Player Matchup

Atlas
Atlas
DuragAtlas
Atlas
Level 17
God Stats
17W - 6L
1,754 SR
Queue Stats
35W - 20L
1,651 Elo+
Party 3
Lancelot
Lancelot
Gxliath
Lancelot
Level 183
God Stats
4W - 4L
1,546 SR
Queue Stats
448W - 416L
1,620 Elo+
Party 3
Anubis
Anubis
RaccAttacc
Anubis
Level 173
God Stats
10W - 16L
1,569 SR
Queue Stats
243W - 255L
1,562 Elo+
Party 2
Neith
Neith
Shlimazi
Neith
Level 148
God Stats
3W - 2L
1,786 SR
Queue Stats
200W - 195L
1,618 Elo+
Party 2
Sun Wukong
Sun Wukong
nosparks
Sun Wukong
Level 156
God Stats
7W - 4L
1,824 SR
Queue Stats
523W - 468L
1,591 Elo+
Party 3
Team Averages
Level 135
1,696 SR
1,608 Elo+

VS

Team Averages
Level 179
1,701 SR
1,677 Elo+
Morgan Le Fay
Morgan Le Fay
ArcaneSlayer
Morgan Le Fay
Level 86
God Stats
1W - 0L
1,888 SR
Queue Stats
52W - 35L
1,607 Elo+
Party 4
Cerberus
Cerberus
Nightl0ck9
Cerberus
Level 262
God Stats
4W - 0L
1,622 SR
Queue Stats
50W - 32L
1,688 Elo+
Party 1
Tyr
Tyr
Soulestex
Tyr
Level 108
God Stats
10W - 5L
1,720 SR
Queue Stats
55W - 33L
1,613 Elo+
Party 4
Danzaburou
Danzaburou
stealthykoalaber
Danzaburou
Level 180
God Stats
16W - 5L
1,819 SR
Queue Stats
278W - 97L
1,770 Elo+
Party 1
Ravana
Ravana
stidly
Ravana
Level 258
God Stats
2W - 1L
1,458 SR
Queue Stats
534W - 228L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
0 / 2 / 3
7,348
490
5,035
14,417
11,456
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Gxliath
Lancelot
13
4 / 5 / 1
8,305
554
9,383
15,073
6,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
RaccAttacc
Anubis
15
3 / 5 / 2
9,225
615
7,230
10,695
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
Shlimazi
Neith
12
1 / 4 / 1
7,642
509
6,453
12,765
3,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
nosparks
Sun Wukong
14
1 / 0 / 1
8,565
571
12,255
15,503
14,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArcaneSlayer
Morgan Le Fay
14
2 / 4 / 2
8,830
589
6,303
9,898
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
Nightl0ck9
Cerberus
12
1 / 0 / 4
7,807
520
6,692
10,545
6,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 2 / 0
9,232
615
9,611
17,084
17,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
stealthykoalaber
Danzaburou
17
7 / 1 / 2
10,606
707
16,869
14,628
7,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
stidly
Ravana
16
5 / 2 / 3
9,428
629
11,825
9,010
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
16
16
Deaths
9
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ArcaneSlayer
Morgan Le Fay
2
4
2
0.75
L
Atlas
0
2
3
0.75
L
Lancelot
Gxliath
Lancelot
4
5
1
0.9
W
Cerberus
Nightl0ck9
Cerberus
1
0
4
3
L
Anubis
RaccAttacc
Anubis
3
5
2
0.8
L
Neith
Shlimazi
Neith
1
4
1
0.38
W
1
2
0
0.5
L
Sun Wukong
nosparks
Sun Wukong
1
0
1
1.5
W
Danzaburou
stealthykoalaber
Danzaburou
7
1
2
8
W
Ravana
stidly
Ravana
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,356
Damage
51,300
68,453
Taken
61,165
40,225
Mitigated
38,551
15,680
Healing
23,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ArcaneSlayer
Morgan Le Fay
6,303
291
85
2,142
9,898
3,135
0
4,823
5,075
69,079
0
L
Atlas
5,035
1,771
0
4,383
14,417
11,456
0
7,437
6,808
17,466
0
L
Lancelot
Gxliath
Lancelot
9,383
2,686
0
1,590
15,073
6,000
0
1,808
13,147
0
69,463
W
Cerberus
Nightl0ck9
Cerberus
6,692
740
0
3,102
10,545
6,708
0
2,851
7,694
25,310
0
L
Anubis
RaccAttacc
Anubis
7,230
443
0
3,072
10,695
4,678
0
2,418
8,145
93,401
0
L
Neith
Shlimazi
Neith
6,453
1,801
0
2,029
12,765
3,775
0
444
12,321
0
50,112
W
9,611
1,735
0
9,105
17,084
17,530
0
650
16,434
0
78,448
L
Sun Wukong
nosparks
Sun Wukong
12,255
2,136
0
4,606
15,503
14,316
0
844
14,659
0
74,980
W
Danzaburou
stealthykoalaber
Danzaburou
16,869
10,662
0
7,992
14,628
7,408
1,194
1,175
13,453
0
108,972
W
Ravana
stidly
Ravana
11,825
3,470
0
1,018
9,010
3,770
0
2,766
6,244
0
86,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,085
Gold Earned
45,903
473
Minions Killed
595
0
Camps Cleared
0
1,621,272
Distance Traveled
1,603,251
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,830
589
123
8
0
323,795
4
L
Atlas
7,348
490
30
2
0
336,065
7
L
Lancelot
8,305
554
102
7
0
382,500
1
W
Cerberus
7,807
520
59
4
0
307,558
3
L
Anubis
9,225
615
148
10
0
294,390
5
L
Neith
7,642
509
73
5
0
263,325
0
W
Tyr
9,232
615
134
9
0
292,536
0
L
Sun Wukong
8,565
571
120
8
0
344,992
2
W
Danzaburou
10,606
707
159
11
0
309,397
3
W
Ravana
9,428
629
120
8
0
369,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role