Player Matchup

Horus
Horus
High3Tight
Horus
Level 143
God Stats
4W - 13L
1,348 SR
Queue Stats
372W - 360L
1,491 Elo+
Solo
Hun Batz
Hun Batz
MaxLarew5
Hun Batz
Level 151
God Stats
3W - 5L
1,715 SR
Queue Stats
164W - 161L
1,472 Elo+
Party 2
Cthulhu
Cthulhu
TrueReaganomics
Cthulhu
Level 122
God Stats
10W - 11L
1,514 SR
Queue Stats
473W - 430L
1,455 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WroughtIronHero
Ah Muzen Cab
Level 105
God Stats
2W - 4L
1,615 SR
Queue Stats
237W - 212L
1,574 Elo+
Solo
Nox
Nox
worldly-croak4
Nox
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 199L
1,487 Elo+
Party 2
Team Averages
Level 135
1,538 SR
1,496 Elo+

VS

Team Averages
Level 125
1,568 SR
1,494 Elo+
Ymir
Ymir
Antdeezy_408
Ymir
Level 101
God Stats
3W - 5L
1,260 SR
Queue Stats
105W - 109L
1,409 Elo+
Solo
Serqet
Serqet
FireIordAzula
Serqet
Level 101
God Stats
33W - 23L
1,696 SR
Queue Stats
234W - 220L
1,533 Elo+
Solo
Chang'e
Chang'e
InVinceSable4
Chang'e
Level 154
God Stats
12W - 6L
1,689 SR
Queue Stats
301W - 281L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
Meinastoirim
Sun Wukong
Level 184
God Stats
2W - 0L
1,756 SR
Queue Stats
71W - 63L
1,578 Elo+
Party 1
Cernunnos
Cernunnos
donp128
Cernunnos
Level 87
God Stats
2W - 2L
1,440 SR
Queue Stats
27W - 34L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
1 / 2 / 3
8,742
514
4,946
13,470
10,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
MaxLarew5
Hun Batz
12
1 / 4 / 2
7,427
437
4,482
15,161
5,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 5 / 0
8,559
503
5,954
19,928
14,046
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
WroughtIronHero
Ah Muzen Cab
15
6 / 3 / 1
9,452
556
18,271
14,427
6,485
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
6,985
411
5,106
11,416
6,659
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
8,056
474
1,430
12,933
11,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 0 / 4
10,237
602
17,017
12,481
5,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
18
2 / 0 / 4
9,941
585
10,678
11,573
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sun Wukong
Meinastoirim
Sun Wukong
16
7 / 1 / 3
10,771
634
16,561
15,655
9,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
donp128
Cernunnos
13
1 / 5 / 0
8,082
475
6,179
14,252
5,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
17
17
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
W
6
0
4
8
L
Horus
1
2
3
1.25
W
Chang'e
2
0
4
4
L
Hun Batz
MaxLarew5
Hun Batz
1
4
2
0.5
W
Sun Wukong
Meinastoirim
Sun Wukong
7
1
3
8.5
L
0
5
0
0
L
Ah Muzen Cab
WroughtIronHero
Ah Muzen Cab
6
3
1
2.17
W
Cernunnos
donp128
Cernunnos
1
5
0
0.2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,759
Damage
51,865
74,402
Taken
66,894
43,503
Mitigated
37,375
18,130
Healing
25,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,430
123
0
1,282
12,933
11,237
210
0
12,933
41,723
0
W
17,017
3,820
0
2,323
12,481
5,973
0
3,713
8,768
0
76,742
L
Horus
4,946
2,209
2,555
3,486
13,470
10,841
0
3,823
9,585
0
22,607
W
Chang'e
10,678
613
1,169
10,046
11,573
4,840
360
890
10,683
118,279
0
L
Hun Batz
MaxLarew5
Hun Batz
4,482
952
0
3,090
15,161
5,472
0
2,902
11,929
0
51,612
W
Sun Wukong
Meinastoirim
Sun Wukong
16,561
5,297
0
6,736
15,655
9,691
1,244
6,457
9,198
0
83,858
L
5,954
727
0
6,698
19,928
14,046
567
1,475
18,258
64,992
0
L
Ah Muzen Cab
WroughtIronHero
Ah Muzen Cab
18,271
7,789
0
1,412
14,427
6,485
737
1,902
12,195
0
90,886
W
Cernunnos
donp128
Cernunnos
6,179
3,283
0
3,652
14,252
5,634
480
0
14,252
0
55,588
L
5,106
853
0
889
11,416
6,659
0
2,006
9,079
43,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,165
Gold Earned
47,087
425
Minions Killed
568
0
Camps Cleared
0
1,568,025
Distance Traveled
1,666,513
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,056
474
73
4
0
303,634
0
W
Serqet
10,237
602
117
7
0
366,032
3
L
Horus
8,742
514
25
1
0
304,134
3
W
Chang'e
9,941
585
150
9
0
380,439
0
L
Hun Batz
7,427
437
71
4
0
345,623
6
W
Sun Wukong
10,771
634
134
8
0
306,705
1
L
Cthulhu
8,559
503
114
7
0
289,886
2
L
Ah Muzen Cab
9,452
556
135
8
0
317,144
1
W
Cernunnos
8,082
475
94
6
0
309,703
0
L
Nox
6,985
411
80
5
0
311,238
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role