Player Matchup

Hades
Hades
Bronze III
 
Hades
Bronze III
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold III
Elysian_Lotus
Aphrodite
Gold III
Level 155
God Stats
39W - 20L
1,675 SR
Queue Stats
390W - 403L
1,476 MMR
Solo
Pele
Pele
Gold V
RollinYoPack
Pele
Gold V
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,645 MMR
Party 1
Chernobog
Chernobog
Silver II
TDaYoungan2X
Chernobog
Silver II
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,354 MMR
Party 1
King Arthur
King Arthur
Gold IV
Westwardcrayon0
King Arthur
Gold IV
Level 157
God Stats
2W - 2L
1,506 SR
Queue Stats
234W - 249L
1,465 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,536 SR
1,488 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 120
1,486 SR
1,490 MMR
Cernunnos
Cernunnos
Bronze III
HeHobbyDuck
Cernunnos
Bronze III
Level 104
God Stats
0W - 1L
1,398 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Merlin
Merlin
Gold III
JonDastarb_ofGRu
Merlin
Gold III
Level 124
God Stats
24W - 28L
1,553 SR
Queue Stats
442W - 441L
1,496 MMR
Solo
Thanatos
Thanatos
Gold II
SpeechlessMoon
Thanatos
Gold II
Level 148
God Stats
0W - 4L
1,484 SR
Queue Stats
167W - 143L
1,491 MMR
Solo
Hel
Hel
Gold IV
native818outlaw
Hel
Gold IV
Level 68
God Stats
67W - 76L
1,494 SR
Queue Stats
454W - 475L
1,465 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
troskor
Sun Wukong
Gold IV
Level 157
God Stats
1W - 3L
1,503 SR
Queue Stats
192W - 219L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
1 / 1 / 3
7,123
594
4,828
7,318
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Aphrodite
Elysian_Lotus
Aphrodite
10
1 / 1 / 0
6,116
510
2,286
9,517
6,650
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 1 / 2
7,270
606
8,296
11,838
4,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
TDaYoungan2X
Chernobog
12
1 / 1 / 0
7,030
586
1,663
7,468
2,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Westwardcrayon0
King Arthur
12
1 / 0 / 1
6,983
582
9,244
13,458
12,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangRaijinKali

VS

Bans
BacchusArtemisLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HeHobbyDuck
Cernunnos
9
0 / 1 / 0
5,545
462
3,329
4,745
1,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 2 / 2
6,461
538
2,513
5,359
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
12
2 / 2 / 2
6,774
565
6,296
11,480
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
2 / 1 / 1
5,884
490
4,250
7,588
3,822
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
troskor
Sun Wukong
12
0 / 1 / 1
7,225
602
9,747
11,687
12,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
7
Kills
4
4
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
1
1
3
2.5
W
Aphrodite
Elysian_Lotus
Aphrodite
1
1
0
1
L
Cernunnos
HeHobbyDuck
Cernunnos
0
1
0
0
L
0
2
2
0.5
W
3
1
2
4
L
Thanatos
2
2
2
1.5
W
Chernobog
TDaYoungan2X
Chernobog
1
1
0
1
W
King Arthur
Westwardcrayon0
King Arthur
1
0
1
1.5
L
2
1
1
2.5
L
Sun Wukong
troskor
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,317
Damage
26,135
49,599
Taken
40,859
29,490
Mitigated
23,818
22,200
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,828
557
583
3,950
7,318
3,119
0
1,031
6,268
57,604
0
W
Aphrodite
Elysian_Lotus
Aphrodite
2,286
117
1,313
5,075
9,517
6,650
0
3,787
5,599
23,662
0
L
Cernunnos
HeHobbyDuck
Cernunnos
3,329
1,248
0
1,934
4,745
1,444
240
344
4,401
0
32,378
L
2,513
226
0
1,311
5,359
1,857
0
2,127
3,092
59,132
0
W
8,296
1,355
0
6,170
11,838
4,200
0
998
10,835
0
60,126
L
Thanatos
6,296
1,417
0
7,538
11,480
4,192
0
1,041
10,361
0
46,930
W
Chernobog
TDaYoungan2X
Chernobog
1,663
450
0
2,755
7,468
2,765
0
927
6,519
0
56,605
W
King Arthur
Westwardcrayon0
King Arthur
9,244
1,340
0
2,354
13,458
12,756
0
847
12,611
249
54,086
L
4,250
152
925
4,234
7,588
3,822
0
3,279
4,119
36,875
0
L
Sun Wukong
troskor
Sun Wukong
9,747
1,902
0
1,261
11,687
12,503
0
65
11,622
1,881
61,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,522
Gold Earned
31,889
434
Minions Killed
396
0
Camps Cleared
0
1,243,075
Distance Traveled
1,276,010
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,123
594
121
10
0
275,306
4
W
Aphrodite
6,116
510
25
2
0
247,050
4
L
Cernunnos
5,545
462
55
5
0
240,653
0
L
Merlin
6,461
538
94
8
0
218,639
0
W
Pele
7,270
606
93
8
0
265,291
2
L
Thanatos
6,774
565
79
7
0
290,075
0
W
Chernobog
7,030
586
112
9
0
243,505
4
W
King Arthur
6,983
582
83
7
0
211,923
0
L
Hel
5,884
490
53
4
0
264,928
1
L
Sun Wukong
7,225
602
115
10
0
261,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role