Player Matchup

Loki
Loki
HuntGodOxosi
Loki
Level 52
God Stats
10W - 10L
1,191 SR
Queue Stats
344W - 303L
1,458 Elo+
Solo
Chiron
Chiron
Kendedy
Chiron
Level 48
God Stats
29W - 26L
1,521 SR
Queue Stats
299W - 321L
1,358 Elo+
Solo
Zeus
Zeus
RocketLoIi
Zeus
Level 69
God Stats
2W - 2L
1,356 SR
Queue Stats
74W - 83L
1,449 Elo+
Party 1
King Arthur
King Arthur
cafemocha4
King Arthur
Level 68
God Stats
2W - 2L
1,717 SR
Queue Stats
65W - 70L
1,484 Elo+
Party 1
Charon
Charon
lvkami
Charon
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 55L
1,837 Elo+
Solo
Team Averages
Level 60
1,457 SR
1,517 Elo+

VS

Team Averages
Level 31
1,393 SR
1,157 Elo+
Sobek
Sobek
IRA-Bloodhound
Sobek
Level 46
God Stats
0W - 4L
1,397 SR
Queue Stats
7W - 18L
1,188 Elo+
Party 2
Zhong Kui
Zhong Kui
IRA-Ekohz
Zhong Kui
Level 43
God Stats
4W - 5L
1,461 SR
Queue Stats
6W - 19L
1,208 Elo+
Party 2
Fenrir
Fenrir
IRA-Z3MP
Fenrir
Level 16
God Stats
0W - 2L
1,336 SR
Queue Stats
5W - 12L
1,126 Elo+
Party 2
Zeus
Zeus
IRA-hazard
Zeus
Level 16
God Stats
0W - 2L
1,471 SR
Queue Stats
3W - 10L
1,091 Elo+
Party 2
Pele
Pele
realSceptiix
Pele
Level 33
God Stats
4W - 5L
1,302 SR
Queue Stats
41W - 41L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
7,003
539
5,131
8,968
3,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
Kendedy
Chiron
10
1 / 1 / 1
6,121
471
3,461
6,016
1,909
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 2
7,928
610
8,841
4,965
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
cafemocha4
King Arthur
14
5 / 1 / 0
8,442
649
6,336
12,638
12,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charon
lvkami
Charon
9
0 / 0 / 1
6,185
476
3,601
6,243
4,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,467
421
1,356
10,887
8,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
IRA-Ekohz
Zhong Kui
11
0 / 5 / 1
6,846
527
7,258
10,470
8,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
IRA-Z3MP
Fenrir
10
1 / 0 / 0
5,479
421
2,403
5,871
2,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 7 / 0
5,721
440
2,590
10,235
3,141
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 1 / 0
6,206
477
3,114
8,347
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
14
Kills
2
2
Deaths
14
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
2
4
L
0
1
1
0.5
L
Zhong Kui
IRA-Ekohz
Zhong Kui
0
5
1
0.1
L
Fenrir
IRA-Z3MP
Fenrir
1
0
0
1
L
0
7
0
0
W
Chiron
Kendedy
Chiron
1
1
1
1.5
W
5
0
2
6
W
King Arthur
cafemocha4
King Arthur
5
1
0
5
W
Charon
lvkami
Charon
0
0
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,370
Damage
16,721
38,830
Taken
45,810
24,143
Mitigated
25,969
12,023
Healing
11,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,131
1,303
0
5,149
8,968
3,022
0
700
8,268
0
50,049
L
1,356
101
203
5,219
10,887
8,363
0
2,445
8,442
18,025
0
L
Zhong Kui
IRA-Ekohz
Zhong Kui
7,258
2,002
0
2,515
10,470
8,628
0
0
10,470
40,453
10,646
L
Fenrir
IRA-Z3MP
Fenrir
2,403
397
0
1,659
5,871
2,852
0
1,011
4,860
0
22,586
L
2,590
459
0
591
10,235
3,141
216
6,227
4,008
33,146
0
W
Chiron
Kendedy
Chiron
3,461
1,691
507
2,853
6,016
1,909
210
510
5,348
0
35,892
W
8,841
1,106
0
750
4,965
1,679
680
2,032
2,933
56,913
0
W
King Arthur
cafemocha4
King Arthur
6,336
843
0
686
12,638
12,546
5
6,595
6,043
0
54,520
W
Charon
lvkami
Charon
3,601
621
144
1,934
6,243
4,987
0
783
5,421
25,453
121
L
3,114
843
0
1,092
8,347
2,985
0
2,638
5,709
0
43,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,679
Gold Earned
29,719
342
Minions Killed
271
0
Camps Cleared
0
1,257,918
Distance Traveled
1,240,616
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,003
539
74
6
0
315,902
0
L
Sobek
5,467
421
33
3
0
248,178
0
L
Zhong Kui
6,846
527
84
6
0
227,789
1
L
Fenrir
5,479
421
39
3
0
275,787
0
L
Zeus
5,721
440
52
4
0
196,534
0
W
Chiron
6,121
471
72
6
0
195,634
0
W
Zeus
7,928
610
83
6
0
256,787
2
W
King Arthur
8,442
649
87
7
0
248,461
0
W
Charon
6,185
476
26
2
0
241,134
0
L
Pele
6,206
477
63
5
0
292,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role