
38,650
Mitigated
32,532
18,117
Healing
13,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,258
978
0
9,281
18,146
7,660
964
5,085
13,061
65,212
1,002
W
Hades
 
Hades
6,732
672
667
5,490
13,230
10,616
0
2,462
10,768
34,567
0
L
Sobek
3,970
295
0
5,176
16,551
15,613
0
7,841
8,710
24,874
0
W
Chernobog
Kasmic8416
Chernobog
7,266
4,983
0
2,565
9,046
3,612
1,928
1,403
7,643
0
46,848
W
Nemesis
RexBigEvil
Nemesis
2,554
1,153
0
416
8,370
3,235
164
3,776
4,594
0
41,040
L
Izanami
Stiffler_223
Izanami
4,425
3,060
0
585
10,435
4,463
0
4,403
6,032
0
58,188
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
11,512
715
0
3,075
13,523
10,914
0
3,167
10,356
54,231
923
W
Zeus
13,616
2,119
0
250
8,685
3,493
2,301
3,762
4,923
73,712
0
W
Thor
6,052
475
0
3,977
16,177
11,576
119
8,136
8,041
148
61,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,495
Gold Earned
41,240
287
Minions Killed
414
0
Camps Cleared
0
1,146,103
Distance Traveled
1,615,262
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,144
509
92
6
0
283,157
0
W
Hades
8,678
542
46
3
0
314,782
4
L
Sobek
7,643
478
28
2
0
306,193
0
W
Chernobog
7,915
495
72
5
0
313,519
2
W
Nemesis
7,422
464
81
5
0
386,897
0
L
Izanami
6,932
433
88
6
0
256,372
0
L
Janus
3,106
194
0
0
0
0
0
L
Cthulhu
7,670
479
79
5
0
300,381
0
W
Zeus
9,072
567
110
7
0
286,328
0
W
Thor
8,153
510
105
7
0
313,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role