Player Matchup

Hera
Hera
JokerLe
Hera
Level 128
God Stats
30W - 25L
1,597 SR
Queue Stats
87W - 89L
1,472 Elo+
Solo
Apollo
Apollo
MountainTorque
Apollo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,213 Elo+
Solo
Sol
Sol
Slime_Sensei937
Sol
Level 80
God Stats
123W - 95L
1,522 SR
Queue Stats
225W - 199L
1,517 Elo+
Solo
Ymir
Ymir
YoYoDiNe55
Ymir
Level 149
God Stats
1W - 3L
1,500 SR
Queue Stats
170W - 165L
1,389 Elo+
Solo
Susano
Susano
godimissgab
Susano
Level 158
God Stats
84W - 33L
1,824 SR
Queue Stats
897W - 473L
1,690 Elo+
Solo
Team Averages
Level 127
1,588 SR
1,456 Elo+

VS

Team Averages
Level 162
1,562 SR
1,529 Elo+
Amaterasu
Amaterasu
Deadlick
Amaterasu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,580 Elo+
Solo
Yemoja
Yemoja
MistySalamander
Yemoja
Level 124
God Stats
106W - 91L
1,587 SR
Queue Stats
384W - 379L
1,546 Elo+
Solo
Ra
Ra
PB71
Ra
Level 251
God Stats
3W - 5L
1,551 SR
Queue Stats
375W - 362L
1,463 Elo+
Solo
Anhur
Anhur
SetoKaiba666lol
Anhur
Level 145
God Stats
37W - 37L
1,545 SR
Queue Stats
940W - 883L
1,524 Elo+
Solo
Hun Batz
Hun Batz
WhiteSilence313
Hun Batz
Level 164
God Stats
7W - 6L
1,627 SR
Queue Stats
710W - 663L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
JokerLe
Hera
12
4 / 5 / 3
7,724
594
6,026
6,484
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
1 / 0 / 2
8,062
620
4,970
8,172
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 1
7,791
599
8,654
8,076
4,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 6
7,239
557
2,293
7,941
6,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Susano
15
5 / 0 / 4
8,844
680
9,899
10,723
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Deadlick
Amaterasu
12
0 / 0 / 0
6,864
528
3,904
14,196
10,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 3 / 2
6,323
486
3,997
10,472
7,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ra
PB71
Ra
13
4 / 4 / 0
7,576
583
3,179
8,841
3,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
0 / 2 / 0
7,047
542
5,220
8,830
3,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
12
1 / 1 / 2
7,276
560
3,252
8,334
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
10
Kills
5
5
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Deadlick
Amaterasu
0
0
0
0
W
Hera
JokerLe
Hera
4
5
3
1.1
L
0
3
2
0.33
W
1
0
2
2
L
Ra
PB71
Ra
4
4
0
1
L
0
2
0
0
W
0
0
1
0.5
L
Hun Batz
1
1
2
2
W
0
0
6
3
W
Susano
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,842
Damage
19,552
41,396
Taken
50,673
20,346
Mitigated
27,863
10,003
Healing
14,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Deadlick
Amaterasu
3,904
1,091
0
5,268
14,196
10,755
0
8,011
6,185
0
49,143
W
Hera
JokerLe
Hera
6,026
1,163
0
250
6,484
2,302
746
3,088
3,396
44,595
0
L
3,997
518
1,769
1,693
10,472
7,445
28
3,968
6,504
27,046
0
W
4,970
4,104
0
2,886
8,172
3,170
860
864
7,308
0
59,758
L
Ra
PB71
Ra
3,179
562
454
1,580
8,841
3,415
0
2,911
5,930
59,125
0
L
5,220
3,445
0
3,870
8,830
3,118
0
431
8,399
0
63,653
W
8,654
4,383
79
4,682
8,076
4,020
721
0
8,076
53,231
6,116
L
Hun Batz
3,252
1,014
0
250
8,334
3,130
0
1,046
7,288
0
63,845
W
2,293
525
0
1,423
7,941
6,618
120
2,071
5,870
27,042
0
W
Susano
9,899
3,744
0
683
10,723
4,236
0
1,153
9,570
0
77,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,660
Gold Earned
35,086
430
Minions Killed
435
0
Camps Cleared
0
1,375,279
Distance Traveled
1,362,801
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,864
528
87
7
0
280,887
0
W
Hera
7,724
594
68
5
0
251,460
2
L
Yemoja
6,323
486
28
2
0
256,062
4
W
Apollo
8,062
620
113
9
0
267,772
1
L
Ra
7,576
583
105
8
0
276,174
1
L
Anhur
7,047
542
114
9
0
238,678
0
W
Sol
7,791
599
95
7
0
249,079
0
L
Hun Batz
7,276
560
101
8
0
311,000
0
W
Ymir
7,239
557
42
3
0
280,317
0
W
Susano
8,844
680
112
9
0
326,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role