Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Aminao2000
Ra
Level 105
God Stats
12W - 8L
1,500 SR
Queue Stats
110W - 113L
1,471 Elo+
Party 2
Chernobog
Chernobog
JacktheHobbit
Chernobog
Level 82
God Stats
19W - 21L
1,510 SR
Queue Stats
182W - 177L
1,462 Elo+
Party 1
Arachne
Arachne
Matei-te7vezes
Arachne
Level 86
God Stats
40W - 21L
1,624 SR
Queue Stats
252W - 234L
1,487 Elo+
Party 2
Atlas
Atlas
iTz iRoNMaN XD
Atlas
Level 96
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 207L
1,452 Elo+
Party 1
Team Averages
Level 83
1,527 SR
1,474 Elo+

VS

Team Averages
Level 119
1,529 SR
1,446 Elo+
Hel
Hel
Chocolop3
Hel
Level 88
God Stats
1W - 3L
1,607 SR
Queue Stats
160W - 148L
1,422 Elo+
Solo
Ullr
Ullr
CordedLamb3585
Ullr
Level 103
God Stats
2W - 5L
1,192 SR
Queue Stats
231W - 228L
1,443 Elo+
Solo
Arachne
Arachne
IronGod1
Arachne
Level 124
God Stats
1W - 2L
1,751 SR
Queue Stats
47W - 50L
1,485 Elo+
Solo
Bacchus
Bacchus
billybx77
Bacchus
Level 126
God Stats
8W - 4L
1,586 SR
Queue Stats
71W - 84L
1,412 Elo+
Party 3
Artemis
Artemis
skins179
Artemis
Level 154
God Stats
20W - 17L
1,509 SR
Queue Stats
90W - 91L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 0 / 0
5,224
746
1,795
4,596
2,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 4
5,005
715
2,684
1,628
491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chernobog
JacktheHobbit
Chernobog
7
0 / 0 / 1
4,109
587
1,432
3,989
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
5 / 1 / 0
5,427
775
3,627
4,917
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 0 / 0
4,260
609
2,126
4,578
2,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,312
616
2,844
4,535
2,027
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

9
1 / 2 / 0
4,620
660
1,321
6,389
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
IronGod1
Arachne
3
0 / 2 / 0
3,209
458
388
2,527
697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
billybx77
Bacchus
7
0 / 0 / 0
4,436
634
2,495
3,815
3,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
skins179
Artemis
7
0 / 0 / 0
3,952
565
2,680
2,591
871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
0
0
W
0
0
4
2
L
0
1
0
0
L
1
2
0
0.5
L
Arachne
IronGod1
Arachne
0
2
0
0
W
Chernobog
JacktheHobbit
Chernobog
0
0
1
0.5
W
5
1
0
5
L
Bacchus
billybx77
Bacchus
0
0
0
0
W
0
0
0
0
L
Artemis
skins179
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,664
Damage
9,728
19,708
Taken
19,857
8,275
Mitigated
8,841
7,956
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,795
268
0
2,102
4,596
2,689
0
2,651
1,945
33,117
0
W
2,684
513
177
706
1,628
491
281
0
1,628
32,381
0
L
2,844
321
49
2,245
4,535
2,027
0
1,492
2,740
23,486
0
L
1,321
312
0
1,397
6,389
2,074
0
1,804
4,455
0
28,676
L
Arachne
IronGod1
Arachne
388
289
0
511
2,527
697
0
750
1,777
0
4,622
W
Chernobog
JacktheHobbit
Chernobog
1,432
995
0
1,971
3,989
1,190
0
1,410
2,579
0
22,807
W
3,627
3,105
0
921
4,917
1,617
430
193
4,724
0
22,492
L
Bacchus
billybx77
Bacchus
2,495
170
97
1,952
3,815
3,172
0
1,325
2,490
11,842
0
W
2,126
990
163
1,916
4,578
2,288
0
1,085
3,493
11,562
0
L
Artemis
skins179
Artemis
2,680
998
0
1,487
2,591
871
0
801
1,790
0
23,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,025
Gold Earned
20,529
230
Minions Killed
149
0
Camps Cleared
0
694,230
Distance Traveled
595,401
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,224
746
71
10
0
127,369
0
W
Ra
5,005
715
68
10
0
147,509
0
L
Hel
4,312
616
32
5
0
134,394
2
L
Ullr
4,620
660
55
8
0
122,050
0
L
Arachne
3,209
458
11
2
0
63,569
0
W
Chernobog
4,109
587
46
7
0
139,262
0
W
Arachne
5,427
775
34
5
0
142,309
0
L
Bacchus
4,436
634
16
2
0
145,110
3
W
Atlas
4,260
609
11
2
0
137,781
1
L
Artemis
3,952
565
35
5
0
130,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role