Player Matchup

Neith
Neith
Dark_Alabaster
Neith
Level 127
God Stats
6W - 12L
1,377 SR
Queue Stats
354W - 336L
1,488 Elo+
Party 3
Kali
Kali
Ghost-Prime13
Kali
Level 68
God Stats
2W - 1L
1,780 SR
Queue Stats
242W - 291L
1,451 Elo+
Party 1
Mulan
Mulan
NEST_21
Mulan
Level 63
God Stats
16W - 11L
1,517 SR
Queue Stats
189W - 241L
1,451 Elo+
Party 1
Raijin
Raijin
WrathfulSlayer
Raijin
Level 126
God Stats
5W - 13L
1,077 SR
Queue Stats
476W - 457L
1,471 Elo+
Party 3
Hercules
Hercules
spacegodzilla90
Hercules
Level 119
God Stats
5W - 6L
1,517 SR
Queue Stats
212W - 248L
1,453 Elo+
Party 1
Team Averages
Level 101
1,453 SR
1,463 Elo+

VS

Team Averages
Level 100
1,461 SR
1,493 Elo+
Baron Samedi
Baron Samedi
DieselAndSprite4
Baron Samedi
Level 43
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 16L
1,487 Elo+
Solo
Cernunnos
Cernunnos
FlamingMarble
Cernunnos
Level 87
God Stats
2W - 2L
1,299 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 2
Arachne
Arachne
Inanisin
Arachne
Level 104
God Stats
27W - 11L
1,714 SR
Queue Stats
94W - 77L
1,504 Elo+
Party 2
Pele
Pele
PurpNastiez
Pele
Level 131
God Stats
2W - 0L
1,500 SR
Queue Stats
387W - 371L
1,436 Elo+
Solo
Ymir
Ymir
thunderbear2374
Ymir
Level 137
God Stats
1W - 2L
1,293 SR
Queue Stats
134W - 111L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
7,579
474
8,452
9,380
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 5 / 1
8,171
511
4,612
19,257
8,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
NEST_21
Mulan
12
2 / 2 / 2
6,992
437
4,593
11,096
9,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 3
9,065
567
8,990
10,994
4,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
14
1 / 2 / 2
8,365
523
11,363
20,340
20,960
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DieselAndSprite4
Baron Samedi
15
5 / 3 / 4
9,044
565
9,433
11,055
5,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
FlamingMarble
Cernunnos
15
1 / 0 / 2
9,250
578
8,979
11,123
5,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Inanisin
Arachne
16
7 / 0 / 3
9,873
617
12,031
12,262
5,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 1
9,169
573
11,165
15,849
11,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 2 / 7
8,684
543
6,557
15,857
15,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
7
Kills
15
16
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Baron Samedi
DieselAndSprite4
Baron Samedi
5
3
4
2.33
W
Cernunnos
FlamingMarble
Cernunnos
1
0
2
2
L
2
5
1
0.5
W
Arachne
Inanisin
Arachne
7
0
3
8.5
L
Mulan
NEST_21
Mulan
2
2
2
1.5
W
1
3
1
0.5
L
1
5
3
0.5
L
Hercules
1
2
2
1
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,010
Damage
48,165
71,067
Taken
66,146
47,476
Mitigated
42,671
15,052
Healing
24,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,452
1,600
0
1,824
9,380
3,638
0
683
8,697
0
61,347
W
Baron Samedi
DieselAndSprite4
Baron Samedi
9,433
383
1,051
4,879
11,055
5,713
533
5,047
5,538
72,047
0
W
Cernunnos
FlamingMarble
Cernunnos
8,979
4,214
0
6,689
11,123
5,085
635
572
10,549
0
75,740
L
4,612
1,912
0
4,546
19,257
8,820
0
4,934
14,323
0
68,115
W
Arachne
Inanisin
Arachne
12,031
9,674
0
3,505
12,262
5,357
0
1,136
10,897
0
84,153
L
Mulan
NEST_21
Mulan
4,593
346
0
2,036
11,096
9,359
0
4,528
6,568
0
18,929
W
11,165
3,627
0
4,617
15,849
11,391
89
0
15,805
0
82,467
L
8,990
961
0
776
10,994
4,699
276
4,418
6,576
82,266
0
L
Hercules
11,363
4,310
0
5,870
20,340
20,960
80
1,427
18,913
0
69,698
W
6,557
1,976
0
4,063
15,857
15,125
0
2,200
13,072
33,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,172
Gold Earned
46,020
487
Minions Killed
507
0
Camps Cleared
0
1,555,991
Distance Traveled
1,583,348
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,579
474
101
6
0
298,233
0
W
Baron Samedi
9,044
565
103
6
0
295,853
0
W
Cernunnos
9,250
578
136
9
0
285,541
1
L
Kali
8,171
511
87
5
0
336,402
0
W
Arachne
9,873
617
111
7
0
378,655
2
L
Mulan
6,992
437
26
2
0
334,541
0
W
Pele
9,169
573
114
7
0
315,701
2
L
Raijin
9,065
567
168
11
0
282,045
0
L
Hercules
8,365
523
105
7
0
304,770
0
W
Ymir
8,684
543
43
3
0
307,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role