Player Matchup

Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ImNaefwen
Sylvanus
Level 155
God Stats
79W - 90L
1,511 SR
Queue Stats
287W - 296L
1,504 Elo+
Solo
Chaac
Chaac
LAck3rmann
Chaac
Level 147
God Stats
1W - 4L
1,612 SR
Queue Stats
354W - 334L
1,485 Elo+
Solo
Anubis
Anubis
Ponsharelo
Anubis
Level 172
God Stats
18W - 15L
1,632 SR
Queue Stats
258W - 256L
1,539 Elo+
Solo
Lancelot
Lancelot
StuffedPizzax
Lancelot
Level 118
God Stats
0W - 2L
1,191 SR
Queue Stats
65W - 76L
1,445 Elo+
Party 1
Team Averages
Level 144
1,489 SR
1,494 Elo+

VS

Team Averages
Level 126
1,467 SR
1,524 Elo+
Freya
Freya
CUBANxBLOOD
Freya
Level 147
God Stats
4W - 2L
1,498 SR
Queue Stats
228W - 222L
1,511 Elo+
Solo
Izanami
Izanami
DeusExitium405
Izanami
Level 48
God Stats
2W - 7L
1,396 SR
Queue Stats
194W - 193L
1,490 Elo+
Party 2
Guan Yu
Guan Yu
Exile Sage
Guan Yu
Level 150
God Stats
2W - 4L
1,425 SR
Queue Stats
202W - 191L
1,546 Elo+
Solo
Mercury
Mercury
TrollMast3rFlex
Mercury
Level 159
God Stats
4W - 7L
1,302 SR
Queue Stats
175W - 182L
1,541 Elo+
Solo
Zhong Kui
Zhong Kui
Wuba_LubaDubDub9
Zhong Kui
Level 128
God Stats
8W - 8L
1,713 SR
Queue Stats
249W - 244L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 3 / 6
9,447
472
8,696
18,445
20,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
ImNaefwen
Sylvanus
15
1 / 4 / 1
9,479
474
10,517
16,267
12,034
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
16
2 / 4 / 5
10,302
515
7,332
20,213
18,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Ponsharelo
Anubis
18
5 / 3 / 2
11,462
573
13,447
13,359
8,375
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
StuffedPizzax
Lancelot
15
2 / 6 / 2
9,282
464
9,894
17,964
9,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 8
11,097
555
17,856
16,694
7,843
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

17
3 / 2 / 9
11,649
582
9,052
11,406
4,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Exile Sage
Guan Yu
15
1 / 2 / 13
9,903
495
6,911
14,810
15,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
10 / 0 / 4
12,761
638
15,720
13,990
6,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
15
0 / 5 / 9
10,040
502
14,439
16,852
14,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
11
Kills
20
20
Deaths
11
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
3
6
1.33
W
6
2
8
5
W
3
2
9
3.75
W
Guan Yu
Exile Sage
Guan Yu
1
2
13
3.75
L
Sylvanus
ImNaefwen
Sylvanus
1
4
1
0.38
L
Chaac
2
4
5
1.13
L
Anubis
Ponsharelo
Anubis
5
3
2
2
L
Lancelot
StuffedPizzax
Lancelot
2
6
2
0.5
W
10
0
4
12
W
Zhong Kui
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,886
Damage
63,978
86,248
Taken
73,752
68,644
Mitigated
48,278
24,729
Healing
30,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,696
655
0
3,754
18,445
20,140
0
6,963
11,482
0
29,067
W
17,856
6,652
0
10,352
16,694
7,843
449
6,243
10,451
77,683
3,807
W
9,052
5,230
0
3,182
11,406
4,043
2,760
6,270
5,136
0
91,059
W
Guan Yu
Exile Sage
Guan Yu
6,911
572
1,066
4,659
14,810
15,295
303
5,479
9,331
0
28,240
L
Sylvanus
ImNaefwen
Sylvanus
10,517
3,865
500
5,522
16,267
12,034
408
8,132
8,135
65,036
22,037
L
Chaac
7,332
1,842
0
7,355
20,213
18,967
0
9,303
10,910
0
71,973
L
Anubis
Ponsharelo
Anubis
13,447
317
0
6,968
13,359
8,375
0
2,532
10,827
130,107
0
L
Lancelot
StuffedPizzax
Lancelot
9,894
2,192
0
630
17,964
9,128
570
5,330
12,634
0
73,494
W
15,720
9,026
0
3,806
13,990
6,470
0
1,512
12,478
0
147,467
W
Zhong Kui
14,439
1,791
0
7,222
16,852
14,627
682
5,078
11,774
67,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,972
Gold Earned
55,450
579
Minions Killed
577
0
Camps Cleared
0
1,933,876
Distance Traveled
1,977,217
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,447
472
27
1
0
427,920
2
W
Freya
11,097
555
109
5
0
371,049
0
W
Izanami
11,649
582
168
8
0
363,390
1
W
Guan Yu
9,903
495
40
2
0
415,256
9
L
Sylvanus
9,479
474
137
7
0
325,632
5
L
Chaac
10,302
515
121
6
0
392,413
0
L
Anubis
11,462
573
206
10
0
363,801
0
L
Lancelot
9,282
464
88
4
0
424,110
1
W
Mercury
12,761
638
162
8
0
491,122
0
W
Zhong Kui
10,040
502
98
5
0
336,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role