Player Matchup

Geb
Geb
BuffetMusic1
Geb
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 137L
1,341 Elo+
Solo
Olorun
Olorun
BundySZN
Olorun
Level 123
God Stats
10W - 12L
1,576 SR
Queue Stats
193W - 192L
1,423 Elo+
Party 1
Horus
Horus
SimpWard
Horus
Level 66
God Stats
24W - 20L
1,543 SR
Queue Stats
71W - 69L
1,498 Elo+
Party 1
Team Averages
Level 75
1,540 SR
1,421 Elo+

VS

Team Averages
Level 78
1,579 SR
1,423 Elo+
Thor
Thor
ChetVesuvius
Thor
Level 118
God Stats
55W - 25L
1,662 SR
Queue Stats
229W - 212L
1,446 Elo+
Party 2
Discordia
Discordia
Neekafat
Discordia
Level 69
God Stats
11W - 11L
1,616 SR
Queue Stats
128W - 134L
1,414 Elo+
Party 2
Bellona
Bellona
TruNeekafat
Bellona
Level 47
God Stats
27W - 37L
1,460 SR
Queue Stats
129W - 137L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
10,058
718
5,250
17,758
13,669
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
BundySZN
Olorun
15
5 / 8 / 4
11,967
855
11,996
16,746
7,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
SimpWard
Horus
13
2 / 5 / 7
10,265
733
7,067
17,117
13,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 2
11,920
851
14,112
13,985
9,170
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Neekafat
Discordia
14
4 / 1 / 7
11,480
820
19,673
7,009
2,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
TruNeekafat
Bellona
13
1 / 6 / 6
10,059
719
10,694
13,730
7,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
9
Kills
13
13
Deaths
9
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
0
5
4.5
L
Olorun
BundySZN
Olorun
5
8
4
0.88
W
8
2
2
4.5
W
Discordia
Neekafat
Discordia
4
1
7
7.5
L
Horus
SimpWard
Horus
2
5
7
1.1
W
Bellona
TruNeekafat
Bellona
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,313
Damage
44,479
51,621
Taken
34,724
34,992
Mitigated
19,650
9,125
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,250
1,244
0
1,640
17,758
13,669
211
7,131
10,265
14,667
32
L
Olorun
BundySZN
Olorun
11,996
6,048
540
3,193
16,746
7,347
565
5,643
10,765
71,485
0
W
14,112
1,821
110
799
13,985
9,170
0
7,026
6,959
0
43,113
W
Discordia
Neekafat
Discordia
19,673
1,121
0
2,584
7,009
2,647
0
2,893
4,116
52,252
0
L
Horus
SimpWard
Horus
7,067
2,258
1,001
2,751
17,117
13,976
209
6,740
9,869
0
15,236
W
Bellona
TruNeekafat
Bellona
10,694
1,380
0
868
13,730
7,833
0
7,819
5,911
0
27,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,290
Gold Earned
33,459
144
Minions Killed
129
0
Camps Cleared
0
691,728
Distance Traveled
806,675
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,058
718
9
1
0
242,411
0
L
Olorun
11,967
855
121
9
0
209,880
1
W
Thor
11,920
851
53
4
0
268,339
8
W
Discordia
11,480
820
50
4
0
258,999
0
L
Horus
10,265
733
14
1
0
239,437
0
W
Bellona
10,059
719
26
2
0
279,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role