Player Matchup

Danzaburou
Danzaburou
Gold III
 
Danzaburou
Gold III
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver III
ImSailorVenus
Sol
Silver III
Level 69
God Stats
7W - 0L
1,782 SR
Queue Stats
28W - 38L
1,260 MMR
Party 1
Geb
Geb
Gold II
Lakilin
Geb
Gold II
Level 144
God Stats
1W - 1L
1,224 SR
Queue Stats
165W - 159L
1,443 MMR
Solo
Surtr
Surtr
Gold IV
PHX TUT
Surtr
Gold IV
Level 128
God Stats
17W - 9L
1,673 SR
Queue Stats
319W - 331L
1,452 MMR
Solo
Pele
Pele
Gold V
SmeedaL44
Pele
Gold V
Level 133
God Stats
2W - 0L
1,584 SR
Queue Stats
25W - 25L
1,657 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,553 SR
1,463 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,545 SR
1,439 MMR
Horus
Horus
Bronze III
Astrvn
Horus
Bronze III
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,375 MMR
Solo
Ra
Ra
Silver II
Ernestoxgj
Ra
Silver II
Level 126
God Stats
0W - 1L
1,786 SR
Queue Stats
16W - 24L
1,479 MMR
Solo
Martichoras
Martichoras
Gold V
Fredo SG
Martichoras
Gold V
Level 155
God Stats
1W - 3L
1,213 SR
Queue Stats
182W - 194L
1,455 MMR
Solo
Raijin
Raijin
Gold III
Light And Flame
Raijin
Gold III
Level 159
God Stats
17W - 19L
1,501 SR
Queue Stats
200W - 190L
1,430 MMR
Solo
Arachne
Arachne
Bronze III
xxd0m1naterxx
Arachne
Bronze III
Level 109
God Stats
3W - 3L
1,722 SR
Queue Stats
23W - 25L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 0 / 0
4,357
726
1,637
2,282
715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 0 / 1
4,295
716
4,134
2,862
640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Geb
6
1 / 0 / 0
4,243
707
1,152
3,368
1,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
PHX TUT
Surtr
6
0 / 1 / 0
3,891
649
1,771
3,900
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pele
7
0 / 1 / 0
4,077
680
299
4,269
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetCharonThanatosSun Wukong

VS

Bans
FreyaAthenaChernobogAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Astrvn
Horus
5
0 / 1 / 0
3,472
579
1,451
4,405
2,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

1
0 / 0 / 0
2,709
452
0
476
85
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Martichoras
Fredo SG
Martichoras
6
0 / 0 / 0
3,355
559
2,110
2,864
983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
0 / 0 / 0
3,857
643
957
2,340
517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
6
2 / 0 / 0
4,051
675
2,898
4,792
1,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
2
2
Deaths
1
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
0
0
0
0
L
Horus
Astrvn
Horus
0
1
0
0
L
0
0
0
0
L
Martichoras
Fredo SG
Martichoras
0
0
0
0
W
0
0
1
0.5
W
Geb
1
0
0
1
L
0
0
0
0
W
Surtr
PHX TUT
Surtr
0
1
0
0
W
Pele
0
1
0
0
L
Arachne
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,993
Damage
7,416
16,681
Taken
14,877
5,345
Mitigated
5,594
6,779
Healing
7,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
1,637
710
0
792
2,282
715
0
403
1,879
0
28,785
L
Horus
Astrvn
Horus
1,451
755
320
2,432
4,405
2,590
0
2,690
1,715
0
6,903
L
0
0
0
200
476
85
0
0
476
354
0
L
Martichoras
Fredo SG
Martichoras
2,110
790
0
1,151
2,864
983
0
2,057
807
0
20,354
W
4,134
2,210
0
1,677
2,862
640
0
0
2,862
30,025
859
W
Geb
1,152
155
802
1,206
3,368
1,148
0
0
3,368
8,100
0
L
957
43
0
1,493
2,340
517
0
0
2,340
24,339
0
W
Surtr
PHX TUT
Surtr
1,771
996
0
1,579
3,900
1,540
178
0
3,900
177
19,078
W
Pele
299
0
0
723
4,269
1,302
336
554
3,715
0
28,735
L
Arachne
2,898
2,251
0
1,855
4,792
1,419
0
609
4,183
0
14,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,863
Gold Earned
17,444
212
Minions Killed
130
0
Camps Cleared
0
646,100
Distance Traveled
501,956
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
4,357
726
50
8
0
114,329
1
L
Horus
3,472
579
9
2
0
134,503
1
L
Ra
2,709
452
0
0
0
51,315
0
L
Martichoras
3,355
559
39
7
0
108,828
0
W
Sol
4,295
716
61
10
0
129,362
0
W
Geb
4,243
707
10
2
0
133,844
3
L
Raijin
3,857
643
50
8
0
79,345
0
W
Surtr
3,891
649
38
6
0
119,520
0
W
Pele
4,077
680
53
9
0
149,045
0
L
Arachne
4,051
675
32
5
0
127,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role