Player Matchup

Ao Kuang
Ao Kuang
Silver V
Shoto676
Ao Kuang
Silver V
Level 64
God Stats
4W - 1L
1,769 SR
Queue Stats
15W - 36L
646 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 64
1,769 SR
646 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 84
1,430 SR
612 MMR
Baron Samedi
Baron Samedi
Bronze V
ytprum
Baron Samedi
Bronze V
Level 84
God Stats
0W - 3L
1,430 SR
Queue Stats
8W - 33L
612 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Shoto676
Ao Kuang
17
6 / 3 / 0
13,138
1,011
13,776
15,134
7,671
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BastetHerculesBakasuraHe BoAh Muzen Cab

VS

Bans
AchillesHadesApolloPoseidonZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ytprum
Baron Samedi
16
3 / 6 / 0
11,401
877
8,134
15,383
11,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
6
Kills
3
3
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Shoto676
Ao Kuang
6
3
0
2
L
Baron Samedi
ytprum
Baron Samedi
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,776
Damage
8,134
15,134
Taken
15,383
7,671
Mitigated
11,864
7,126
Healing
1,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Shoto676
Ao Kuang
13,776
3,985
0
7,126
15,134
7,671
2,532
8,516
6,618
78,623
0
L
Baron Samedi
ytprum
Baron Samedi
8,134
2,038
0
1,781
15,383
11,864
0
14,298
1,085
43,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,138
Gold Earned
11,401
137
Minions Killed
76
9
Camps Cleared
3
224,742
Distance Traveled
217,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
13,138
1,011
137
11
9
224,742
0
L
Baron Samedi
11,401
877
76
6
3
217,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role