Player Matchup

Anhur
Anhur
ESFINGED
Anhur
Level 118
God Stats
18W - 11L
1,701 SR
Queue Stats
272W - 225L
1,530 Elo+
Party 1
Jormungandr
Jormungandr
GinGGy1
Jormungandr
Level 117
God Stats
21W - 13L
1,591 SR
Queue Stats
465W - 427L
1,560 Elo+
Solo
Da Ji
Da Ji
HOOD-4x
Da Ji
Level 70
God Stats
15W - 8L
1,668 SR
Queue Stats
230W - 220L
1,492 Elo+
Solo
Atlas
Atlas
Taokakak
Atlas
Level 89
God Stats
84W - 62L
1,749 SR
Queue Stats
578W - 568L
1,521 Elo+
Solo
Nu Wa
Nu Wa
es0c0nques0
Nu Wa
Level 87
God Stats
27W - 21L
1,549 SR
Queue Stats
186W - 155L
1,543 Elo+
Party 1
Team Averages
Level 96
1,652 SR
1,530 Elo+

VS

Team Averages
Level 100
1,485 SR
1,565 Elo+
Horus
Horus
Cristancho47
Horus
Level 135
God Stats
1W - 3L
1,232 SR
Queue Stats
98W - 95L
1,628 Elo+
Solo
Mercury
Mercury
Dyingserenity
Mercury
Level 72
God Stats
6W - 6L
1,733 SR
Queue Stats
13W - 11L
1,516 Elo+
Party 2
Rama
Rama
Saniss
Rama
Level 108
God Stats
0W - 2L
1,660 SR
Queue Stats
16W - 15L
1,523 Elo+
Party 2
Sol
Sol
TOXXIICOSTRICH
Sol
Level 126
God Stats
2W - 2L
1,301 SR
Queue Stats
168W - 116L
1,586 Elo+
Solo
Zhong Kui
Zhong Kui
imgonnasplitpush
Zhong Kui
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 44L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ESFINGED
Anhur
14
7 / 1 / 0
8,370
761
5,445
6,743
2,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
GinGGy1
Jormungandr
12
2 / 3 / 2
6,558
596
6,295
11,999
7,936
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
HOOD-4x
Da Ji
10
1 / 1 / 3
5,916
538
2,112
8,382
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
Taokakak
Atlas
10
2 / 0 / 5
7,077
643
3,907
7,521
5,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 5
6,220
565
5,326
5,418
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 4
6,066
551
3,136
11,480
8,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
11
2 / 1 / 2
6,575
598
2,764
7,059
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
Saniss
Rama
7
0 / 4 / 0
4,619
420
1,922
5,956
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
2 / 2 / 1
7,160
651
10,392
9,737
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zhong Kui
12
3 / 2 / 0
6,751
614
5,411
8,034
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
14
12
Kills
7
7
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
L
Mercury
2
1
2
3
W
Anhur
ESFINGED
Anhur
7
1
0
7
W
Jormungandr
GinGGy1
Jormungandr
2
3
2
1
W
Da Ji
HOOD-4x
Da Ji
1
1
3
2.5
L
Rama
Saniss
Rama
0
4
0
0
L
2
2
1
1.25
W
Atlas
Taokakak
Atlas
2
0
5
4.5
W
0
2
5
1.25
L
Zhong Kui
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,085
Damage
23,625
40,063
Taken
42,266
21,172
Mitigated
21,145
9,272
Healing
15,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,136
1,375
777
4,971
11,480
8,515
0
4,256
7,224
0
19,669
L
Mercury
2,764
1,088
0
0
7,059
2,407
0
1,613
5,446
0
46,013
W
Anhur
ESFINGED
Anhur
5,445
3,111
0
3,170
6,743
2,513
1,899
0
6,743
0
65,454
W
Jormungandr
GinGGy1
Jormungandr
6,295
1,631
0
2,748
11,999
7,936
0
7,284
4,715
41,311
0
W
Da Ji
HOOD-4x
Da Ji
2,112
645
0
571
8,382
3,201
0
2,014
6,368
0
30,209
L
Rama
Saniss
Rama
1,922
1,833
0
743
5,956
1,247
0
1,277
4,679
0
14,641
L
10,392
4,071
0
5,564
9,737
3,723
1,333
5,145
4,592
51,832
10,089
W
Atlas
Taokakak
Atlas
3,907
1,298
0
2,158
7,521
5,707
0
2,226
5,295
19,470
0
W
5,326
1,721
0
625
5,418
1,815
0
3,415
2,003
46,998
0
L
Zhong Kui
5,411
242
0
3,404
8,034
5,253
0
3,237
4,797
57,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,141
Gold Earned
31,171
331
Minions Killed
309
0
Camps Cleared
0
1,106,473
Distance Traveled
1,068,000
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,066
551
15
1
0
256,899
0
L
Mercury
6,575
598
76
7
0
255,900
0
W
Anhur
8,370
761
116
11
0
186,560
0
W
Jormungandr
6,558
596
67
6
0
229,017
0
W
Da Ji
5,916
538
57
5
0
252,219
0
L
Rama
4,619
420
23
2
0
135,747
0
L
Sol
7,160
651
90
8
0
204,355
2
W
Atlas
7,077
643
14
1
0
230,260
2
W
Nu Wa
6,220
565
77
7
0
208,417
0
L
Zhong Kui
6,751
614
105
10
0
215,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role