Player Matchup

Charon
Charon
BabyCentaurs
Charon
Level 63
God Stats
7W - 5L
1,669 SR
Queue Stats
273W - 286L
1,506 Elo+
Party 1
Cupid
Cupid
FenrirDaddy
Cupid
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 138L
1,494 Elo+
Party 1
Janus
Janus
Flashbang579
Janus
Level 66
God Stats
13W - 21L
1,416 SR
Queue Stats
130W - 133L
1,481 Elo+
Party 1
Atlas
Atlas
MaskedPrototype
Atlas
Level 29
God Stats
1W - 2L
1,473 SR
Queue Stats
36W - 42L
1,485 Elo+
Party 1
Horus
Horus
Viniluck
Horus
Level 141
God Stats
9W - 7L
1,621 SR
Queue Stats
1,102W - 1,007L
1,491 Elo+
Party 1
Team Averages
Level 66
1,536 SR
1,491 Elo+

VS

Team Averages
Level 76
1,541 SR
1,485 Elo+
Achilles
Achilles
 
Achilles
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
MeetEvol
Bacchus
Level 68
God Stats
2W - 9L
1,200 SR
Queue Stats
89W - 105L
1,404 Elo+
Solo
Neith
Neith
MyGodBryan
Neith
Level 28
God Stats
8W - 4L
1,490 SR
Queue Stats
220W - 212L
1,589 Elo+
Party 2
Pele
Pele
Sosalossss
Pele
Level 67
God Stats
7W - 1L
1,724 SR
Queue Stats
139W - 105L
1,581 Elo+
Party 2
Merlin
Merlin
ajrd27
Merlin
Level 32
God Stats
5W - 1L
1,792 SR
Queue Stats
12W - 8L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
5
2 / 3 / 3
4,509
644
2,368
5,997
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
2 / 3 / 1
4,620
660
2,060
5,488
1,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 3 / 4
3,963
566
2,529
3,586
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
1,424
203
0
0
0
Horus
Viniluck
Horus
6
1 / 4 / 4
4,223
603
2,717
5,812
2,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
5 / 4 / 3
4,972
710
3,705
8,550
5,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
MeetEvol
Bacchus
7
0 / 0 / 0
4,480
640
368
3,677
2,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
7
0 / 0 / 0
4,197
600
845
1,049
333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
5 / 1 / 7
5,520
789
4,075
6,380
1,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
ajrd27
Merlin
8
0 / 0 / 2
4,758
680
1,466
2,284
687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
5
Kills
10
13
Deaths
5
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
4
3
1.63
L
Charon
2
3
3
1.17
L
2
3
1
0.83
L
0
3
4
0.67
L
0
0
0
0
W
Bacchus
MeetEvol
Bacchus
0
0
0
0
W
Neith
0
0
0
0
W
5
1
7
8.5
L
Horus
Viniluck
Horus
1
4
4
0.75
W
Merlin
ajrd27
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,674
Damage
10,459
20,883
Taken
21,940
6,966
Mitigated
11,276
4,241
Healing
5,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,705
946
0
1,035
8,550
5,412
0
2,895
5,172
0
17,906
L
Charon
2,368
494
0
1,189
5,997
2,915
275
349
5,247
5,173
0
L
2,060
845
147
1,148
5,488
1,189
122
368
4,770
0
12,252
L
2,529
335
0
548
3,586
754
204
603
2,859
14,945
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
MeetEvol
Bacchus
368
0
0
1,606
3,677
2,859
283
0
3,677
10,026
0
W
Neith
845
248
0
482
1,049
333
555
0
1,049
0
31,290
W
4,075
581
0
1,770
6,380
1,985
0
861
5,362
0
34,088
L
Horus
Viniluck
Horus
2,717
1,283
80
1,129
5,812
2,108
527
514
4,085
0
12,098
W
Merlin
ajrd27
Merlin
1,466
65
0
709
2,284
687
860
775
1,423
30,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,739
Gold Earned
23,927
75
Minions Killed
203
0
Camps Cleared
0
563,225
Distance Traveled
646,817
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,972
710
27
4
0
122,993
0
L
Charon
4,509
644
5
1
0
143,398
0
L
Cupid
4,620
660
18
3
0
145,641
0
L
Janus
3,963
566
29
4
0
132,675
0
L
Atlas
1,424
203
0
0
0
0
0
W
Bacchus
4,480
640
15
2
0
116,784
2
W
Neith
4,197
600
52
7
0
122,461
0
W
Pele
5,520
789
48
7
0
160,000
0
L
Horus
4,223
603
23
3
0
141,511
0
W
Merlin
4,758
680
61
9
0
124,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role