Player Matchup

Merlin
Merlin
CP06
Merlin
Level 74
God Stats
0W - 2L
1,275 SR
Queue Stats
86W - 87L
1,415 Elo+
Solo
Ishtar
Ishtar
Sungdrip
Ishtar
Level 69
God Stats
1W - 3L
1,229 SR
Queue Stats
64W - 73L
1,406 Elo+
Solo
Mercury
Mercury
Toradahashi
Mercury
Level 65
God Stats
9W - 12L
1,398 SR
Queue Stats
283W - 310L
1,393 Elo+
Solo
Anubis
Anubis
devestation09
Anubis
Level 142
God Stats
79W - 69L
1,513 SR
Queue Stats
294W - 280L
1,424 Elo+
Solo
Charon
Charon
realSceptiix
Charon
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,238 Elo+
Solo
Team Averages
Level 77
1,383 SR
1,375 Elo+

VS

Team Averages
Level 86
1,611 SR
1,446 Elo+
Medusa
Medusa
Barsman
Medusa
Level 61
God Stats
3W - 3L
1,541 SR
Queue Stats
73W - 69L
1,496 Elo+
Solo
Ganesha
Ganesha
Bbabs
Ganesha
Level 63
God Stats
44W - 29L
1,635 SR
Queue Stats
190W - 193L
1,433 Elo+
Party 1
Surtr
Surtr
SomeScumbag7890
Surtr
Level 100
God Stats
28W - 21L
1,529 SR
Queue Stats
187W - 190L
1,466 Elo+
Party 1
Arachne
Arachne
TheCEOofRamen
Arachne
Level 106
God Stats
13W - 6L
1,686 SR
Queue Stats
160W - 160L
1,440 Elo+
Party 1
Baron Samedi
Baron Samedi
i_collectskullz
Baron Samedi
Level 100
God Stats
14W - 6L
1,663 SR
Queue Stats
331W - 362L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CP06
Merlin
10
0 / 3 / 2
5,766
524
2,175
6,068
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ishtar
Sungdrip
Ishtar
9
2 / 3 / 0
5,330
485
4,178
6,568
2,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Toradahashi
Mercury
9
0 / 1 / 3
5,304
482
2,988
7,333
2,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
4 / 3 / 0
7,439
676
7,431
8,361
3,875
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon
9
0 / 2 / 1
5,342
486
2,566
6,671
4,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Barsman
Medusa
9
1 / 2 / 4
5,560
505
5,202
7,007
2,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Bbabs
Ganesha
9
0 / 0 / 5
6,209
564
2,043
7,459
4,942
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 2 / 3
6,738
613
5,256
10,217
4,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
12
6 / 1 / 4
7,256
660
4,869
8,573
2,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Baron Samedi
i_collectskullz
Baron Samedi
11
2 / 1 / 1
6,663
606
4,647
5,502
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
12
12
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
Barsman
Medusa
1
2
4
1.5
W
Ganesha
Bbabs
Ganesha
0
0
5
2.5
L
Merlin
CP06
Merlin
0
3
2
0.33
W
3
2
3
2.25
L
Ishtar
Sungdrip
Ishtar
2
3
0
0.67
W
Arachne
6
1
4
8
L
Mercury
Toradahashi
Mercury
0
1
3
1.5
L
4
3
0
1.33
W
Baron Samedi
i_collectskullz
Baron Samedi
2
1
1
2.5
L
Charon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
22,017
35,001
Taken
38,758
15,484
Mitigated
16,947
8,260
Healing
12,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Barsman
Medusa
5,202
714
0
892
7,007
2,511
460
645
6,362
0
38,207
W
Ganesha
Bbabs
Ganesha
2,043
320
1,328
2,320
7,459
4,942
234
1,780
5,679
19,892
0
L
Merlin
CP06
Merlin
2,175
194
0
500
6,068
2,020
0
3,864
1,820
37,888
0
W
5,256
1,980
0
3,984
10,217
4,210
296
4,922
5,295
313
37,682
L
Ishtar
Sungdrip
Ishtar
4,178
2,467
0
1,632
6,568
2,287
0
849
5,719
0
27,214
W
Arachne
4,869
3,722
0
2,263
8,573
2,936
811
2,670
5,903
0
48,226
L
Mercury
Toradahashi
Mercury
2,988
1,299
0
1,230
7,333
2,345
0
418
6,855
0
32,825
L
7,431
352
0
3,331
8,361
3,875
0
180
8,181
55,749
0
W
Baron Samedi
i_collectskullz
Baron Samedi
4,647
145
31
1,827
5,502
2,348
235
2,155
3,347
41,926
0
L
Charon
2,566
399
0
1,567
6,671
4,957
0
1,197
5,474
19,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
32,426
280
Minions Killed
286
0
Camps Cleared
0
1,010,922
Distance Traveled
1,036,449
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,560
505
77
7
0
204,144
4
W
Ganesha
6,209
564
14
1
0
215,949
0
L
Merlin
5,766
524
70
6
0
191,027
0
W
Surtr
6,738
613
60
5
0
209,644
1
L
Ishtar
5,330
485
44
4
0
196,978
2
W
Arachne
7,256
660
62
6
0
226,423
0
L
Mercury
5,304
482
49
4
0
231,294
0
L
Anubis
7,439
676
89
8
0
207,267
0
W
Baron Samedi
6,663
606
73
7
0
180,289
6
L
Charon
5,342
486
28
3
0
184,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role