Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Moluffy123
Arachne
Level 28
God Stats
4W - 4L
1,500 SR
Queue Stats
33W - 59L
1,368 Elo+
Party 1
Atlas
Atlas
Sabercheetah
Atlas
Level 20
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 17L
1,617 Elo+
Party 1
Freya
Freya
WevosConKeso
Freya
Level 56
God Stats
8W - 2L
1,897 SR
Queue Stats
130W - 143L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
greyson23
Cu Chulainn
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 62L
1,376 Elo+
Party 1
Team Averages
Level 52
1,579 SR
1,466 Elo+

VS

Team Averages
Level 47
1,436 SR
1,386 Elo+
Izanami
Izanami
Grimound
Izanami
Level 88
God Stats
1W - 1L
1,293 SR
Queue Stats
83W - 85L
1,398 Elo+
Party 2
Surtr
Surtr
Spartog
Surtr
Level 23
God Stats
7W - 7L
1,523 SR
Queue Stats
49W - 53L
1,385 Elo+
Party 2
Janus
Janus
Speed_Hunter347
Janus
Level 52
God Stats
38W - 33L
1,493 SR
Queue Stats
268W - 278L
1,364 Elo+
Solo
Hel
Hel
TetrisGod03
Hel
Level 27
God Stats
18W - 17L
1,396 SR
Queue Stats
35W - 38L
1,368 Elo+
Party 2
Nemesis
Nemesis
xCheeseGraterx
Nemesis
Level 43
God Stats
17W - 18L
1,477 SR
Queue Stats
69W - 67L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 6 / 3
6,092
435
3,920
10,786
4,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
Moluffy123
Arachne
11
2 / 8 / 0
6,633
474
8,303
16,683
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 1
7,650
546
6,633
13,941
9,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 4 / 2
5,885
420
5,812
6,718
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
greyson23
Cu Chulainn
13
3 / 3 / 1
7,775
555
8,341
12,959
11,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Grimound
Izanami
14
7 / 1 / 2
8,485
606
11,766
11,307
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
Spartog
Surtr
14
1 / 4 / 5
8,836
631
6,264
12,491
8,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
3 / 2 / 12
8,316
594
6,616
6,249
2,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 9
8,370
598
4,779
8,876
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
11 / 1 / 6
9,945
710
14,480
13,509
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
59
9
Kills
25
25
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
6
3
0.25
W
Izanami
Grimound
Izanami
7
1
2
8
L
Arachne
Moluffy123
Arachne
2
8
0
0.25
L
3
4
1
0.88
W
Surtr
Spartog
Surtr
1
4
5
0.88
W
3
2
12
4.5
W
3
1
9
7.5
L
1
4
2
0.5
L
Cu Chulainn
greyson23
Cu Chulainn
3
3
1
1.17
W
11
1
6
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,009
Damage
43,905
61,087
Taken
52,432
33,008
Mitigated
28,070
10,000
Healing
21,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,920
631
0
1,519
10,786
4,747
57
1,868
8,816
30,045
0
W
Izanami
Grimound
Izanami
11,766
8,592
0
5,324
11,307
4,578
4,448
4,293
6,718
0
73,122
L
Arachne
Moluffy123
Arachne
8,303
5,624
0
2,402
16,683
5,710
0
2,322
14,253
0
39,457
L
6,633
2,103
370
1,906
13,941
9,116
0
4,389
9,426
26,590
0
W
Surtr
Spartog
Surtr
6,264
2,755
0
3,737
12,491
8,440
485
1,081
11,410
1,289
62,997
W
6,616
526
0
1,348
6,249
2,492
484
2,330
3,899
46,333
0
W
4,779
553
3,110
4,444
8,876
6,919
610
4,597
4,145
28,168
0
L
5,812
1,677
0
1,265
6,718
2,142
38
1,076
5,642
26,547
0
L
Cu Chulainn
greyson23
Cu Chulainn
8,341
1,850
0
2,538
12,959
11,293
0
1,607
11,286
1,380
59,885
W
14,480
7,583
0
3,061
13,509
5,641
0
3,817
9,638
0
80,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,035
Gold Earned
43,952
292
Minions Killed
477
0
Camps Cleared
0
1,322,210
Distance Traveled
1,448,204
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,092
435
52
4
0
286,575
1
W
Izanami
8,485
606
119
9
0
237,434
0
L
Arachne
6,633
474
59
4
0
296,550
0
L
Atlas
7,650
546
30
2
0
274,060
4
W
Surtr
8,836
631
117
8
0
294,819
0
W
Janus
8,316
594
93
7
0
275,353
1
W
Hel
8,370
598
39
3
0
273,370
3
L
Freya
5,885
420
41
3
0
218,550
0
L
Cu Chulainn
7,775
555
110
8
0
246,475
0
W
Nemesis
9,945
710
109
8
0
367,228
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role