Player Matchup

Medusa
Medusa
InVinceSable4
Medusa
Level 154
God Stats
5W - 4L
1,546 SR
Queue Stats
301W - 281L
1,507 Elo+
Solo
King Arthur
King Arthur
LetMeBack
King Arthur
Level 105
God Stats
3W - 5L
1,575 SR
Queue Stats
184W - 225L
1,528 Elo+
Party 1
Vulcan
Vulcan
RiflemenElite
Vulcan
Level 126
God Stats
8W - 8L
1,622 SR
Queue Stats
143W - 142L
1,504 Elo+
Solo
Cupid
Cupid
SnowMann34
Cupid
Level 154
God Stats
45W - 48L
1,463 SR
Queue Stats
678W - 638L
1,550 Elo+
Solo
Kuzenbo
Kuzenbo
wyd_stepbro699
Kuzenbo
Level 135
God Stats
26W - 43L
1,479 SR
Queue Stats
1,455W - 1,416L
1,543 Elo+
Party 1
Team Averages
Level 135
1,537 SR
1,527 Elo+

VS

Team Averages
Level 116
1,633 SR
1,527 Elo+
Thanatos
Thanatos
NICKSTER1240
Thanatos
Level 108
God Stats
11W - 4L
1,604 SR
Queue Stats
75W - 71L
1,448 Elo+
Party 2
Sun Wukong
Sun Wukong
Prettyboi151
Sun Wukong
Level 118
God Stats
7W - 4L
1,909 SR
Queue Stats
164W - 138L
1,570 Elo+
Solo
Baron Samedi
Baron Samedi
SMxWisconsin
Baron Samedi
Level 105
God Stats
2W - 1L
1,549 SR
Queue Stats
55W - 35L
1,550 Elo+
Party 2
Neith
Neith
YouPlayToMuch
Neith
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 70L
1,474 Elo+
Solo
Agni
Agni
roosterz
Agni
Level 188
God Stats
16W - 11L
1,605 SR
Queue Stats
332W - 295L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
10,021
501
13,314
17,985
7,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
LetMeBack
King Arthur
14
2 / 3 / 2
9,038
452
11,747
19,838
19,106
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 6 / 3
8,900
445
8,349
15,100
6,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cupid
15
3 / 2 / 0
9,839
492
11,731
17,990
7,826
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

9
0 / 4 / 2
7,150
358
4,470
14,212
14,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NICKSTER1240
Thanatos
18
4 / 2 / 5
11,193
560
7,683
17,151
7,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
Prettyboi151
Sun Wukong
19
4 / 1 / 3
12,370
619
13,642
19,001
17,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SMxWisconsin
Baron Samedi
16
3 / 1 / 6
10,697
535
10,856
14,218
11,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

16
1 / 3 / 4
10,651
533
12,068
16,869
6,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
18
7 / 3 / 5
11,637
582
15,775
14,549
6,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
42
10
Kills
19
19
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
L
King Arthur
LetMeBack
King Arthur
2
3
2
1
W
Thanatos
NICKSTER1240
Thanatos
4
2
5
3.25
W
Sun Wukong
Prettyboi151
Sun Wukong
4
1
3
5.5
L
1
6
3
0.42
W
Baron Samedi
SMxWisconsin
Baron Samedi
3
1
6
6
L
Cupid
3
2
0
1.5
W
1
3
4
1
W
Agni
7
3
5
3.17
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,611
Damage
60,024
85,125
Taken
81,788
54,854
Mitigated
49,682
21,456
Healing
40,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,314
5,307
0
5,048
17,985
7,312
73
6,348
11,637
0
98,157
L
King Arthur
LetMeBack
King Arthur
11,747
2,098
0
4,120
19,838
19,106
0
2,480
17,358
845
62,289
W
Thanatos
NICKSTER1240
Thanatos
7,683
1,583
0
15,571
17,151
7,788
4,301
2,711
14,440
0
103,303
W
Sun Wukong
Prettyboi151
Sun Wukong
13,642
3,523
0
6,705
19,001
17,779
1,027
1,046
17,955
0
105,870
L
8,349
3,066
0
2,590
15,100
6,199
0
8,629
6,471
51,778
0
W
Baron Samedi
SMxWisconsin
Baron Samedi
10,856
888
1,592
5,842
14,218
11,346
280
4,564
9,654
46,584
0
L
Cupid
11,731
5,161
518
7,618
17,990
7,826
894
3,734
14,256
0
84,404
W
12,068
7,573
0
7,438
16,869
6,764
2,764
2,413
14,456
0
81,125
W
Agni
15,775
364
0
3,501
14,549
6,005
1,733
3,460
11,089
90,517
0
L
4,470
2,090
0
1,562
14,212
14,411
0
5,440
8,772
15,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,948
Gold Earned
56,548
462
Minions Killed
664
0
Camps Cleared
0
1,690,997
Distance Traveled
1,953,373
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,021
501
125
6
0
346,482
3
L
King Arthur
9,038
452
89
4
0
318,793
3
W
Thanatos
11,193
560
134
7
0
459,981
5
W
Sun Wukong
12,370
619
185
9
0
408,782
4
L
Vulcan
8,900
445
83
4
0
354,512
0
W
Baron Samedi
10,697
535
53
3
0
356,011
0
L
Cupid
9,839
492
149
7
0
374,939
5
W
Neith
10,651
533
136
7
0
341,338
2
W
Agni
11,637
582
156
8
0
387,261
0
L
Kuzenbo
7,150
358
16
1
0
296,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role