Player Matchup

Hercules
Hercules
BeefHWellington
Hercules
Level 43
God Stats
6W - 3L
1,406 SR
Queue Stats
154W - 157L
1,421 Elo+
Party 2
Geb
Geb
BrawlyHawk609
Geb
Level 125
God Stats
4W - 6L
1,500 SR
Queue Stats
227W - 238L
1,428 Elo+
Party 2
Nu Wa
Nu Wa
Psychot1xc
Nu Wa
Level 56
God Stats
17W - 8L
1,602 SR
Queue Stats
88W - 59L
1,475 Elo+
Party 1
Danzaburou
Danzaburou
Tycub1
Danzaburou
Level 55
God Stats
74W - 60L
1,525 SR
Queue Stats
260W - 272L
1,451 Elo+
Party 2
Serqet
Serqet
xdwinter896
Serqet
Level 48
God Stats
15W - 17L
1,558 SR
Queue Stats
87W - 59L
1,476 Elo+
Party 1
Team Averages
Level 65
1,518 SR
1,450 Elo+

VS

Team Averages
Level 59
1,615 SR
1,526 Elo+
Arachne
Arachne
AppearingRain70
Arachne
Level 45
God Stats
33W - 22L
1,530 SR
Queue Stats
125W - 131L
1,476 Elo+
Solo
Poseidon
Poseidon
Das Kraken3958
Poseidon
Level 32
God Stats
4W - 6L
1,537 SR
Queue Stats
10W - 18L
1,410 Elo+
Solo
Bacchus
Bacchus
DietzNutz5883
Bacchus
Level 91
God Stats
9W - 2L
1,593 SR
Queue Stats
44W - 35L
1,536 Elo+
Party 3
Anubis
Anubis
DivineGumption
Anubis
Level 29
God Stats
5W - 5L
1,630 SR
Queue Stats
36W - 29L
1,558 Elo+
Party 3
Rama
Rama
NuclearPawn
Rama
Level 100
God Stats
4W - 3L
1,785 SR
Queue Stats
63W - 38L
1,648 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
2 / 0 / 3
8,257
590
5,307
9,292
9,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 9
7,325
523
5,139
10,866
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
12
4 / 2 / 5
7,752
554
9,058
7,263
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tycub1
Danzaburou
14
5 / 1 / 2
8,364
597
10,381
10,694
3,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
13
3 / 3 / 5
8,223
587
10,984
13,171
5,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,336
453
4,578
13,041
5,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
8
0 / 4 / 0
5,481
392
1,632
4,834
1,214
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
10
1 / 2 / 2
6,907
493
5,049
15,736
15,558
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 4 / 1
8,112
579
11,824
11,774
6,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 4 / 1
7,366
526
8,675
12,463
4,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
15
Kills
6
7
Deaths
17
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Hercules
2
0
3
3.5
W
1
1
9
5.5
L
Poseidon
0
4
0
0
L
Bacchus
1
2
2
1
L
4
4
1
1.13
L
1
4
1
0.38
W
Nu Wa
4
2
5
3.25
W
Danzaburou
Tycub1
Danzaburou
5
1
2
6
W
Serqet
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,869
Damage
31,758
51,286
Taken
57,848
31,087
Mitigated
33,046
15,843
Healing
16,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,578
3,218
0
1,735
13,041
5,151
0
4,921
7,832
0
39,762
W
Hercules
5,307
1,040
0
4,836
9,292
9,174
394
4,752
4,540
0
45,652
W
5,139
719
0
2,582
10,866
9,620
0
4,332
6,534
19,614
0
L
Poseidon
1,632
298
0
70
4,834
1,214
0
527
4,107
24,359
0
L
Bacchus
5,049
1,298
1,437
4,019
15,736
15,558
0
3,952
11,250
20,802
0
L
11,824
223
0
5,543
11,774
6,235
600
2,831
8,695
69,873
0
L
8,675
6,995
0
3,842
12,463
4,888
899
1,966
10,395
0
74,448
W
Nu Wa
9,058
2,785
0
1,951
7,263
2,725
1,191
3,282
3,981
49,538
0
W
Danzaburou
Tycub1
Danzaburou
10,381
4,760
0
4,786
10,694
3,912
888
1,831
8,863
0
56,367
W
Serqet
10,984
3,742
0
1,688
13,171
5,656
0
4,308
8,863
0
68,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,921
Gold Earned
34,202
364
Minions Killed
365
0
Camps Cleared
0
1,399,223
Distance Traveled
1,234,984
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,336
453
70
5
0
307,406
0
W
Hercules
8,257
590
72
5
0
272,775
0
W
Geb
7,325
523
21
2
0
276,229
1
L
Poseidon
5,481
392
42
3
0
151,867
0
L
Bacchus
6,907
493
26
2
0
269,944
0
L
Anubis
8,112
579
114
8
0
258,409
0
L
Rama
7,366
526
113
8
0
247,358
3
W
Nu Wa
7,752
554
71
5
0
257,001
0
W
Danzaburou
8,364
597
107
8
0
271,815
2
W
Serqet
8,223
587
93
7
0
321,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role