Player Matchup

Ganesha
Ganesha
Gold I
EImn
Ganesha
Gold I
Level 156
God Stats
7W - 8L
1,719 SR
Queue Stats
128W - 121L
1,679 MMR
Party 1
Achilles
Achilles
Gold V
Ezolace
Achilles
Gold V
Level 88
God Stats
2W - 0L
1,626 SR
Queue Stats
25W - 22L
1,690 MMR
Party 2
Arachne
Arachne
Gold I
Ozolsce
Arachne
Gold I
Level 125
God Stats
6W - 1L
1,924 SR
Queue Stats
46W - 41L
1,756 MMR
Party 2
Xbalanque
Xbalanque
Platinum V
US Vires
Xbalanque
Platinum V
Level 128
God Stats
2W - 4L
1,509 SR
Queue Stats
74W - 75L
1,747 MMR
Party 1
Hera
Hera
Platinum III
astuto240lince
Hera
Platinum III
Level 146
God Stats
202W - 174L
1,619 SR
Queue Stats
483W - 483L
1,818 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,679 SR
1,738 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,581 SR
1,739 MMR
Izanami
Izanami
Gold III
MikeTeavee
Izanami
Gold III
Level 108
God Stats
13W - 11L
1,603 SR
Queue Stats
82W - 82L
1,629 MMR
Party 3
Raijin
Raijin
Platinum II
SllabamgusJr
Raijin
Platinum II
Level 128
God Stats
6W - 4L
1,731 SR
Queue Stats
290W - 271L
1,703 MMR
Solo
Maui
Maui
Platinum III
TheBoomBapEra
Maui
Platinum III
Level 128
God Stats
29W - 23L
1,657 SR
Queue Stats
122W - 115L
1,923 MMR
Party 3
Bakasura
Bakasura
Platinum IV
VeryRareBuddha
Bakasura
Platinum IV
Level 125
God Stats
3W - 3L
1,646 SR
Queue Stats
92W - 86L
1,656 MMR
Solo
Charon
Charon
Platinum V
admiralcactus
Charon
Platinum V
Level 157
God Stats
9W - 19L
1,269 SR
Queue Stats
195W - 200L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EImn
Ganesha
12
0 / 1 / 9
6,771
521
4,668
6,442
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
Ezolace
Achilles
13
1 / 2 / 2
7,541
580
6,494
10,380
10,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
Ozolsce
Arachne
14
8 / 1 / 1
8,366
644
11,137
9,453
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
US Vires
Xbalanque
14
3 / 1 / 2
8,706
670
6,377
7,110
2,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 2
7,666
590
4,565
5,749
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
HorusSusanoFreyaPele

VS

Bans
Ao KuangThanatosAresThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MikeTeavee
Izanami
12
0 / 3 / 1
6,930
533
2,656
8,673
3,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Raijin
12
2 / 3 / 1
6,733
518
4,565
7,616
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 2 / 1
5,726
440
1,810
10,048
7,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
11
3 / 3 / 0
6,821
525
5,325
11,833
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 2 / 2
7,639
588
7,574
13,025
8,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
6
7
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ganesha
EImn
Ganesha
0
1
9
4.5
W
Achilles
Ezolace
Achilles
1
2
2
1
L
Izanami
MikeTeavee
Izanami
0
3
1
0.17
W
Arachne
Ozolsce
Arachne
8
1
1
8.5
L
Raijin
2
3
1
0.83
L
0
2
1
0.25
W
Xbalanque
US Vires
Xbalanque
3
1
2
4
L
Bakasura
3
3
0
1
L
1
2
2
1
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,241
Damage
21,930
39,134
Taken
51,195
22,866
Mitigated
27,499
12,023
Healing
14,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
EImn
Ganesha
4,668
707
0
1,470
6,442
4,156
79
1,357
5,020
29,204
0
W
Achilles
Ezolace
Achilles
6,494
1,018
0
1,917
10,380
10,130
539
6,763
3,617
0
44,460
L
Izanami
MikeTeavee
Izanami
2,656
1,977
0
2,208
8,673
3,064
1,052
955
7,718
0
55,405
W
Arachne
Ozolsce
Arachne
11,137
8,236
0
4,191
9,453
3,654
388
2,569
6,671
0
54,838
L
Raijin
4,565
485
0
1,518
7,616
3,018
0
2,735
4,795
52,626
0
L
1,810
497
0
1,854
10,048
7,856
0
1,806
8,242
13,079
0
W
Xbalanque
US Vires
Xbalanque
6,377
3,661
0
3,488
7,110
2,539
829
555
6,465
0
64,752
L
Bakasura
5,325
3,984
0
4,096
11,833
5,191
0
2,094
9,720
0
44,502
L
7,574
1,587
0
4,566
13,025
8,370
0
1,474
11,487
56,952
189
W
4,565
1,203
0
957
5,749
2,387
710
2,516
3,173
62,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,050
Gold Earned
33,849
455
Minions Killed
402
0
Camps Cleared
0
1,313,777
Distance Traveled
1,224,428
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
6,771
521
12
1
0
254,104
0
W
Achilles
7,541
580
82
6
0
242,216
4
L
Izanami
6,930
533
111
9
0
263,275
1
W
Arachne
8,366
644
105
8
0
311,550
0
L
Raijin
6,733
518
95
7
0
225,092
1
L
Maui
5,726
440
11
1
0
266,968
4
W
Xbalanque
8,706
670
135
10
0
260,660
4
L
Bakasura
6,821
525
93
7
0
247,322
0
L
Charon
7,639
588
92
7
0
221,771
2
W
Hera
7,666
590
121
9
0
245,247
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role