Player Matchup

Sun Wukong
Sun Wukong
Silver IV
Gold Titanz
Sun Wukong
Silver IV
Level 122
God Stats
0W - 1L
1,144 SR
Queue Stats
31W - 54L
1,140 MMR
Party 2
Neith
Neith
Bronze IV
InnocentMilk284
Neith
Bronze IV
Level 57
God Stats
5W - 13L
1,127 SR
Queue Stats
23W - 42L
1,215 MMR
Party 2
Discordia
Discordia
Silver II
NineTailWolf
Discordia
Silver II
Level 158
God Stats
24W - 20L
1,577 SR
Queue Stats
111W - 134L
1,012 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 112
1,283 SR
1,122 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 145
1,570 SR
1,200 MMR
Ra
Ra
Silver II
 
Ra
Silver II
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Silver III
ThatRichard
Danzaburou
Silver III
Level 86
God Stats
9W - 13L
1,564 SR
Queue Stats
72W - 71L
1,033 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver II
thiagoneviani
Kumbhakarna
Silver II
Level 172
God Stats
29W - 17L
1,647 SR
Queue Stats
425W - 448L
1,068 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Gold Titanz
Sun Wukong
9
0 / 2 / 0
6,411
712
5,998
10,431
6,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 0
6,361
707
3,349
8,447
3,180
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
NineTailWolf
Discordia
6
0 / 2 / 0
5,962
662
1,527
3,440
1,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
JormungandrAtlasBaron SamediBacchusScylla

VS

Bans
AchillesCthulhuVulcanVamanaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 0 / 2
8,743
971
10,308
5,319
2,248
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
ThatRichard
Danzaburou
11
2 / 0 / 4
8,197
911
5,778
6,219
2,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
thiagoneviani
Kumbhakarna
10
0 / 0 / 6
7,213
801
3,351
8,073
6,842
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
7
7
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
2
6
L
Sun Wukong
Gold Titanz
Sun Wukong
0
2
0
0
L
0
3
0
0
L
Discordia
NineTailWolf
Discordia
0
2
0
0
W
Danzaburou
ThatRichard
Danzaburou
2
0
4
4
W
Kumbhakarna
thiagoneviani
Kumbhakarna
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,874
Damage
19,437
22,318
Taken
19,611
10,412
Mitigated
11,425
1,494
Healing
9,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,308
928
1,872
1,726
5,319
2,248
712
129
5,190
41,675
0
L
Sun Wukong
Gold Titanz
Sun Wukong
5,998
1,103
0
901
10,431
6,183
0
6,236
4,195
0
22,361
L
3,349
1,600
0
363
8,447
3,180
0
5,136
3,311
0
18,116
L
Discordia
NineTailWolf
Discordia
1,527
260
0
230
3,440
1,049
0
2,503
937
4,287
0
W
Danzaburou
ThatRichard
Danzaburou
5,778
2,802
0
2,336
6,219
2,335
1,923
951
5,268
0
34,816
W
Kumbhakarna
thiagoneviani
Kumbhakarna
3,351
211
299
2,852
8,073
6,842
0
653
7,420
8,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,734
Gold Earned
24,153
64
Minions Killed
105
0
Camps Cleared
0
434,222
Distance Traveled
582,633
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,743
971
55
6
0
210,939
2
L
Sun Wukong
6,411
712
30
3
0
174,039
2
L
Neith
6,361
707
30
3
0
137,393
0
L
Discordia
5,962
662
4
0
0
122,790
1
W
Danzaburou
8,197
911
45
5
0
169,950
5
W
Kumbhakarna
7,213
801
5
1
0
201,744
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role