Player Matchup

Apollo
Apollo
Ferb0
Apollo
Level 115
God Stats
5W - 6L
1,544 SR
Queue Stats
103W - 89L
1,504 Elo+
Party 2
Hades
Hades
HydratedBlanket
Hades
Level 95
God Stats
5W - 7L
1,554 SR
Queue Stats
341W - 293L
1,497 Elo+
Party 3
Tyr
Tyr
allano90
Tyr
Level 104
God Stats
15W - 19L
1,632 SR
Queue Stats
308W - 274L
1,586 Elo+
Solo
Pele
Pele
shauneasoraus
Pele
Level 29
God Stats
7W - 7L
1,469 SR
Queue Stats
88W - 78L
1,511 Elo+
Party 2
Ix Chel
Ix Chel
thiccsheep
Ix Chel
Level 69
God Stats
11W - 14L
1,525 SR
Queue Stats
493W - 434L
1,528 Elo+
Party 3
Team Averages
Level 82
1,545 SR
1,525 Elo+

VS

Team Averages
Level 122
1,440 SR
1,494 Elo+
Sylvanus
Sylvanus
ARandomChicken
Sylvanus
Level 158
God Stats
7W - 4L
1,291 SR
Queue Stats
208W - 196L
1,508 Elo+
Party 1
Fenrir
Fenrir
Amathos
Fenrir
Level 28
God Stats
4W - 1L
1,538 SR
Queue Stats
52W - 51L
1,448 Elo+
Party 1
Shiva
Shiva
ScriptedWarior
Shiva
Level 143
God Stats
4W - 2L
1,627 SR
Queue Stats
75W - 70L
1,496 Elo+
Solo
Olorun
Olorun
WatermelonBandit
Olorun
Level 126
God Stats
6W - 6L
1,242 SR
Queue Stats
93W - 91L
1,507 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
tuxdna
Ah Muzen Cab
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
310W - 274L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ferb0
Apollo
8
3 / 2 / 1
5,092
727
5,641
7,486
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 2
4,885
698
3,809
6,139
2,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 1 / 0
3,840
549
1,629
4,302
2,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
3,886
555
634
5,354
1,529
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ix Chel
thiccsheep
Ix Chel
8
0 / 2 / 0
4,326
618
1,663
4,325
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
1 / 1 / 2
4,805
686
3,404
6,416
3,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
Amathos
Fenrir
8
3 / 0 / 2
4,830
690
2,530
5,815
2,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 0
5,118
731
2,360
4,284
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
1 / 3 / 0
4,617
660
4,688
4,867
2,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
tuxdna
Ah Muzen Cab
9
1 / 0 / 3
5,008
715
3,284
4,076
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
7
7
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
1
1
2
2
W
Fenrir
Amathos
Fenrir
3
0
2
4
L
Apollo
Ferb0
Apollo
3
2
1
1.75
L
1
0
2
2
W
1
0
0
1
W
1
3
0
0.33
L
0
1
0
0
L
0
2
0
0
L
Ix Chel
thiccsheep
Ix Chel
0
2
0
0
W
Ah Muzen Cab
tuxdna
Ah Muzen Cab
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,376
Damage
16,266
27,606
Taken
25,458
10,541
Mitigated
11,900
11,525
Healing
8,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
3,404
1,318
1,546
3,163
6,416
3,698
0
1,783
4,633
12,374
0
W
Fenrir
Amathos
Fenrir
2,530
972
0
1,094
5,815
2,145
0
884
4,879
0
25,336
L
Apollo
Ferb0
Apollo
5,641
4,337
0
2,532
7,486
2,662
0
3,824
3,662
0
32,625
L
3,809
674
335
3,715
6,139
2,886
0
3,732
2,407
18,917
0
W
2,360
375
0
805
4,284
2,563
0
0
4,284
0
29,551
W
4,688
2,869
120
674
4,867
2,066
1,001
999
3,868
25,351
6,127
L
1,629
301
0
1,842
4,302
2,146
0
0
4,302
0
14,749
L
634
0
0
2,204
5,354
1,529
0
37
5,317
0
19,790
L
Ix Chel
thiccsheep
Ix Chel
1,663
225
365
532
4,325
1,318
0
0
4,325
28,891
0
W
Ah Muzen Cab
tuxdna
Ah Muzen Cab
3,284
1,011
0
654
4,076
1,428
0
1,676
2,322
0
36,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,029
Gold Earned
24,378
223
Minions Killed
216
0
Camps Cleared
0
673,287
Distance Traveled
762,809
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,805
686
10
1
0
151,958
2
W
Fenrir
4,830
690
43
6
0
165,524
0
L
Apollo
5,092
727
56
8
0
137,950
0
L
Hades
4,885
698
27
4
0
136,209
3
W
Shiva
5,118
731
48
7
0
163,752
1
W
Olorun
4,617
660
51
7
0
144,464
0
L
Tyr
3,840
549
29
4
0
101,098
0
L
Pele
3,886
555
35
5
0
151,261
0
L
Ix Chel
4,326
618
76
11
0
146,769
1
W
Ah Muzen Cab
5,008
715
64
9
0
137,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role