Player Matchup

Kuzenbo
Kuzenbo
Godzillus93
Kuzenbo
Level 83
God Stats
1W - 1L
1,691 SR
Queue Stats
74W - 53L
1,517 Elo+
Party 2
Artio
Artio
Godzillus930
Artio
Level 74
God Stats
2W - 1L
1,789 SR
Queue Stats
74W - 55L
1,517 Elo+
Party 2
Pele
Pele
Loïmar
Pele
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,447 Elo+
Solo
Susano
Susano
Tim3rix
Susano
Level 16
God Stats
0W - 2L
1,247 SR
Queue Stats
22W - 22L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
Ukimino
Sun Wukong
Level 87
God Stats
0W - 3L
1,304 SR
Queue Stats
232W - 236L
1,480 Elo+
Solo
Team Averages
Level 57
1,506 SR
1,460 Elo+

VS

Team Averages
Level 76
1,457 SR
1,504 Elo+
Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
AnkaEnte
Chaac
Level 48
God Stats
2W - 2L
1,481 SR
Queue Stats
78W - 75L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
DeSafari
Baron Samedi
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 126L
1,531 Elo+
Party 1
Ah Puch
Ah Puch
MajestyThan
Ah Puch
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 69L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
PommesRotWeiss97
Gilgamesh
Level 68
God Stats
1W - 1L
1,303 SR
Queue Stats
66W - 65L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Godzillus93
Kuzenbo
14
0 / 2 / 8
7,998
727
6,688
11,243
15,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 7 / 8
8,637
785
5,397
19,144
19,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
Loïmar
Pele
15
6 / 5 / 3
8,586
781
12,243
11,872
6,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
Tim3rix
Susano
13
1 / 6 / 3
7,653
696
9,023
11,534
6,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Ukimino
Sun Wukong
15
2 / 3 / 5
8,054
732
10,070
13,293
17,517
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 3 / 16
9,786
890
8,597
25,447
23,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
AnkaEnte
Chaac
16
5 / 1 / 17
10,331
939
14,945
12,016
14,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
DeSafari
Baron Samedi
14
3 / 1 / 16
8,737
794
12,186
7,102
3,616
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Puch
MajestyThan
Ah Puch
17
6 / 1 / 15
10,298
936
15,367
8,146
4,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
14
5 / 5 / 11
8,779
798
12,012
16,543
19,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
98
11
Kills
23
23
Deaths
11
27
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
3
16
4
W
Chaac
AnkaEnte
Chaac
5
1
17
13.5
W
Baron Samedi
DeSafari
Baron Samedi
3
1
16
11
L
Kuzenbo
Godzillus93
Kuzenbo
0
2
8
2
L
2
7
8
0.86
L
Pele
Loïmar
Pele
6
5
3
1.5
W
Ah Puch
MajestyThan
Ah Puch
6
1
15
13.5
W
Gilgamesh
5
5
11
2.1
L
Susano
Tim3rix
Susano
1
6
3
0.42
L
Sun Wukong
Ukimino
Sun Wukong
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,421
Damage
63,107
67,086
Taken
69,254
65,807
Mitigated
64,554
16,853
Healing
33,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,597
1,227
3,623
10,916
25,447
23,303
512
2,675
22,272
12,875
0
W
Chaac
AnkaEnte
Chaac
14,945
1,005
2,822
4,239
12,016
14,374
74
2,563
9,248
0
26,989
W
Baron Samedi
DeSafari
Baron Samedi
12,186
1,997
3,720
1,602
7,102
3,616
1,846
1,622
5,394
24,731
0
L
Kuzenbo
Godzillus93
Kuzenbo
6,688
2,447
2,117
2,714
11,243
15,681
30
5,160
5,844
13,786
0
L
5,397
211
2,815
2,713
19,144
19,249
0
10,295
8,461
8,718
420
L
Pele
Loïmar
Pele
12,243
1,206
659
1,412
11,872
6,952
0
7,137
4,597
0
23,275
W
Ah Puch
MajestyThan
Ah Puch
15,367
2,639
1,226
2,992
8,146
4,216
1,197
1,885
6,210
33,826
0
W
Gilgamesh
12,012
2,236
502
1,778
16,543
19,045
945
2,920
13,363
1,232
18,963
L
Susano
Tim3rix
Susano
9,023
1,440
579
689
11,534
6,408
0
7,392
4,104
0
14,726
L
Sun Wukong
Ukimino
Sun Wukong
10,070
1,074
1,033
2,122
13,293
17,517
0
6,852
6,252
0
19,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,928
Gold Earned
47,931
97
Minions Killed
139
0
Camps Cleared
0
959,092
Distance Traveled
1,049,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,786
890
6
1
0
205,390
0
W
Chaac
10,331
939
28
3
0
252,007
0
W
Baron Samedi
8,737
794
32
3
0
195,767
0
L
Kuzenbo
7,998
727
18
2
0
227,599
0
L
Artio
8,637
785
13
1
0
186,558
0
L
Pele
8,586
781
28
3
0
173,337
0
W
Ah Puch
10,298
936
52
5
0
202,420
0
W
Gilgamesh
8,779
798
21
2
0
194,060
0
L
Susano
7,653
696
20
2
0
171,568
0
L
Sun Wukong
8,054
732
18
2
0
200,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role