Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Kasyrra
Nu Wa
Level 138
God Stats
5W - 10L
1,447 SR
Queue Stats
339W - 331L
1,543 Elo+
Party 2
Rama
Rama
Kyynetic
Rama
Level 118
God Stats
9W - 7L
1,625 SR
Queue Stats
244W - 221L
1,603 Elo+
Party 1
Fenrir
Fenrir
OldJSchool
Fenrir
Level 67
God Stats
5W - 6L
1,507 SR
Queue Stats
209W - 159L
1,623 Elo+
Solo
Mulan
Mulan
XPeruvianBloodX
Mulan
Level 157
God Stats
47W - 54L
1,483 SR
Queue Stats
325W - 315L
1,546 Elo+
Party 2
Team Averages
Level 133
1,512 SR
1,563 Elo+

VS

Team Averages
Level 118
1,637 SR
1,572 Elo+
King Arthur
King Arthur
SycoticTonic
King Arthur
Level 148
God Stats
4W - 4L
1,552 SR
Queue Stats
109W - 105L
1,533 Elo+
Solo
Chernobog
Chernobog
VenomHQ
Chernobog
Level 133
God Stats
3W - 2L
1,850 SR
Queue Stats
180W - 124L
1,596 Elo+
Party 3
Zeus
Zeus
VileBlessing
Zeus
Level 125
God Stats
23W - 19L
1,600 SR
Queue Stats
222W - 185L
1,554 Elo+
Solo
Anubis
Anubis
iTz puRe death
Anubis
Level 157
God Stats
33W - 21L
1,685 SR
Queue Stats
1,074W - 972L
1,509 Elo+
Solo
Sun Wukong
Sun Wukong
indig0NutS
Sun Wukong
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 34L
1,670 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
3 / 4 / 3
6,207
621
4,334
10,437
7,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Kasyrra
Nu Wa
11
0 / 5 / 1
5,801
580
3,044
7,930
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
10
2 / 2 / 3
6,156
616
4,757
8,336
2,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
OldJSchool
Fenrir
10
3 / 5 / 3
6,401
640
5,991
11,459
3,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 5 / 0
5,860
586
4,724
14,032
5,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SycoticTonic
King Arthur
11
1 / 2 / 4
6,491
649
6,501
11,229
5,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
VenomHQ
Chernobog
12
8 / 1 / 3
7,435
744
6,514
6,108
2,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 4 / 3
6,728
673
5,653
7,850
2,670
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
5 / 1 / 7
7,090
709
8,459
7,375
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
indig0NutS
Sun Wukong
11
5 / 2 / 4
7,194
719
7,343
8,736
4,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
21
21
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
4
3
1.13
L
Nu Wa
Kasyrra
Nu Wa
0
5
1
0.1
L
Rama
2
2
3
1.75
L
Fenrir
OldJSchool
Fenrir
3
5
3
0.9
W
King Arthur
SycoticTonic
King Arthur
1
2
4
1.5
W
Chernobog
VenomHQ
Chernobog
8
1
3
9.5
W
2
4
3
0.88
L
2
5
0
0.4
W
5
1
7
8.5
W
Sun Wukong
indig0NutS
Sun Wukong
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,850
Damage
34,470
52,194
Taken
41,298
21,537
Mitigated
18,899
12,256
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,334
369
821
2,277
10,437
7,268
0
1,810
8,627
14,871
0
L
Nu Wa
Kasyrra
Nu Wa
3,044
848
0
1,230
7,930
2,109
0
650
7,280
43,822
0
L
Rama
4,757
3,472
0
1,811
8,336
2,794
198
3,374
4,962
0
42,500
L
Fenrir
OldJSchool
Fenrir
5,991
1,781
0
1,298
11,459
3,830
0
4,061
7,398
0
33,553
W
King Arthur
SycoticTonic
King Arthur
6,501
1,143
0
2,707
11,229
5,906
29
575
10,618
0
48,187
W
Chernobog
VenomHQ
Chernobog
6,514
4,908
0
2,123
6,108
2,338
0
2,446
3,493
0
54,131
W
5,653
1,276
0
2,446
7,850
2,670
750
1,470
6,354
51,499
0
L
4,724
1,017
0
4,819
14,032
5,536
0
4,217
9,815
0
39,286
W
8,459
633
0
3,992
7,375
3,083
0
530
6,809
53,284
0
W
Sun Wukong
indig0NutS
Sun Wukong
7,343
2,439
0
3,230
8,736
4,902
0
2,032
6,646
0
28,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,425
Gold Earned
34,938
289
Minions Killed
381
0
Camps Cleared
0
1,047,057
Distance Traveled
1,044,910
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,207
621
21
2
0
224,976
2
L
Nu Wa
5,801
580
83
8
0
191,437
0
L
Rama
6,156
616
69
7
0
197,485
1
L
Fenrir
6,401
640
51
5
0
250,201
0
W
King Arthur
6,491
649
81
8
0
192,311
0
W
Chernobog
7,435
744
107
11
0
233,381
0
W
Zeus
6,728
673
97
10
0
178,151
0
L
Mulan
5,860
586
65
7
0
182,958
2
W
Anubis
7,090
709
73
7
0
204,342
0
W
Sun Wukong
7,194
719
23
2
0
236,725
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role