Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Chronickillerbee
Cupid
Level 89
God Stats
0W - 2L
1,262 SR
Queue Stats
59W - 70L
1,516 Elo+
Solo
Ra
Ra
DeathOfCoffee
Ra
Level 79
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 57L
1,528 Elo+
Solo
Charybdis
Charybdis
Freelive4562
Charybdis
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 229L
1,443 Elo+
Solo
Ymir
Ymir
Itz DarK Cubez
Ymir
Level 71
God Stats
2W - 1L
1,891 SR
Queue Stats
68W - 60L
1,427 Elo+
Solo
Team Averages
Level 89
1,530 SR
1,483 Elo+

VS

Team Averages
Level 103
1,451 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
DirtyJoeJoker
Bellona
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 88L
1,437 Elo+
Party 1
Geb
Geb
Murphdingo
Geb
Level 129
God Stats
8W - 5L
1,392 SR
Queue Stats
517W - 519L
1,463 Elo+
Party 1
Fenrir
Fenrir
ShaolinMata
Fenrir
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,559 Elo+
Solo
Apollo
Apollo
Sr_Takechi
Apollo
Level 66
God Stats
7W - 8L
1,361 SR
Queue Stats
161W - 143L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 1 / 0
3,525
588
1,988
4,702
1,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 1
4,137
690
2,803
4,565
1,350
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

6
1 / 0 / 0
3,789
632
2,268
3,477
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
Freelive4562
Charybdis
1
0 / 0 / 0
2,658
443
0
0
0
6
0 / 0 / 0
3,523
587
1,528
3,931
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
0 / 0 / 1
4,054
676
2,713
1,957
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
8
1 / 0 / 0
4,444
741
2,564
5,589
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 0
3,699
617
805
4,195
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
6
2 / 1 / 0
4,052
675
2,318
4,877
1,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Sr_Takechi
Apollo
7
0 / 0 / 0
4,237
706
2,044
3,210
1,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
0
0
W
Janus
 
Janus
0
0
1
0.5
L
0
2
1
0.25
L
1
0
0
1
W
Bellona
1
0
0
1
L
Charybdis
Freelive4562
Charybdis
0
0
0
0
L
0
0
0
0
W
0
1
0
0
W
Fenrir
2
1
0
2
W
Apollo
Sr_Takechi
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,587
Damage
10,444
16,675
Taken
19,828
6,329
Mitigated
10,155
6,102
Healing
7,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
1,988
583
0
1,204
4,702
1,408
0
1,519
3,017
0
14,373
W
Janus
 
Janus
2,713
45
0
280
1,957
565
0
732
1,225
22,946
0
L
2,803
1,781
0
2,078
4,565
1,350
0
396
4,169
0
21,571
L
2,268
168
408
1,115
3,477
920
0
872
2,449
23,688
0
W
Bellona
2,564
1,062
0
2,667
5,589
4,507
14
0
5,589
0
23,863
L
Charybdis
Freelive4562
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
1,528
391
0
1,297
3,931
2,651
0
409
3,522
14,860
0
W
805
313
0
1,670
4,195
2,439
0
889
3,306
9,208
0
W
Fenrir
2,318
388
0
1,010
4,877
1,582
8
1,073
3,804
0
11,417
W
Apollo
Sr_Takechi
Apollo
2,044
1,658
0
1,671
3,210
1,062
961
1,102
2,108
0
25,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,632
Gold Earned
20,486
134
Minions Killed
173
0
Camps Cleared
0
506,284
Distance Traveled
602,524
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,525
588
33
6
0
130,378
0
W
Janus
4,054
676
50
8
0
115,894
0
L
Cupid
4,137
690
35
6
0
114,360
0
L
Ra
3,789
632
43
7
0
144,490
0
W
Bellona
4,444
741
47
8
0
125,833
0
L
Charybdis
2,658
443
0
0
0
0
0
L
Ymir
3,523
587
23
4
0
117,056
1
W
Geb
3,699
617
7
1
0
113,920
4
W
Fenrir
4,052
675
17
3
0
139,702
2
W
Apollo
4,237
706
52
9
0
107,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role