Player Matchup

Medusa
Medusa
PestisVirtus
Medusa
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 59L
1,304 Elo+
Party 1
Neith
Neith
Spatulaa07
Neith
Level 108
God Stats
3W - 2L
1,583 SR
Queue Stats
121W - 193L
1,340 Elo+
Party 1
Ne Zha
Ne Zha
TheWrongName
Ne Zha
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
63W - 104L
1,304 Elo+
Party 1
Heimdallr
Heimdallr
lilzbee
Heimdallr
Level 66
God Stats
3W - 3L
1,706 SR
Queue Stats
60W - 93L
1,372 Elo+
Party 1
Terra
Terra
soupieee
Terra
Level 67
God Stats
1W - 3L
1,378 SR
Queue Stats
71W - 65L
1,457 Elo+
Solo
Team Averages
Level 69
1,533 SR
1,355 Elo+

VS

Team Averages
Level 88
1,606 SR
1,480 Elo+
Horus
Horus
Black4ssasine
Horus
Level 105
God Stats
2W - 0L
1,727 SR
Queue Stats
117W - 111L
1,448 Elo+
Party 2
Raijin
Raijin
Mansen89
Raijin
Level 69
God Stats
2W - 0L
1,733 SR
Queue Stats
19W - 20L
1,433 Elo+
Party 2
Mulan
Mulan
Ruskiiii
Mulan
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
189W - 195L
1,415 Elo+
Solo
Thoth
Thoth
viktor42435334
Thoth
Level 100
God Stats
3W - 1L
1,569 SR
Queue Stats
97W - 98L
1,455 Elo+
Solo
Hercules
Hercules
xSerafinax
Hercules
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
5 / 8 / 4
9,511
793
15,911
16,979
7,677
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Neith
16
5 / 5 / 6
9,836
820
16,090
13,427
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
16
4 / 7 / 2
9,166
764
13,197
12,722
7,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
lilzbee
Heimdallr
13
1 / 6 / 8
8,308
692
9,112
11,408
5,605
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
soupieee
Terra
18
2 / 2 / 9
9,963
830
6,921
13,587
11,912
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 20
10,848
904
5,315
16,777
19,966
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
Mansen89
Raijin
17
11 / 5 / 5
11,184
932
13,828
15,206
7,809
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
Ruskiiii
Mulan
16
6 / 5 / 12
9,882
824
10,074
16,129
9,741
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 3 / 17
10,534
878
20,311
11,677
4,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
xSerafinax
Hercules
18
3 / 3 / 18
10,522
877
10,114
19,889
28,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
99
17
Kills
27
28
Deaths
18
29
Assists
72
Player
Kills
Deaths
Assists
KDA
W
2
2
20
6
W
Raijin
Mansen89
Raijin
11
5
5
2.7
L
Medusa
5
8
4
0.88
W
Mulan
Ruskiiii
Mulan
6
5
12
2.4
L
Neith
5
5
6
1.6
L
Ne Zha
4
7
2
0.71
L
Heimdallr
lilzbee
Heimdallr
1
6
8
0.83
L
Terra
soupieee
Terra
2
2
9
3.25
W
5
3
17
4.5
W
Hercules
xSerafinax
Hercules
3
3
18
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,231
Damage
59,642
68,123
Taken
79,678
38,128
Mitigated
70,126
13,677
Healing
34,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,315
1,898
9,636
9,005
16,777
19,966
420
1,751
15,026
2,811
6,296
W
Raijin
Mansen89
Raijin
13,828
3,267
699
2,328
15,206
7,809
2,028
1,070
14,136
29,560
0
L
Medusa
15,911
8,874
276
1,577
16,979
7,677
357
7,614
9,365
0
22,200
W
Mulan
Ruskiiii
Mulan
10,074
4,252
1,044
4,199
16,129
9,741
1,020
1,915
14,214
0
18,847
L
Neith
16,090
5,003
424
1,517
13,427
5,736
504
8,689
4,738
0
29,923
L
Ne Zha
13,197
3,536
116
818
12,722
7,198
315
6,252
6,470
0
22,396
L
Heimdallr
lilzbee
Heimdallr
9,112
4,531
33
467
11,408
5,605
356
5,661
5,747
0
14,863
L
Terra
soupieee
Terra
6,921
401
3,419
5,030
13,587
11,912
168
7,900
5,687
19,562
0
W
20,311
1,567
603
1,397
11,677
4,434
3,021
799
10,878
37,690
0
W
Hercules
xSerafinax
Hercules
10,114
3,788
901
5,103
19,889
28,176
1,586
1,386
18,503
0
21,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,784
Gold Earned
52,970
88
Minions Killed
126
0
Camps Cleared
0
835,046
Distance Traveled
1,061,355
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,848
904
8
1
0
275,309
0
W
Raijin
11,184
932
35
3
0
176,881
0
L
Medusa
9,511
793
11
1
0
153,325
0
W
Mulan
9,882
824
18
2
0
215,965
0
L
Neith
9,836
820
22
2
0
150,156
0
L
Ne Zha
9,166
764
16
1
0
137,996
0
L
Heimdallr
8,308
692
15
1
0
123,889
0
L
Terra
9,963
830
24
2
0
269,680
0
W
Thoth
10,534
878
44
4
0
191,908
0
W
Hercules
10,522
877
21
2
0
201,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role