Player Matchup

Raijin
Raijin
Platinum II
GhostKillerr
Raijin
Platinum II
Level 107
God Stats
7W - 2L
1,654 SR
Queue Stats
37W - 23L
1,925 MMR
Party 1
Bacchus
Bacchus
Gold IV
MrKING998
Bacchus
Gold IV
Level 120
God Stats
5W - 4L
1,636 SR
Queue Stats
35W - 30L
1,700 MMR
Party 1
Achilles
Achilles
Gold III
krrrle
Achilles
Gold III
Level 69
God Stats
29W - 16L
1,706 SR
Queue Stats
150W - 126L
1,370 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 99
1,665 SR
1,665 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,483 SR
1,514 MMR
Merlin
Merlin
Silver III
 
Merlin
Silver III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Gold V
ReportMeDude
Neith
Gold V
Level 68
God Stats
0W - 1L
1,450 SR
Queue Stats
19W - 21L
1,600 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
xSBG D0NtS4G
Sun Wukong
Gold IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 136L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
6 / 1 / 2
9,748
886
12,402
9,025
3,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
MrKING998
Bacchus
11
0 / 1 / 8
8,027
730
5,454
9,506
10,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
krrrle
Achilles
11
2 / 1 / 6
8,330
757
7,799
9,968
9,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
Ne ZhaShivaPersephoneThothHorus

VS

Bans
Morgan Le FayDiscordiaNoxScyllaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 3 / 2
7,489
681
7,843
8,999
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 2 / 1
8,140
740
7,552
7,781
3,075
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
xSBG D0NtS4G
Sun Wukong
9
1 / 3 / 2
7,668
697
4,680
11,380
10,206
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
8
Kills
3
3
Deaths
8
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
2
0.33
W
Raijin
6
1
2
7
W
Bacchus
MrKING998
Bacchus
0
1
8
4
L
2
2
1
1.25
W
Achilles
krrrle
Achilles
2
1
6
5
L
Sun Wukong
xSBG D0NtS4G
Sun Wukong
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,655
Damage
20,075
28,499
Taken
28,160
23,844
Mitigated
16,628
6,309
Healing
2,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,843
176
0
452
8,999
3,347
0
5,239
3,760
32,968
0
W
Raijin
12,402
1,132
0
3,021
9,025
3,828
0
2,852
5,867
60,948
0
W
Bacchus
MrKING998
Bacchus
5,454
278
0
1,358
9,506
10,248
0
1,789
7,508
17,814
0
L
7,552
3,770
0
1,193
7,781
3,075
0
5,438
2,343
0
29,506
W
Achilles
krrrle
Achilles
7,799
954
0
1,930
9,968
9,768
0
2,586
7,138
0
19,309
L
Sun Wukong
xSBG D0NtS4G
Sun Wukong
4,680
672
0
855
11,380
10,206
0
7,519
3,861
0
15,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,105
Gold Earned
23,297
140
Minions Killed
120
0
Camps Cleared
0
691,650
Distance Traveled
600,129
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,489
681
61
6
0
201,391
3
W
Raijin
9,748
886
108
10
0
200,251
1
W
Bacchus
8,027
730
22
2
0
255,103
2
L
Neith
8,140
740
47
4
0
199,143
0
W
Achilles
8,330
757
10
1
0
236,296
1
L
Sun Wukong
7,668
697
12
1
0
199,595
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role