Player Matchup

Cliodhna
Cliodhna
JacksahGod
Cliodhna
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
147W - 132L
1,520 Elo+
Solo
Loki
Loki
LimeOfTheGods
Loki
Level 126
God Stats
0W - 4L
1,203 SR
Queue Stats
168W - 166L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
Ousha
Baron Samedi
Level 99
God Stats
4W - 1L
1,641 SR
Queue Stats
201W - 192L
1,445 Elo+
Party 2
Shiva
Shiva
ShinAkuma67
Shiva
Level 75
God Stats
1W - 1L
1,778 SR
Queue Stats
128W - 123L
1,493 Elo+
Party 2
Amaterasu
Amaterasu
jgomez1003
Amaterasu
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 43L
1,593 Elo+
Solo
Team Averages
Level 101
1,525 SR
1,520 Elo+

VS

Team Averages
Level 69
1,500 SR
1,742 Elo+
Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Jonathañ
Artio
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 1L
1,723 Elo+
Party 1
Vulcan
Vulcan
KyoujinKempachi
Vulcan
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 1L
1,870 Elo+
Party 1
Bastet
Bastet
RodentChild
Bastet
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 0L
1,983 Elo+
Party 1
Xing Tian
Xing Tian
xSelimTheGrimx
Xing Tian
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 94L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
JacksahGod
Cliodhna
14
1 / 4 / 4
7,334
733
8,415
8,522
5,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
4 / 1 / 2
8,425
843
9,534
5,685
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Ousha
Baron Samedi
12
0 / 4 / 0
6,471
647
7,166
7,607
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 4
7,466
747
13,267
12,635
10,996
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Amaterasu
jgomez1003
Amaterasu
12
1 / 5 / 1
6,773
677
3,349
13,719
12,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 1 / 13
8,341
834
4,151
12,658
11,573
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Jonathañ
Artio
12
1 / 3 / 14
8,018
802
5,779
14,177
14,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
9 / 1 / 10
9,312
931
15,981
5,981
3,506
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
16
5 / 1 / 14
8,927
893
14,395
10,303
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
xSelimTheGrimx
Xing Tian
13
2 / 1 / 14
8,390
839
4,238
12,924
12,747
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
84
7
Kills
19
19
Deaths
7
11
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
13
8.5
L
Cliodhna
JacksahGod
Cliodhna
1
4
4
0.75
W
Artio
Jonathañ
Artio
1
3
14
2.67
W
9
1
10
14
L
4
1
2
5
L
Baron Samedi
Ousha
Baron Samedi
0
4
0
0
W
Bastet
5
1
14
12
L
1
5
4
0.6
L
Amaterasu
jgomez1003
Amaterasu
1
5
1
0.3
W
Xing Tian
xSelimTheGrimx
Xing Tian
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,731
Damage
44,544
48,168
Taken
56,043
34,145
Mitigated
47,572
11,370
Healing
21,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,151
859
595
1,602
12,658
11,573
159
3,653
8,631
10,352
351
L
Cliodhna
JacksahGod
Cliodhna
8,415
286
328
1,391
8,522
5,231
0
5,477
3,039
0
17,422
W
Artio
Jonathañ
Artio
5,779
434
3,900
3,671
14,177
14,295
0
2,411
11,418
6,769
525
W
15,981
4,192
2,453
674
5,981
3,506
749
730
5,127
42,750
0
L
9,534
476
853
708
5,685
2,315
0
2,753
2,932
0
22,964
L
Baron Samedi
Ousha
Baron Samedi
7,166
141
2,263
873
7,607
3,359
49
5,483
2,084
13,510
0
W
Bastet
14,395
4,708
1,371
2,002
10,303
5,451
311
1,119
8,990
0
20,956
L
13,267
697
738
1,448
12,635
10,996
0
8,083
4,502
3,797
16,958
L
Amaterasu
jgomez1003
Amaterasu
3,349
391
103
2,665
13,719
12,244
0
7,375
6,338
0
7,243
W
Xing Tian
xSelimTheGrimx
Xing Tian
4,238
556
2,477
2,888
12,924
12,747
0
1,997
10,885
6,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
42,988
97
Minions Killed
98
0
Camps Cleared
0
968,918
Distance Traveled
1,041,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,341
834
19
2
0
195,462
0
L
Cliodhna
7,334
733
29
3
0
193,518
0
W
Artio
8,018
802
4
0
0
200,039
0
W
Vulcan
9,312
931
59
6
0
222,444
0
L
Loki
8,425
843
26
3
0
231,022
0
L
Baron Samedi
6,471
647
17
2
0
160,754
0
W
Bastet
8,927
893
10
1
0
200,705
0
L
Shiva
7,466
747
15
2
0
188,562
0
L
Amaterasu
6,773
677
10
1
0
195,062
0
W
Xing Tian
8,390
839
6
1
0
222,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role