Player Matchup

Freya
Freya
Freeweve
Freya
Level 68
God Stats
7W - 4L
1,290 SR
Queue Stats
14W - 12L
1,384 Elo+
Party 1
Ao Kuang
Ao Kuang
Killaa
Ao Kuang
Level 29
God Stats
3W - 4L
1,281 SR
Queue Stats
14W - 12L
1,384 Elo+
Party 1
Hercules
Hercules
KissMyBunns
Hercules
Level 69
God Stats
12W - 6L
1,483 SR
Queue Stats
307W - 285L
1,452 Elo+
Solo
Anubis
Anubis
Lennox59
Anubis
Level 12
God Stats
2W - 1L
1,301 SR
Queue Stats
2W - 2L
1,155 Elo+
Party 1
Sol
Sol
Magicherb
Sol
Level 64
God Stats
17W - 5L
1,659 SR
Queue Stats
184W - 185L
1,384 Elo+
Solo
Team Averages
Level 48
1,403 SR
1,352 Elo+

VS

Team Averages
Level 76
1,439 SR
1,425 Elo+
Chang'e
Chang'e
Cheese477
Chang'e
Level 120
God Stats
5W - 8L
1,516 SR
Queue Stats
376W - 346L
1,488 Elo+
Solo
Odin
Odin
EriKs0nono
Odin
Level 107
God Stats
1W - 4L
1,407 SR
Queue Stats
35W - 44L
1,387 Elo+
Solo
Medusa
Medusa
YtbZenox13
Medusa
Level 40
God Stats
9W - 7L
1,484 SR
Queue Stats
235W - 258L
1,394 Elo+
Party 2
Athena
Athena
darkraisondetre6
Athena
Level 82
God Stats
6W - 4L
1,511 SR
Queue Stats
203W - 198L
1,435 Elo+
Party 2
Pele
Pele
str4ybxrrys
Pele
Level 29
God Stats
2W - 7L
1,277 SR
Queue Stats
77W - 95L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Freeweve
Freya
12
5 / 2 / 1
7,495
681
7,287
9,024
3,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
Killaa
Ao Kuang
12
6 / 1 / 2
7,570
688
5,928
8,089
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
KissMyBunns
Hercules
10
2 / 2 / 6
6,479
589
4,653
8,499
4,715
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Anubis
Lennox59
Anubis
10
0 / 5 / 2
6,124
557
4,123
7,305
3,177
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
6 / 1 / 2
8,414
765
8,391
6,272
1,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Cheese477
Chang'e
11
4 / 4 / 0
6,710
610
6,401
9,342
3,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 4 / 1
6,053
550
4,274
10,564
8,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
YtbZenox13
Medusa
9
1 / 5 / 0
5,546
504
4,553
8,812
2,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 5
5,928
539
2,372
11,616
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
4 / 2 / 1
6,070
552
5,955
7,527
2,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
19
Kills
11
11
Deaths
19
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Cheese477
Chang'e
4
4
0
1
L
2
4
1
0.63
W
Freya
Freeweve
Freya
5
2
1
2.75
W
Ao Kuang
Killaa
Ao Kuang
6
1
2
7
W
Hercules
KissMyBunns
Hercules
2
2
6
2.5
W
Anubis
Lennox59
Anubis
0
5
2
0.2
W
6
1
2
7
L
Medusa
YtbZenox13
Medusa
1
5
0
0.2
L
0
4
5
0.63
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,382
Damage
23,555
39,189
Taken
47,861
15,685
Mitigated
24,855
11,453
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Cheese477
Chang'e
6,401
510
312
1,686
9,342
3,100
0
5,259
4,043
44,383
0
L
4,274
716
0
1,470
10,564
8,777
0
5,334
4,863
0
29,424
W
Freya
Freeweve
Freya
7,287
2,314
0
3,486
9,024
3,360
100
626
8,398
36,596
0
W
Ao Kuang
Killaa
Ao Kuang
5,928
1,822
0
2,015
8,089
2,627
0
1,305
6,666
47,794
0
W
Hercules
KissMyBunns
Hercules
4,653
1,946
0
1,109
8,499
4,715
518
2,015
6,452
0
18,877
W
Anubis
Lennox59
Anubis
4,123
333
0
1,613
7,305
3,177
172
4,390
2,625
38,683
0
W
8,391
4,504
0
3,230
6,272
1,806
1,617
573
5,699
67,699
0
L
Medusa
YtbZenox13
Medusa
4,553
1,575
0
544
8,812
2,992
0
4,416
4,396
0
38,280
L
2,372
638
0
1,916
11,616
7,357
97
5,478
6,056
16,495
0
L
5,955
1,410
0
896
7,527
2,629
144
4,687
2,774
0
31,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,082
Gold Earned
30,307
309
Minions Killed
287
0
Camps Cleared
0
1,130,608
Distance Traveled
1,098,139
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,710
610
98
9
0
231,670
0
L
Odin
6,053
550
53
5
0
209,116
2
W
Freya
7,495
681
68
6
0
203,336
0
W
Ao Kuang
7,570
688
67
6
0
257,768
0
W
Hercules
6,479
589
22
2
0
243,422
0
W
Anubis
6,124
557
56
5
0
216,680
0
W
Sol
8,414
765
96
9
0
209,402
1
L
Medusa
5,546
504
63
6
0
218,716
1
L
Athena
5,928
539
23
2
0
223,748
0
L
Pele
6,070
552
50
5
0
214,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role